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geRV 06-17-2005 08:07 PM

[quote=Milla]
Quote:

Originally Posted by geRV
Quote:

Originally Posted by "TGB!":7f30e
Isnt that the QUAKE or UNREAL dude who was on MTV. . .very pale skin. . .

Yup, i dloaded one of his cfg's for unreal 2k4 ages ago, they really go all balls out for low details and more famerate, looked like a fucking snes game or something. Plus he uses inverted mouse controls. oOo:

Thats because everyone wants their shit cranked up, he has it running low as fuck but his fram rate is 1000000 when everyone else's is shitting itself during an explosion.

[img]http://homepage.ntlworld.com/gerald.marley/Smilies/smiley_watchout.gif[/img]
^^
wtf is that the guy from the original Wolfenstein.[/list][/quote:7f30e]

I know why they do it but they really do go overbaord considering your fps limitation is dictated by monitor refresh rate.

Milla 06-17-2005 08:08 PM

Well its more or less probably for lag, the higher the graphics the more your comouter might run the risk of slowing down the game and laggin. he wants to eliminate that....hes a crazy no life fucker though.

jujumantb 06-17-2005 08:27 PM

[quote=geRV]
Quote:

Originally Posted by Milla
Quote:

Originally Posted by geRV
Quote:

Originally Posted by "TGB!":1ec40
Isnt that the QUAKE or UNREAL dude who was on MTV. . .very pale skin. . .

Yup, i dloaded one of his cfg's for unreal 2k4 ages ago, they really go all balls out for low details and more famerate, looked like a fucking snes game or something. Plus he uses inverted mouse controls. oOo:

Thats because everyone wants their shit cranked up, he has it running low as fuck but his fram rate is 1000000 when everyone else's is shitting itself during an explosion.

[img]http://homepage.ntlworld.com/gerald.marley/Smilies/smiley_watchout.gif[/img]
^^
wtf is that the guy from the original Wolfenstein.[/list]

I know why they do it but they really do go overbaord considering your fps limitation is dictated by monitor refresh rate.[/quote:1ec40]
which is further dictated by how many frames per second our eyes can really detect. In a bright room, its not more than around 40, a dark room its like 25.. which, IIRC, is right around what most movies are filmed at

geRV 06-17-2005 08:53 PM

[quote=jujumantb]
Quote:

Originally Posted by geRV
Quote:

Originally Posted by Milla
Quote:

Originally Posted by geRV
Quote:

Originally Posted by "TGB!":6c934
Isnt that the QUAKE or UNREAL dude who was on MTV. . .very pale skin. . .

Yup, i dloaded one of his cfg's for unreal 2k4 ages ago, they really go all balls out for low details and more famerate, looked like a fucking snes game or something. Plus he uses inverted mouse controls. oOo:

Thats because everyone wants their shit cranked up, he has it running low as fuck but his fram rate is 1000000 when everyone else's is shitting itself during an explosion.

[img]http://homepage.ntlworld.com/gerald.marley/Smilies/smiley_watchout.gif[/img]
^^
wtf is that the guy from the original Wolfenstein.[/list]

I know why they do it but they really do go overbaord considering your fps limitation is dictated by monitor refresh rate.

which is further dictated by how many frames per second our eyes can really detect. In a bright room, its not more than around 40, a dark room its like 25.. which, IIRC, is right around what most movies are filmed at[/quote:6c934]

Fps is subject to the person, movies are filmed at 25 fps or so but appear smooth because the frames kind of blur together, if you had a game running at 25 fps youd easily tell it was running sluggish because theres no blurring between the alternate frames.

3dfx used to say a constant 60fps was all that was required for gaming, nvidia..just to be different of course said it was 72. Some people really tear the ass out of it and say they can distinguish if a games running at 95fps or 100 fps, without a counter in the corner thats pretty much impossible.

Milla 06-17-2005 08:55 PM

3dfx needs to make a comeback, i useed them back in the day

geRV 06-17-2005 08:56 PM

Quote:

Originally Posted by Milla
3dfx needs to make a comeback, i just to use them back in the day

Impossible for them to come back, nvidia owns their patents, the "voodoo" naming brand etc. annoy:

Milla 06-17-2005 08:57 PM

I know that....but in my little dream world they need to come back.

geRV 06-17-2005 08:57 PM

Quote:

Originally Posted by Milla
I know that....but in my little dream world they need to come back.

Hope its a wet dream world. ed: biggrin:

Milla 06-17-2005 08:58 PM

Quote:

Originally Posted by geRV
Quote:

Originally Posted by Milla
I know that....but in my little dream world they need to come back.

Hope its a wet dream world. ed: biggrin:

pervert

geRV 06-17-2005 09:01 PM

Quote:

Originally Posted by Milla
Quote:

Originally Posted by geRV
Quote:

Originally Posted by Milla
I know that....but in my little dream world they need to come back.

Hope its a wet dream world. ed: biggrin:

pervert

[quote:dd06a]LaX71285: Its like a swimming pool[/quote:dd06a]


eek: ed:

Milla 06-17-2005 09:02 PM

happy:

06-17-2005 09:09 PM

geRV keep wearing their hat and eventually they will. Infact, pass around more 3dfx "gear", and they will buy out nVidia!.

Akuma 06-17-2005 10:33 PM

Back ontopic...

That mobo sucks, Intel sucks, and Abit has lost their touch with the computer enthusiast world.

geRV 06-17-2005 10:34 PM

Quote:

Originally Posted by Akuma
Intel sucks,


plzdie:

Akuma 06-17-2005 10:36 PM

Search your feelings, you know it to be true.


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