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-   -   RCON Server Messaging Utlity Available for Spearhead? (alliedassault.us/showthread.php?t=28694)

Gameplay@it's_Finest 07-25-2003 05:48 PM

RCON Server Messaging Utlity Available for Spearhead?
 
I'm running a server dedicated to hosting the STALINGRAD MAP and thought it would only appropriate to increase the intensity of combat by subjecting my players to a nice bit of literature by a message that would be displayed every 30 minutes.


The intensity of fighting can be seen from what one Wehrmacht lieutenant wrote: "We have fought fifteen days for a single house. The front is a corridor between burnt-out rooms; it is the thin ceiling between two floors... From story to story, faces black with sweat, we bombard each other with grenades in the middle of explosions, clouds of dust and smoke, heaps of mortar, floods of blood, fragments of furniture and human beings... The street is no longer measured by metres but by corpses... Stalingrad is no longer a town. By day it is an enormous cloud of burning, blinding smoke; it is a vast furnace lit by the reflection of the flames. And when night arrives, one of those scorching howling bleeding nights, the dogs plunge into the Volga and swim desperately to gain the other bank. The nights of Stalingrad are a terror for them. Animals flee this hell; the hardest stones cannot bear it for long; only men endure."


There is my message now I need to find a Utlity to punch it into and let that Utility broadcast the message accross my dedicated Spearhead Server.
Note: I run my server via Spearhead Server Setup.exe (which I wish to keep on using)

P.S. This is the final step in getting my server up and running as I have (and alliedassault.com of course) completed the rest over the past couple days.

Akuma 07-25-2003 06:00 PM

Autokick

Gameplay@it's_Finest 07-25-2003 06:35 PM

Akuma
 
Akuma toss me a link to Autokick RCON Server Messaging Utlity. fire2: fire1: M16:

Akuma 07-25-2003 06:43 PM

http://www.mohadmin.com/nuke/modules.ph ... etit&lid=1

Gameplay@it's_Finest 07-25-2003 07:23 PM

Akuma
 
This Autokick application will not do since it uses close to my whole processor lagging my server to death. hake:

Too bad it has a nice messaging feature built in but no option to disable it's scanning.

Fireal 07-25-2003 10:38 PM

WEll the computer your running the server off of u just have that running nothing else have every program uninstalled that u dont need.

Gameplay@it's_Finest 07-25-2003 11:49 PM

James
 
Seeing as I have already used up one box(1800+) for my Dedicated Server and a second for my Gaming machince(2700+) I will not be using a third for "Autokick Utlity" which is required since Autokick Util spikes your processor hard every couple of minutes causing major lag. hake:, unless you have a P4 3.06 533FSB I couldn't see running both your Dedicated Server and Autokick on the same machine.

Fireal 07-26-2003 12:23 AM

Id switch the gaming machine with the server

Gameplay@it's_Finest 07-26-2003 12:28 AM

James, I just tried that and the Gaming Machince spikes to a 100% just the same.

Anymore Suggestions would be greatly appreciated angel:

potato 07-26-2003 09:09 AM

how exactly do u use this thing?!

Mrnoob 07-26-2003 10:10 AM

autokick is nice angel:

Gameplay@it's_Finest 07-26-2003 01:47 PM

Mrnoob
 
Mrnoob nice? So I take it you have 3 PC's and 3 IP's dedicated to running a MOHAAS Server ed:, that must be some crazy fast line you be running on to give up 1 processor for gaming another for your dedicated and a final one for your autokick app, thats nuts man cry:

Gameplay@it's_Finest 07-27-2003 04:52 AM

Going all out!
 
Well Here I go;

AMD 1800+ - Dedicated Server
Cyrix 1GHZ - AutoKick Utility
AMD 2700+ - Gaming System

Thats the hardware above now for the Networking;

AMD 1800+ - Dedicated Server, 2x Network Cards-
NIC 1 direct to Internet (x.x.x.x)
NIC 2 to private switch (192.168.1.1)
Cyrix 1GHZ - AutoKick Utility, connected to private switch (192.168.1.2)
AMD 2700+ - Gaming System, connected to private switch (192.168.1.3)

---------------------------------------------------------------------------------

Gameplay@it's_Finest 08-02-2003 04:51 AM

Going all out!
 
I was able to install AutoKick onto my 2700+ which is my gaming machine! I find no problems when playing mohaas! I also got rid of my private network and just use two public ips.
swordfight:
---------------------------------------------------------------------------------
STALINGRAD: The Way It's Meant to be Played! 66.183.157.7

Crow King 08-02-2003 03:17 PM

Check the readme for Autokick and it explains why the system utilization goes to 100%. In essence, the clock cycles just aren't running under the "system idle process", so they are counting towards CPU utlizization even though Autokick ins't using the CPU. In retrospect, I should have just used the Windows API to run my timer events, because Visual Basic does it differently and that is what is causing this.

You should not have any noticeable impact on performance from Autokick and your processor will be idle 98% of the time. The biggest impact occurs during read / write operations to your hard drive and those only happen when you first start Autokcik or close it.

ck

Tystnad 08-02-2003 03:36 PM

ed:

Ck posting?

Crow King 08-03-2003 12:09 AM

I just thought of something that may cause you a problem. The string of text you want to send to the server is very long and would need to be broken up so as not to overflow the UDP buffer. Most tools for sending messages to servers give you the option of setting the amount of time between each message sent to the server. But what you would want to do would require sending a series of messages to the server in quick order. I don't know of any tools that will allow you to do that.

Also, the chat text scrolls...your message is probably too long to use that medium. The one thing you could do is to add your text to the map script on the server, which would allow you to display it on the client's machine. You just have to figure out some way to get it on the screen.

If I were you, I would record the message in an audio file and have it played when players are in a certain area on the map (similar to the "preacher" that the LMAO clan has on their destroyed village map - probably from a mod you can download here). This type of mod is server side and works well from what I've seen.

ck

Gameplay@it's_Finest 08-03-2003 02:51 AM

Crow King
 
Crow King,

I can see when my processor spikes to 100% for a second or two, it's when your progy runs the rcon status request at the end of every scan. I don't have any announcements set it's just purely the rcon status request & reply that's taxing to the processor. Can't complain this progy kicks some major ass, thanks CK!
swordfight:
---------------------------------------------------------------------------------
STALINGRAD: The Way It's Meant to be Played! 66.183.157.7


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