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Milla 02-07-2007 07:40 PM

Agreed, in fact i think the adult gaming market is MUCH larger than the children's gaming market. I'd like to see more "rated R" games with actual gore and not like i said before, just limp bodies flying after getting hit with artillery CoD style, than the bodies lay there for a min and disappear.

MadMan 02-07-2007 08:37 PM

as long as said game has quality to it, and not just a body throwing physics adventure, oOo:
fallout comes to mind, about the body flying that is, not soo much dismemberment.

Scorpion -]M15F1T[- 02-07-2007 08:58 PM

Quote:

Originally Posted by Milla
Agreed, in fact i think the adult gaming market is MUCH larger than the children's gaming market. I'd like to see more "rated R" games with actual gore and not like i said before, just limp bodies flying after getting hit with artillery CoD style, than the bodies lay there for a min and disappear.

Good point but reading about dismemberment in games made me lol.
Especially in MP

All I could think of was Monty Pythons Holy Grail and the black knight!

http://www.youtube.com/watch?v=2eMkth8FWno

lol

rudedog 02-08-2007 06:16 AM

The true fact is EA and all the rest of the larger game companies want to sell games.

They can't sell anything over M in Walmart and that's the bottom line. Do I agree with it, no. Do I buy my games at Walmart, not that I remember.

However I like my dismemberment and blood and the use of appropriate language in a game, I guess it's called ambiance. However we are probably not going to see this because, they want the largest shelf space on the market and that means selling it in walmart.

does that mean we get a lesser game not necessarily. EA is working on making sure the modders can give us what they can not.

So far it sounds awesome, but MOHPA sounded awesome and we all know where that went.

Another big thing is THEY HAVE TO RELEASE A MP/SP DEMO BEFORE IT HITS THE STORE SHELFTS. So we can determine how the game is before release.

mR.cLeAn 02-08-2007 09:48 AM

do you have any clue on release date, cause around october it was gona be december, in december it was gona be january - now we are in february and I hear 2nd quarter which could be march.

lol, that one answer about gore back fired on me, i was just trying to sound knoledgeable and it made me sound like a pussy.

Well, what we need is a release date, cause CoD franchise is busting them games like crazy ... plus I look at it in more of an admin way cause I want to host some servers and games like BF2 and BF2142 are hella expensive

descry 02-08-2007 11:01 AM

v47

Milla 02-08-2007 01:27 PM

MOH:PA was a huge dissapointment, i was hoping it would be really awesome, but it was your typical run and gun by yourself with no squadwork.

Brothers in Arms tried with the squad work, but it ended up getting to repetitive, fire, flank, suppression fire, flank, suppression fire, flank..etc. It was a good game, atleast your teammates helped, but it got to repetitive.

mR.cLeAn 02-08-2007 07:10 PM

rudedog, do you have a release date for airborne?

rudedog 02-08-2007 08:57 PM

sorry for the delay guys, I'm currently on the road on business.

Sorry but I don't have any info on a release date. I know Blackhat is working hard on getting more info released. with that said, a new "air drop" was released today:

Feb. 08, 2007
The Cinematic Look of Airborne - Part 1

Finding a Visual Language - For Medal of Honor Airborne, developers are
not only trying to bring new gameplay to the genre, but also to bring a
new look to WWII and the Medal of Honor franchise. Artists on Airborne
are once again establishing a strong visual identity within the WWII
genre by reminding people of their favorite cinematic experiences, but
also striving to keep players as visually excited by Airborne as the
developers get by some of their favorite games in various genres.

One of the most important aspects of WWII is that it was a legendary
time, and there was something very reverential about the 1940's. It
takes us back to a time when the world really was about "Heroes versus
Villains." Designers on Airborne explored the actual visual icons of the
era through several mediums. What they're crafting is a stylized
realism. It's not about achieving an absolute, 100% photorealism, but
instead it's about trying to create an iconic look out of what
"photoreal" is. Artists are fashioning a legendary, epic feel out of the
very natural environments. In Part 1 of our exploration of the cinematic
look of Medal of Honor Airborne, Art Director Justin Thomas elaborates
on how the Airborne art team is creating atmosphere in a virtual world.

- More info,
http://www.ea.com/moh/airborne/airdrops.jsp?id=16

As soon as I hear anything regarding a firm release date, I will post it here ASAP!


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