![]() |
Hrmm... it doesn't seem to work still. My command line looks like this now:
"C:Program FilesEA GAMESMOHAAMOHAA.EXE" +set dedicated 2 +set net_port 12203 +exec server.cfg +map obj/obj_team1 +set ui_console 1 I have tried moving the +map obj/obj_team1 in various places, but with the same results. |
connect to me
208.22.111.69 to see if it works. if i cant as im at work http://www.alliedassault.com/ubb/wink.gif |
im getting Server COnnection Timed out...
|
Hello all. I have been scouring the boards here for any info on how to get a dedicated server to run, and I haven't been having much luck. My shortcut says "C:Program FilesEA GAMESMOHAAMOHAA.EXE" +set dedicated 2 +set net_port 12203 +exec server.cfg +set ui_console 1
My server.cfg says: seta sv_hostname "servername" sets .URL "URL" sets .CPU "Intel PIII 800 Qual Xeon / 2Gb RAM" sets .Connection "OC-192" sets .Admin "administrator" seta .g_motd "If it moves, frag it." seta sv_maplist "obj/obj_team1 obj/obj_team2 obj/obj_team3 obj/obj_team4" seta sv_hostname "servername" seta sensitivity "5.000000" seta ui_hostname "servername" seta ui_maplist_obj "obj/obj_team1 obj/obj_team2 obj/obj_team3 obj/obj_team4" seta ui_inactivespectate "300" seta ui_teamdamage "1" seta ui_timelimit "15" seta ui_fraglimit "5" seta rconpassword "rcon" seta g_minGameClients "1" seta sv_maxclients "16" seta g_inactivity "180" seta sv_allowDownload "0" seta timelimit "15" seta g_log "mohaa.log" set g_gametype 4 map obj/obj_team3 The console launches and the game seems to start. However, it doesn't show in my lan browser from the other computer. After doing a little investigative work, I found that when launching the dedicated server from within the game the server is bound to port UDP12201 UDP12203 (by doing a netstat /a from the command prompt). However if I use the shortcut from above, the only port bound is UDP12201. Any ideas on what I am doing wrong? |
<BLOCKQUOTE><font size="1" face="Tahoma, Verdana, Arial">quote:</font><HR>Originally posted by Blasneystein:
Hello all. I have been scouring the boards here for any info on how to get a dedicated server to run, and I haven't been having much luck. My shortcut says "C:Program FilesEA GAMESMOHAAMOHAA.EXE" +set dedicated 2 +set net_port 12203 +exec server.cfg +set ui_console 1 My server.cfg says: seta sv_hostname "servername" sets .URL "URL" sets .CPU "Intel PIII 800 Qual Xeon / 2Gb RAM" sets .Connection "OC-192" sets .Admin "administrator" seta .g_motd "If it moves, frag it." seta sv_maplist "obj/obj_team1 obj/obj_team2 obj/obj_team3 obj/obj_team4" seta sv_hostname "servername" seta sensitivity "5.000000" seta ui_hostname "servername" seta ui_maplist_obj "obj/obj_team1 obj/obj_team2 obj/obj_team3 obj/obj_team4" seta ui_inactivespectate "300" seta ui_teamdamage "1" seta ui_timelimit "15" seta ui_fraglimit "5" seta rconpassword "rcon" seta g_minGameClients "1" seta sv_maxclients "16" seta g_inactivity "180" seta sv_allowDownload "0" seta timelimit "15" seta g_log "mohaa.log" set g_gametype 4 map obj/obj_team3 The console launches and the game seems to start. However, it doesn't show in my lan browser from the other computer. After doing a little investigative work, I found that when launching the dedicated server from within the game the server is bound to port UDP12201 UDP12203 (by doing a netstat /a from the command prompt). However if I use the shortcut from above, the only port bound is UDP12201. Any ideas on what I am doing wrong?<HR></BLOCKQUOTE> you need to add +map obj/obj_team1 to your shortcut line. so it needs to be like C:Program FilesEA GAMESMOHAAMOHAA.EXE" +set dedicated 2 +set net_port 12203 +exec server.cfg +set ui_console 1 +map obj/obj_team1 without that it doesnt know what map to load. not sure why it doesnt just look in the config file but it doesnt. |
By using a config like this will remote admin features work? Will RCON work? If so, how?
|
i havent been able to get a server to start from the command line.
