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-   -   aa.com (alliedassault.us/showthread.php?t=18234)

confused_mindca 01-30-2003 10:03 AM

aa.com
 
does aa.com still host there own server if so what is the password cuz i forgot. also if aa.com does host their server still tell me how to get there cuz i cant seem to find it

wintersforge 01-30-2003 10:28 AM

nope. Rudedog deep sixed it a few months ago. Some of the regular aa.comers play Spearhead on AAN.net server...some play on aM server...


http://www.allaboutnothing.net
http://www.teamaftermath.com


-both have server info what maps all that jazz....beat ya Joe.... eek:

01-30-2003 10:37 AM

leanstrafing is disabled on aan, also a decent realism mod. 2 things aa.com didn't have biggrin:

wintersforge 01-30-2003 10:46 AM

Quote:

Originally Posted by Strik0r
leanstrafing is disabled on aan, also a decent realism mod. 2 things aa.com didn't have biggrin:

lean/strafing disabled=gay IMO
aan realism mod=unbalanced IMO

strik0r= aa.com institution (auth on icq asshat)


joe=[img]http://www.uga.edu/safeandsecure/images/lock.gif[/img]

Hollywood 01-30-2003 10:51 AM

Man can't anyone agree? AA.COMused CKR, which everyone agreed was the best realism for MOHAA. The only problem most people had was the STG. And, going back to CKR, when compared to AANR, man does that stg have a fast ROF. I loved lean/strafe, but now that I have been playing Spearhead it is actually better when people can't lean while turning corners. It makes the game more realistic and a little more challenging.

01-30-2003 10:51 AM

war isn't supposed to be balanced evil: ask saddam

icq...i haven't opened that in weeks

Zoner 01-30-2003 10:51 AM

lean/strafing disabled=realistic & great IMO
aan realism mod=just frickin' fine IMO

strik0r= aa.com institution (agreed...heh)


Zone

01-30-2003 10:53 AM

zoner how could you forget joe?

Bazooka_Joe 01-30-2003 11:14 AM

Cuz there's no reason to lock it. oOo:

I enjoy AAN alot, and I think the guys are doing a great job keeping the server up to date for all of us to use.

As for AA.COM, there's talk going on about getting a server back, nothing official yet.

wintersforge 01-30-2003 11:18 AM

[quote="Bazooka_Joe"]Cuz there's no reason to lock it. oOo:

[img]http://www.student.smsu.edu/s/san232s/hardfunnypics/noshithospital.jpg[/img]

[img]http://www.student.smsu.edu/s/san232s/hardfunnypics/notpostcount.gif[/img]

Zoner 01-30-2003 12:53 PM

Joe = [img]http://www.medalofhonor.co.uk/images/aa/w_flak.jpg[/img]

Man, he musta killed me 4-5 times last night with that 88! haw haw!


Zone

01-30-2003 01:12 PM

joe loves his flak cannon, just a shame it's invincible

Zoner 01-30-2003 01:33 PM

The operator isn't, tho...heh

For every time he got me, I'd come right back and get him. biggrin:


Zone

01-30-2003 01:46 PM

true, but it's so much fun to blow up a mortar launcher while someone's in it. think of a flak 88 biggrin:

Bazooka_Joe 01-30-2003 02:24 PM

Quote:

Originally Posted by Strik0r
true, but it's so much fun to blow up a mortar launcher while someone's in it. think of a flak 88 biggrin:

I'd love to see the guy go flying in the air 3X higher than a nade explosion when this happens, heh.

The one dislike on that Flak is the fact that even sometimes when you CAN see the gunner and you shoot em, it would only hit metal. But yes, Zoner and a few of the guys from OTD & LLC got me while I was on it too with some well-placed nades & gerand shots. biggrin:

Captain_McCusker 01-30-2003 07:23 PM

Quote:

Originally Posted by wintersforge
Quote:

Originally Posted by Strik0r
leanstrafing is disabled on aan, also a decent realism mod. 2 things aa.com didn't have biggrin:

lean/strafing disabled=gay IMO
aan realism mod=unbalanced IMO

I never really cared about the whole lean/strafing crap. To me it was just silly looking at people running with half their body contorted to one side. So in defense, I just never gave it enough thought to go one way or the other and gave SH it's default there.

In terms of the mod, it's about realism, not balance. I think most realism mods, including the default SH realism and stock, are trying to balance things for playability over anything else. What I did with AANR was go with realism as much as I could. I researched the weapons using historical data and modified the tik files based on that. Not everything is perfect, but eventually it'll get there.

For instance, I've got people telling me all the time to increase the movement speed on the BAR to compensate for the STG's movement speed... sorta balance them out. The BAR, though, weighs almost twice the STG not to mention a bigger caliber round. Overall, I thought the movement speed was a good compensation for said weight.

