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[quote=Whatada][quote=geRV][quote="dr nein":4f73b]zzz
Taking them long enough.[/quote] Remember its valve..and we all know what their "coming soons" mean.[/quote] [url="http://thefriendsociety.com/anim.php?id=valvemotherfuckers&w=350&h=238"]http://thefriendsociety.com/anim.php?id ... =350&h=238[/url][/quote:4f73b] Dude that is fucked up. Is that real? |
looks pretty shite to me
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[quote=Proteus][quote=Whatada][quote=geRV]
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wtf? |
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this was before 3.1 or whatever.... |
[quote=Proteus]
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Except BIA isn't a FPS. |
[quote="dr nein":1a060][quote=Proteus]
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Except BIA isn't a FPS.[/quote:1a060] It's a shooter that in the first person POV, but ya I know what you mean. |
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BIA = one of the most hyped poor pieces of shit ive ever seen in my life. Yet another game that promised amazing ai, if they had advertised amazingly retarded i woulda agreed with them. oOo:
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[quote=Proteus]
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Your sig is facking hawt. rock: |
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theres nothing new about those pictures. they are all just maps with textures from italy and inferno.
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[quote:213d1]Friday, June 17 2005
For the last couple of months a team at Valve has been working away on Day of Defeat: Source. We'd like to give people some insight into what we've been doing during this time. The initial plan following the launch of Half-Life 2 was to get a near direct port of the existing Day of Defeat up and running and release it to the community. After this release, the plan was to take the approach of iterating on the art and gameplay of Day of Defeat through the end of the year. We finished this porting work a few months ago, released this version to a small group of beta testers, and then took stock of where we were. We didn't feel like the game was good enough from a visual perspective to release. We decided to rework all of the content of Day of Defeat: Source before the full public release, hoping that people would be happier waiting for the product to ship while we gave DoD the attention it deserved. We hope our assumptions turn out to be accurate. Here is the first screenshot from dod_flash, which is the first map that has been given this complete art pass. We'll have more things to share over the next few weeks. [/quote:213d1] http://www.steampowered.com/Steam/Marke ... /dod01.jpg |
a few custom sign textures, models. cant wait to rip them into my maps.
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Definitely looks better.
Looks like they are just throwing already existing HL2 building in there. |
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