the only way i can get a dedicated server to start is to start it from in game. this is NOT an option for me and will seriously hurt the multiplayer for MOH. again i may be doing something wrong. but what i was doing for the mp demo is NOT working for the full retail game. |
I don't know the answer.. But this I'm sure of, there are WAY too many lame listen servers out there right now.. http://www.alliedassault.com/ubb/wink.gif
The only dedicated server I have run is from within the game.. Heh, alot of posts since I read the first few... ------------------ http://home.austin.rr.com/ottf/c0aX_red_tiltr_s.gif #~ridin'_the_wire~0 [This message has been edited by coax (edited January 23, 2002).] |
I have a few questions. First, where do you put the server.cfg? Second, will it automatically run, or does it need to be exec'ed from another .cfg? Third, has anyone been able to use rcon in any way at all? And last, has anyone been able to ban an ip? I can't seem to find out much info on any of this. I have found server admin info for Q3, but my attempts to implement any of the above have failed. Appreciate the help.
|
the set ui_******* commands you are using are for the user interface and have no place in a cfg for a dedicated machine with no OpenGl capable card...I had the pirated version weeks ago trying to jump the gun on the release date so when I bought the game I would have a server up n running. I have tried everything that the both of you have tried and yes I never see it on the LAN but then you can type status at the server and it gives the list of clients..tho there is no1 there just says client...ping...lastmsg etc like in q3. If 2015 doesnt release support for this then I refuse to purchase an otherwise great MP game...My T1 just sits unused........
|
well, i must confess, ive been trying all this with the warez version too.
i just picked up the full retail though at lunch (damn those slow ass pre-orders)and just finished installing it on my server. ill re-run the tests in a few i would appreciate some help, i cant connect to it cause im at work http://www.alliedassault.com/ubb/wink.gif |
The server.cfg file goes in the MOHAAMain directory and needs to be called from the command line like: MOHAA.exe +exec server.cfg
I still can't get this to work. Here are my latest server config file, command line, and server screen output. --- command line "C:Program FilesEA GAMESMOHAAMOHAA.exe" +set dedicated 1 +exec server.cfg --- server.cfg seta ui_timelimit "15" seta ui_fraglimit "5" seta rconpassword "rcon" seta g_minGameClients "1" seta sv_maxclients "16" seta g_inactivity "180" seta sv_allowDownload "0" seta timelimit "15" seta g_log "mohaa.log" set g_gametype 4 map obj/obj_team3 --- server console output --- Common Initialization --- Medal of Honor Allied Assault 1.00 win-x86 Dec 6 2001 ----- FS_Startup ----- Current search path: C:PROGRA~1EAGAME~1MOHAAmainPak5.pk3 (259 files) C:PROGRA~1EAGAME~1MOHAAmainPak4.pk3 (593 files) C:PROGRA~1EAGAME~1MOHAAmainPak3.pk3 (669 files) C:PROGRA~1EAGAME~1MOHAAmainPak2.pk3 (4722 files) C:PROGRA~1EAGAME~1MOHAAmainPak1.pk3 (772 files) C:PROGRA~1EAGAME~1MOHAAmainPak0.pk3 (11175 files) C:PROGRA~1EAGAME~1MOHAA/main ---------------------- 18190 files in pk3 files execing default.cfg execing menu.cfg execing newconfig.cfg Config: unnamedsoldier.cfg execing configs/unnamedsoldier.cfg execing newconfig.cfg couldn't exec localized.cfg execing autoexec.cfg Unknown command "fov" couldn't exec custom.cfg ...detecting CPU, found Intel Pentium III ------- Input Initialization ------- Initializing DirectInput... Couldn't set DI coop level Falling back to Win32 mouse support... ------- Input Initialization Complete ------- 31 You are now setup for easy mode. --- Common Initialization Complete --- 3470 ms Working directory: C:PROGRA~1EAGAME~1MOHAA Loading Localization File global/localization.txt execing server.cfg g_gametype will be changed upon restarting. ------ Server Initialization ------ Server: obj/obj_team3 ^~^~^ Box data is corrupted for 'models/human/allied_pilot/allied_pilot.skd' ^~^~^ Morph targets data is corrupted for 'models/human/allied_pilot/allied_pilot.skd' ------ Server Initialization Complete ------ 7.46 seconds Hitch warning: 7484 msec frame time Hitch warning: 740 msec frame time --- By doing a netstat -a from the command prompt, when starting the server from within the game, I see two UDP ports opened -- 12201 and 12203. With my shortcut above, it only opens 12201. Also, what is with the, "^~^~^ Box data is corrupted for 'models/human/allied_pilot/allied_pilot.skd'" lines?!? This is a totally pure install of the retail game, not even the updated gamex86.dll (to disable cheats) has been installed. If you can get the dedicated server to work from the command prompt, please post your shortcut line and your server.cfg file, don't just tell us, "I got it to work," cause you are not helping. |
you do realize it takes a few seconds (30 during my tests) to fire up the dedicated server?
|
yeh whether the cracked nocd exe is affecting this or what, it beats me.
