Alliedassault

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-   -   THE BEST BLOOD MOD FOR REAL (alliedassault.us/showthread.php?t=4246)

con Brio 02-03-2002 06:41 AM

Blood mods will not work in the Omaha level unless YOU shoot your own guys on the beach. It probably has something to do with how the friendly AI on the beach works, i mean, the computer just probably progams each soldier to LOOK LIKE he's getting hit, when he's not really getting hit by real enemy fire. That explains why when YOU shoot your own guys, the blood mod works.

con Brio

Ydiss 02-03-2002 06:42 AM

A piece of advice... Never name any user mods pak6.pk3 or similar.

They are reserved for 2015 and their official patch releases.

Rename it Blood.pk3 or something.

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http://homepage.ntlworld.com/ydiss.s...ane/MoHsig.jpg

RJHNY1 02-03-2002 08:12 AM

ydiss, I renamed the blood mod from pak6.pk3 to blood.pk3. Is that ok? Also, will this patch interfere anything with Patch 1.10? I didn't check yet, but will renaming it fix the boats that carry the soldiers from flying in the air after landing?

Musicman 02-03-2002 08:14 AM

RJHNY1
You won't see the blood while you're on the beach or water. Go back to another level and check it out!
You'll bleed yourself too!
As far as the flying boats. I never had that problem. Plus I use a Voodoo 5500 card and I have no problem playing the game either. Everything works right except the intro movie. If I use Wicked GL, everything works, but the windows will mess up.

Musicman 02-03-2002 08:18 AM

Shit! I have to add. The whole purpose of this thread was to be able to use this blood patch plus the SPR smoke puff and have both work.

con Brio 02-03-2002 09:23 AM

let me re-iterate: just simply d/l the MOHAA_BloodPatch and unzip it to your main, then d/l the SPRbodyhitpuff and unzip it to yer main.... that's all!!!!!! nothing more!!!!

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con Brio

BadScript 02-03-2002 11:47 PM

<BLOCKQUOTE><font size="1" face="Tahoma, Verdana, Arial">quote:</font><HR>Originally posted by con Brio:
RJHNY, u DO NOT have to rename the blood mod. leave it as pk6.pk3

<HR></BLOCKQUOTE>
http://www.alliedassault.com/community/mods/#modrule

If anyone send me a file named pk6.pk3, it will be deleted right away and will never make it to our mod archives.

I would suggest you guys to consider a simple fact, that the game is indeed created by 2015 and we should maybe, just maybe follow their programmer's rule (or suggestion, whatever you make of it) to make life easlier for the modders, the developers and the users?


con Brio 02-04-2002 04:35 AM

<BLOCKQUOTE><font size="1" face="Tahoma, Verdana, Arial">quote:</font><HR>Originally posted by Patton:
Question - How is the SPR smoke puff mod any different from the original game?

I don't use blood mods... in fact, the only mods I use are server-side. http://www.alliedassault.com/ubb/smile.gif
<HR></BLOCKQUOTE>

Hey Patton, if u don't use the SPRbodyhitpuffmod alongside the blood mod, u don't get the puff of smoke when a german gets hit, u just get blood, and i think that BOTH the blood and smoke are very cool


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con Brio

coax 02-04-2002 05:25 AM

I'll try to get some screens worthy of posting myself, heading out into the wild woolly 'net right now to do some fraggin'. ;-)

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http://home.austin.rr.com/ottf/c0aX_red_tiltr_s.gif
#~ridin'_the_wire~0

coax 02-04-2002 06:04 AM

OK, well, I had an adverse affect from having it named pak6.pk3.. Since noone else here mentioned it, I won't either. I, of course, backed up my original pak6.pk3.

So here's my work-around & it works fine the way I have it now. I renamed it to pak7.pk3. Then I also have the sprbodyhitpuff.pk3 & they both work fine. If you want to have yours overwrite your original pak6.pk3, go for it.

I just happen to agree with Ydiss in this case. Now meybe it could be any old name & both mods would still work. Mine works how I have it now so I won't change it.

Either way, thanks a bunch for bringing it to our attention con Brio, I like it alot better than what I was using. http://www.alliedassault.com/ubb/wink.gif

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http://home.austin.rr.com/ottf/c0aX_red_tiltr_s.gif
#~ridin'_the_wire~0

con Brio 02-04-2002 06:07 AM

Thanks coax!

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con Brio

Patton 02-04-2002 06:34 AM

Question - How is the SPR smoke puff mod any different from the original game?

I don't use blood mods... in fact, the only mods I use are server-side. http://www.alliedassault.com/ubb/smile.gif

RJHNY1 02-04-2002 08:05 AM

Alright, I renamed Blood.pk3 BACK to Pak6.pk3 and I never touched the smoke puff name. Should this work? I will check when I come back from class. Thanks.

evh347 02-04-2002 08:55 AM

How about someone posting a pic of this mod in actions with both elements at play?

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http://www.flightsimnetwork.com/dcfo...dd65d86b89.jpg

GODJOEY 02-04-2002 10:16 AM

http://server3001.freeyellow.com/godjoey/NEWBLOOD.zip

So far I put these combinations together and I think they are the best so far but thats me heh tell me what you all think.


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