AANR's not for everyone and personally I get sick of it from time to time as well. But in terms of making the server as realistic as I can, this is as close as it gets IMO.

Captain_McCusker 01-30-2003 07:26 PM

Quote:

Originally Posted by Strik0r
joe loves his flak cannon, just a shame it's invincible

That's why I removed the map. It was rediculous. When I came on the axis were ahead by 100 and Joe was running a 40 - 10 score all the while being stationary with that gun. I don't mind the flak all that much, but when the gun that's invincible can reach almost any part of the map... Just wasn't fun for anyone who's not on Joe's team.

Bazooka_Joe 01-30-2003 07:28 PM

[quote="Captain_McCusker":64a51]
Quote:

Originally Posted by Strik0r
joe loves his flak cannon, just a shame it's invincible

That's why I removed the map. It was rediculous. When I came on the axis were ahead by 100 and Joe was running a 40 - 10 score all the while being stationary with that gun. I don't mind the flak all that much, but when the gun that's invincible can reach almost any part of the map... Just wasn't fun for anyone who's not on Joe's team.[/quote:64a51]

NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO! cry:

Did you at least leave the other map with the Flak!?!?

Captain_McCusker 01-30-2003 11:53 PM

Yeah... until a way comes up where you can destroy that flak with grenades or whatever... or the player using it is less invincible, then I just don't see it as a fair map. Besides, that damn gun firing every frickin' 2 seconds annoys the CRAP outta me. mwah:

01-30-2003 11:55 PM

so umm...mod it...to be...realistic. maybe add a decent explosion while you're at it

Captain_McCusker 01-31-2003 12:42 AM

Quote:

Originally Posted by Strik0r
so umm...mod it...to be...realistic. maybe add a decent explosion while you're at it

I haven't investigated it, but if you can make the flak destroyable from the server-side, then by all means, enlighten me.

rudedog 01-31-2003 06:15 AM

I love ff on, on the aan server.

I think EA got something right, allowing your to set a ff kill limit then your kicked.

I am for leaning, but feel having it off does offer another level of realism.


As for the aa.com server, a deal fell threw that would have given me a server for free. If something does come up I will definitely post it where everyone can see it.

AAN has all the old players who made aa.com's server great and boo does an excellent job as a server host.

Bazooka_Joe 01-31-2003 08:36 AM

[quote="Captain_McCusker":734fc]
Quote:

Originally Posted by Strik0r
so umm...mod it...to be...realistic. maybe add a decent explosion while you're at it

I haven't investigated it, but if you can make the flak destroyable from the server-side, then by all means, enlighten me.[/quote:734fc]

You can't destroy it with a bazooka shell? Hmm. . .well I'll look into a map OTHER than Malta that has a mortar that can be destroyed, and see if I can follow a cmd line from that.

newbieassulted 01-31-2003 10:29 AM

whats the ip to the SH server please.

Panzerman 01-31-2003 11:28 AM

Quote:

Originally Posted by "Captain_McCusker
In terms of the mod, it's about realism, not balance. I think most realism mods, including the default SH realism and stock, are trying to balance things for playability over anything else. What I did with AANR was go with realism as much as I could. I researched the weapons using historical data and modified the tik files based on that. Not everything is perfect, but eventually it'll get there.

For instance, I've got people telling me all the time to increase the movement speed on the BAR to compensate for the STG's movement speed... sorta balance them out. The BAR, though, weighs almost twice the STG not to mention a bigger caliber round. Overall, I thought the movement speed was a good compensation for said weight.

What irks me is that most people who obsess over "realism" probably haven't ever fired one of the guns shown in these games. Have you ever considered that an extra 10 lbs probably isn't going to slow down a combat infantryman to any noticable degree at all? Also, the StG actually fires a larger round than the BAR - just from a shorter cartridge (.30 cal for the BAR vs .312 for the StG).

Also, while you're being "realistic" why don't you mod in the crappy construction of the StG, like the tendancy of the bolt carrier to rip a hole in the reciever wall (probably causing the gun to blow up in your face) when fired on sustained full auto? Or make it how the Germans used it - as a semi-auto rifle.

IMO, there's a lot of really crummy realism mods out there that sacrifice balance (which is what matters - if you want "real", go shooting or play paintball) for very little "realism".

Cheers,

Panzerman

Bazooka_Joe 01-31-2003 11:48 AM

Quote:

Originally Posted by newbieassulted
whats the ip to the SH server please.

look on http://www.allaboutnothing.net

Zoner 01-31-2003 12:30 PM

I'm sure AAN would love to try out PRM (Panzerman's Realism Mod). Just send us a link to where we can download it, and the LLC boys will give it a whirl.

What's that? You don't HAVE a realism mod? Oh.