ive tried at least 50 different configurations for the commandline and config setup and none work. the developers have probably fudged this up, hence the total lack of any information on the entire net regarding setting a dedicated server up from te commandline with use of configs. i spose we better wait for a patch, several months in the future http://www.alliedassault.com/ubb/frown.gif |
yeah ok i now have the full retail version with my own personal retail cdkey.
im using the no CD crack because well, how the fuck am i going to play this game at home if i have to leave the cd here at work? anyways, its not fucking working. this is bullshit. we need to start a smear campaign. we need to go to all the major bulletin boads on the net and say dont buy MOH because the multiplayer is going to suck ass without good dedicated server support. this is just plain dumb. one of the main strengths of the Q3 engine is its great netcode when used with a dedicated server. this is just stupid. stupid stupid stupid |
We might get better response from 2015 if we CALMLY ask them about this in the developers forum.
|
i already did, go bump my post again.
http://www.alliedassault.com/ubb/For...ML/001726.html |
This subject needs answered and quick!!! BUMP!!!!
|
As did I. http://www.alliedassault.com/ubb/For...ML/001740.html
[This message has been edited by Blasneystein (edited January 23, 2002).] |
And do you realize that I have a server that I can run the game on that is several miles from where I am and does NOT have a 3D card in it, and will not have a 3D card in it? If you don't have an OpenGL compatible card in the computer, you can't even start the game, you get the "couldn't initialize the OpenGL subsystem" error.
There are a lot of people out there who would like to run a dedicated server from the command line. This is for the benefit of the community, not just so that I can save 30 seconds of my life. I have been able to setup dedicated Wolf and Q3 server that launch from the command line, without many problems, but this game has me baffled... |
i meant from the command line btw.
but have no fear! i am writing a launcher for dedicated moh servers (mainly cos i'm bored in work). it'll be a pile of shite but it'll let you pick the basic option from a dialog before launching the server. if you wanna let me know what options you want to select let me know. its gonna read the server.cfg to setup initially then rewrite it when it launches, keeping all the options it dont deal with the same as it was. |
My apologies I didn't realize that you meant from the command line. As for how long it takes the server to init, I have waited several minutes with the same results -- no server being listed from other computers on the LAN, and not being able to connect via IP. Did you see anything in my command line or server.cfg file that I am doing wrong? And can someone take my files and try them on their machines to see if they get the same results?
|
the best advice i can give you is to strip out everything except the bare essentials (max clients, map etc) then try it
|
you shouldnt have to do that.
and yes i have done that. bare essentials still nothing. i can get the game to list in the server tracker that i use(all seeing eye) but i cannot connect to the game. |
dude, 2 gb ram http://www.alliedassault.com/ubb/biggrin.gif, i have 64 ram
------------------ http://dba.gamepoint.net/images/135428.jpg http://community.theunderdogs.org/sm...ed/rlwhore.gif This cat is a dangerous cat, no really. |
Bump diddy bump.
|
*bump* till we get answers.
|
*bump* answers damnit answers
|
<BLOCKQUOTE><font size="1" face="Tahoma, Verdana, Arial">quote:</font><HR>Originally posted by kAmALA:
hmmm ? seems to start ? what do you see ? a dos box ? <HR></BLOCKQUOTE> By seems to start: The game console window opens and all the server commands process, but the actual game server does not init. If you don't know what I am talking about, do not bother posting a reply. |
<BLOCKQUOTE><font size="1" face="Tahoma, Verdana, Arial">quote:</font><HR>Originally posted by kAmALA:
