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[quote="Art Attack":710b2]What DoD:S servers do you guys play on?[/quote:710b2]
[CSSMC] Source_Society I think, they have 2 servers. |
wors thing about source engine: from a disatcne, boxes are invisible,. but players arent oOo:
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that doesnt change the fact that an opponant can see you from behind a box
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ever since the introduction of Steam, many games have been plagued by 'rates' and 'hitboxes'.
oh and p.s. 1.3>any shit to come out on Source. |
The hitboxes got fucked up by earlier editions of CS, not Source. Source just carried them a long for some reason.
Valve put in the client hit detection because the 56kers were complaining about not being able to hit anything. PS: I've never seen a box/barrel disappear. |
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Actually the source engine is pretty much behind the times, in 2003 or so it would have been a really upto date engine but compared to doom 3 engine it looks pretty basic. Source can't even do shadows properly without them being projected through solid objects. A good example of this is in the terrorist spawn on office, look a the tables with the pc's on top of them then look below the table, youll see the shadow being projected through wood and onto the floor\wall. |
but in doom 3 all the charatcers and entities looked like fuckin plastic, and it took a top of the line PC to run smoothly
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Actually the doom 3 engine was proved to be one of the most scalable when the game was released last year. http://www2.hardocp.com/article.html?art=NjQ0 The "plastic" rhetoric you bring up constantly is probably to do with specular highlightin which makes some objects have a bit of a sheen to them. |
This is also true. Theres not a whole lot of customizable physics in Doom3... physics seem to be dictated on a situation to situation basis according to iD's requirements for each situation
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