Zone

01-31-2003 12:34 PM

LOL well said zoner

Panzerman 01-31-2003 12:34 PM

Nope, I don't. I think stock plays pretty well, myself :D

And if I tried to make one, it'd suck to play anyway. I think "realism" is kinda a self-defeating goal for first person shooters.

Cheers,

Pman

Hollywood 01-31-2003 12:35 PM

Lol. Panzerman doesn't understand that this is a video game. I'm thinking he wears camoflauge while playing MOHAA so the enemy can't see him.

01-31-2003 12:35 PM

ahh now i know why he's bitter, a shotgun whore! jealous it doesn't pwn all anymore

Panzerman 01-31-2003 12:36 PM

Nope, Panzerman understands perfectly that this is a videogame, which is why he thinks realism that kills game balance is retarded. Balance = fun game. Realism = not real.

Cheers!

Panzerman

Panzerman 01-31-2003 12:37 PM

And I'm not a shotty wh0re. I usually play a rifles only mod :p

01-31-2003 12:40 PM

shooting someone 3 times with a rifle, using a sniper rifle as an assault weapon because it's mostly one hit kill, insane amount of nade spamming, pistols being useless more stg whoring than ever is fun? news to me.

Bazooka_Joe 01-31-2003 12:41 PM

Quote:

Originally Posted by Zoner91
I'm sure AAN would love to try out PRM (Panzerman's Realism Mod). Just send us a link to where we can download it, and the LLC boys will give it a whirl.

What's that? You don't HAVE a realism mod? Oh.


Zone

Bahhhhh hahaha!!! Touche!

So what he's trying to say is. ..

[img]http://site.voila.fr/messagepics/cracka12.jpeg[/img]

Panzerman 01-31-2003 12:44 PM

*sigh*

Collective beatdown, ok, I surrender :p

Cheers,

Panzerman

01-31-2003 12:46 PM

shoot him in the back

pest 01-31-2003 12:53 PM

LOL - I love the public muggings we get here. It makes me feel all warm inside.

You held tough for a while panzerman.

Captain_McCusker 01-31-2003 02:14 PM

The public beat down I think came in when Panzerman decided it best to voice his oppinion about realism being retarded. Everyone's got their own view, though. Again, I'll say that the mod isn't perfect. And I'll also point out that there's a great amount of people who feel that realism plays better than stock. I want to know, however, when you ever fired an STG or BAR and tell me how the heavy load of carrying a BAR can be compared to the lightweight design of the STG. Or the fact that when the BAR was originally designed and deployed, it actually took 2-man teams to do so (one for the gun and the other for the ammo load). You're right, I never did fire any of these weapons or consider how accurate the weight would slow me down. But I felt that given all of the information I collected on these weapons that dates back 60 years.... well, it's as accurate as my imagination can get.

If you've got some information that might contridict the information I have, I'll listen. But to argue that the mod's retarded without playing it or having information to back you up... well, it's just pointless jabber to me. Give me some data that makes me wrong.

Oh, and I'd also like to point out that from what I've learned, the STG was considered an assault rifle all along, whilst the BAR is considered a LMG. Given that fact, I personally don't feel that the BAR and STG should be compared as though they are equal. Only thing that makes them that way is the ROF being the same.

Panzerman 01-31-2003 02:56 PM

I'm a glutton for punishment, so I'll reply.

I've fired several BARs. They're not too uncommon to see at the firing range I use, and there's several companies making new semi-auto versions. I've never fired an StG (ammo is scarce since no one manufactures it), but I've had my hands on several deactivated ones (sob) and one live one. BARs *are* heavy - but think of it as running holding two full one-gallon milk jugs as opposed to one for the StG. You're still gonna be fast.

For German weapons, there's plenty of old and new data. Most of this stuff's still around. The Department of the Army's Handbook on the German Army (published 1945) gives a good description of every piece of gear the Germans used from the Me-262 to folding spoon/fork combos. For new info - try a gun show. You can get your hands on a lot of this stuff, even if just to see what it really looks/feels like. Their info on german firearms is basic, but detailed enough for something like you're trying.

The StG was considered an assault rifle - that does not mean it was anything near a success. It was constructed mostly from steel stampings, the receiver wall was too thin, and the gas tube crushed like foil if you weren't careful. Everything I've read says they were not considered safe for sustained full auto.

Final point on BAR vs. StG - ballistics between the two rounds (.30'06 vs. 7.92x33mm) are in fact different, but both rounds will kill somebody dead at ranges under 200 yards.

My point behind all of this, and my beef with your post, is that I object to "realism" taking precedence over balance. MoH is so grossly unrealistic to start with that it's an exercise in futility to make a serious effort at making it "real". I certainly appreciate someone's taking the time to do some research (and props to you for doing so) - but don't get carried away ;)

Cheers,

Panzerman


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