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In terms of the mod, it's about realism, not balance. I think most realism mods, including the default SH realism and stock, are trying to balance things for playability over anything else. What I did with AANR was go with realism as much as I could. I researched the weapons using historical data and modified the tik files based on that. Not everything is perfect, but eventually it'll get there. For instance, I've got people telling me all the time to increase the movement speed on the BAR to compensate for the STG's movement speed... sorta balance them out. The BAR, though, weighs almost twice the STG not to mention a bigger caliber round. Overall, I thought the movement speed was a good compensation for said weight. AANR's not for everyone and personally I get sick of it from time to time as well. But in terms of making the server as realistic as I can, this is as close as it gets IMO. |
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[quote="Captain_McCusker":64a51]
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NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO! cry: Did you at least leave the other map with the Flak!?!? |
Yeah... until a way comes up where you can destroy that flak with grenades or whatever... or the player using it is less invincible, then I just don't see it as a fair map. Besides, that damn gun firing every frickin' 2 seconds annoys the CRAP outta me. mwah:
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so umm...mod it...to be...realistic. maybe add a decent explosion while you're at it
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I love ff on, on the aan server.
I think EA got something right, allowing your to set a ff kill limit then your kicked. I am for leaning, but feel having it off does offer another level of realism. As for the aa.com server, a deal fell threw that would have given me a server for free. If something does come up I will definitely post it where everyone can see it. AAN has all the old players who made aa.com's server great and boo does an excellent job as a server host. |
[quote="Captain_McCusker":734fc]
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You can't destroy it with a bazooka shell? Hmm. . .well I'll look into a map OTHER than Malta that has a mortar that can be destroyed, and see if I can follow a cmd line from that. |
whats the ip to the SH server please.
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Also, while you're being "realistic" why don't you mod in the crappy construction of the StG, like the tendancy of the bolt carrier to rip a hole in the reciever wall (probably causing the gun to blow up in your face) when fired on sustained full auto? Or make it how the Germans used it - as a semi-auto rifle. IMO, there's a lot of really crummy realism mods out there that sacrifice balance (which is what matters - if you want "real", go shooting or play paintball) for very little "realism". Cheers, Panzerman |
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I'm sure AAN would love to try out PRM (Panzerman's Realism Mod). Just send us a link to where we can download it, and the LLC boys will give it a whirl.
What's that? You don't HAVE a realism mod? Oh. Zone |
LOL well said zoner
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Nope, I don't. I think stock plays pretty well, myself :D
And if I tried to make one, it'd suck to play anyway. I think "realism" is kinda a self-defeating goal for first person shooters. Cheers, Pman |
Lol. Panzerman doesn't understand that this is a video game. I'm thinking he wears camoflauge while playing MOHAA so the enemy can't see him.
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