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I can't extract the demo, it freezes less then 10% into the extraction.......
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i dont have the highest gfx quality as an option in this demo, no one else does do they?
the antialiasing is shitty there, even tho it offers 16x |
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[code:15848]Default Demo Location: C:\Program Files\Ubisoft\Demo\Ghost Recon Advanced Warfighter Demo\Data\settings File Name: renderer_settings.xml Editor Application: Notepad File Contents: <render_config> <d3d_device adapter = "NVIDIA GeForce 7800 GT" <--- Your Video Card (Hopefully) driver = "nv4_disp.dll" <--- Video Card Driver resolution = "800 600" <--- Game Resolution! (x,y; I've personally tried 1680 1050 for my 2005FPW, and it just looks ) windowed = "false" <--- Play in a window? (why would you do that!) refresh_rate = "60" <--- 60 is the native refresh rate for 99% of LCDs out there. CRT owners, change at personal descression, you know your monitors) /> <render_settings> <variable name="aspect_ratio" value="0"/> <--- 0 = Auto, any other setting is just the decimal form of the ratio. Ex. 16:9 = 1.7777778 <variable name="brightness" value="1"/> <--- 1 = Default, Increase or Decrease in hundredths. Lower .99, .98, .97... Higher 1.01, 1.02, 1.03 <variable name="dynamic_lights" value="true"/> <--- true or false, On or off. <variable name="effect_quality" value="high"/> <--- High, Medium, Low <variable name="max_anisotropy" value="8"/> <--- 0, 2, 4, 8 or 16. Texture filtering. 16 = Best looking, most taxing. <variable name="post_effect_quality" value="high"/> <--- High, Medium or Low. Not exactly sure what this does.. same goes with many more below. <variable name="shadow_quality" value="high"/> <--- High, Medium or Low <variable name="texture_managed_backdrop" value="false"/> <variable name="texture_managed_buildings" value="false"/> <variable name="texture_managed_buildings_low" value="false"/> <variable name="texture_managed_characters" value="false"/> <variable name="texture_managed_default" value="false"/> <variable name="texture_managed_effects" value="false"/> <variable name="texture_managed_ground" value="false"/> <variable name="texture_managed_lightmaps" value="false"/> <variable name="texture_managed_no_lod" value="false"/> <variable name="texture_managed_plants" value="false"/> <variable name="texture_managed_player_vehicles" value="true"/> <variable name="texture_managed_props" value="false"/> <variable name="texture_managed_props_bump" value="false"/> <variable name="texture_managed_props_high" value="false"/> <variable name="texture_managed_silhouettes" value="false"/> <variable name="texture_managed_sky" value="false"/> <variable name="texture_managed_vehicles" value="true"/> <variable name="texture_managed_weapons" value="true"/> <variable name="texture_managed_weapons_third" value="false"/> <variable name="texture_quality" value="medium"/> <--- High, Medium or Low. LETS YOU PUT TEXTURE QUALITY AT HIGH! W00T! <variable name="texture_quality_backdrop" value="high"/> <variable name="texture_quality_buildings" value="medium"/> <variable name="texture_quality_buildings_low" value="high"/> <variable name="texture_quality_characters" value="medium"/> <variable name="texture_quality_default" value="medium"/> <variable name="texture_quality_effects" value="high"/> <variable name="texture_quality_ground" value="medium"/> <variable name="texture_quality_lightmaps" value="high"/> <variable name="texture_quality_no_lod" value="high"/> <variable name="texture_quality_plants" value="medium"/> <variable name="texture_quality_player_vehicles" value="high"/> <variable name="texture_quality_props" value="high"/> <variable name="texture_quality_props_bump" value="medium"/> <variable name="texture_quality_props_high" value="medium"/> <variable name="texture_quality_silhouettes" value="medium"/> <variable name="texture_quality_sky" value="high"/> <variable name="texture_quality_vehicles" value="medium"/> <variable name="texture_quality_weapons" value="high"/> <variable name="texture_quality_weapons_third" value="medium"/> </render_settings> </render_config> The last settings, from what i can tell, are just specific texture settings, and seem to be self explanitory. For those of you who are feeling gutsy, i just set all of those texture_quality settings to high, and every texture_managed to true, and, just, WOW. i highly suggest a nVidia 7x00 or ATi 1X00, and 2GB of ram for attempting that and actually trying to play the entire demo through with out chop. Good luck Ghosts, and happy hunting. [/code:15848] |
ah thats cool ill have to give er a try
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What the motherfucking fuck?!
If you don't have a fucking wheelmouse, you can't scroll through the possible orders!!!! I would've settled for a keyboard "FOLLOW ME, douchebags" shortcut but even THAT's asking too much. Start, Programs, GRAW, Uninstall GRAW. mwah: |
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[img]http://myspace-807.vo.llnwd.net/00603/70/80/603060807_l.gif[/img]
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[quote="Jimmy Paterson":98ca7][img]http://myspace-807.vo.llnwd.net/00603/70/80/603060807_l.gif[/img][/quote:98ca7]
For fuck sakes change your avatar already. |
whats wrong with it?
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[quote="Jimmy Paterson":82926]whats wrong with it?[/quote:82926]
[img]http://www.groundforce1.com/forums/images/avatars/164527527343581d26c5eac.jpg[/img] |
[quote=TonyMontana]
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Fuck no, that av is awesome. |
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imwithstupid: |
I thought it was fun, but i thought the controls for the rest of your team were a bit awkward to use. Fun, but not worth the $50
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