can you start a dedicated from in game, then do cvarlist & post results & then do command line dedicated cvarlist & post result<HR></BLOCKQUOTE> Sorry for the length, but you asked for it. In game dedicated server cvarlist: ]cvarlist sv_referencedPakNames "" sv_referencedPaks "" g_showflypath "0" C ai_pathcheckdist "4096" C ai_pathchecktime "1.5" ai_debugpath "0" ai_fallheight "96" ai_showpath "0" ai_showallnode "0" ai_shownode "0" ai_shownodenums "0" ai_showroutes_distance "1000" ai_showroutes "0" C cm_ter_usesphere "1" C cm_FCMdebug "0" C cm_FCMcacheall "0" A C cm_playerCurveClip "1" C cm_noCurves "0" C cm_noAreas "0" session "3" g_eventstats "0" g_watch "0" g_timeevents "0" g_eventlimit "5000" g_showevents "0" g_showinfo "0" g_tempmaptime "0" g_tempallieswinsinrow "0" g_tempalliesscore "0" g_tempaxiswinsinrow "0" g_tempaxisscore "0" S g_scoreboardpic "mohdm3" S g_obj_axistext3 "" S g_obj_axistext2 "" S g_obj_axistext1 "" S g_obj_alliedtext3 "" S g_obj_alliedtext2 "" S g_obj_alliedtext1 "Remagen" g_voiceChat "1" g_spectate_allow_full_chat "0" g_spectatefollow_pitch "2" g_spectatefollow_up "24" g_spectatefollow_right "0" g_spectatefollow_forward "-56" g_forceteamspectate "1" A g_m6l3 "0" A g_m6l2 "0" A g_m6l1 "0" A g_m5l3 "0" A g_m5l2 "0" A g_m5l1 "0" A g_m4l3 "0" A g_m4l2 "0" A g_m4l1 "0" A g_m3l3 "0" A g_m3l2 "0" A g_m3l1 "0" A g_m2l3 "0" A g_m2l2 "0" A g_m2l1 "0" A g_m1l3 "0" A g_m1l2 "0" A g_m1l1 "1" A g_eogmedal2 "0" A g_eogmedal1 "0" A g_eogmedal0 "0" A g_medal5 "0" A g_medal4 "0" A g_medal3 "0" A g_medal2 "0" A g_medal1 "0" A g_medal0 "0" g_gotmedal "0" g_failed "0" g_success "0" g_playerdeltamethod "0" g_drawattackertime "5" C g_viewkick_dmmult "1.0" C g_viewkick_roll "0.15" C g_viewkick_yaw "0.3" C g_viewkick_pitch "0.3" s_debugmusic "0" pmove_msec "0" pmove_fixed "0" S A g_maxintermission "15" S A g_forcerespawn "0" S A g_forceready "1" g_doWarmup "1" A g_warmup "20" g_allowvote "1" g_rankedserver "0" g_ai_soundscale "1" g_ai_noticescale "1" g_ai_notifyradius "1024" g_showdamage "0" g_animdump "0" g_dropclips "2" g_droppeditemlife "30" g_patherror "1" g_spawnai "1" g_spawnentities "1" g_monitorNum "-1" g_monitor "" g_vehicle "1" g_ai "1" g_scripttrace "0" g_scriptdebug "0" g_nodecheck "0" g_scriptcheck "0" g_showopcodes "0" g_showtokens "0" g_logstats "0" g_debugdamage "0" g_debugtargets "0" g_showautoaim "0" g_statefile "global/mike" g_playermodel "american_army" g_spiffyvelocity_z "0" g_spiffyvelocity_y "0" g_spiffyvelocity_x "0" L g_spiffyplayer "0" L g_numdebugstrings "256" g_numdebuglinedelays "0" C g_showlookat "0" C g_entinfo "0" C g_showawareness "0" g_showbullettrace "0" g_showplayeranim "0" g_showplayerstate "0" g_showaxis "0" g_timeents "0" g_showmem "0" sv_crouchspeedmult "0.6" sv_dmspeedmult "1.1" sv_walkspeed "150" sv_runspeed "250" S R sv_cinematic "0" S sv_waterspeed "400" S sv_waterfriction "1" S sv_stopspeed "100" S sv_friction "4" sv_showentnums "0" sv_showcameras "0" sv_testloc_offset2_z "0" sv_testloc_offset2_y "0" sv_testloc_offset2_x "0" sv_testloc_radius2 "1" sv_testloc_offset_z "0" sv_testloc_offset_y "0" sv_testloc_offset_x "0" sv_testloc_radius "1" sv_testloc_secondary "0" sv_testloc_num "0" sv_showbboxes "0" sv_drawtrace "0" sv_traceinfo "0" sv_gravity "800" sv_maxvelocity "6000" sv_rollangle "2" sv_rollspeed "200" bosshealth "0" whereami "0" A com_blood "1" flood_waitdelay "10" flood_persecond "4" flood_msgs "4" S nomonsters "0" S g_allowjointime "30" S roundlimit "0" filterban "1" L maxentities "1024" sv_precache "1" gamedll "" A sv_location "1" sv_debuggamespy "0" A g_inactivekick "900" g_teamdamage "1" sv_gamespy "1" ui_dedicated "1" ui_multiplayersign "startgame_sign" A g_lastsave "" subAlpha "0.5" snd_maxdelay "12" snd_mindelay "2" snd_chance "1" snd_volume "1" snd_mindist "160" snd_reverblevel "0.5" snd_reverbtype "0" snd_yaw "0" snd_height "16" snd_length "16" snd_width "16" cg_te_alpha "1" cg_te_color_g "1" cg_te_color_r "1" cg_te_color_b "1" cg_te_filename "dump/testemitter.txt" cam_angles_yaw "0" cam_angles_pitch "0" cam_angles_roll "0" viewmodelactionweight "0" viewmodelnormaltime "0" viewmodelanimnum2 "0" viewmodelblend "0" viewmodelanimslot "0" viewmodelsyncrate "0" subteam3 "0" subtitle3 "" subteam2 "0" subtitle2 "" subteam1 "0" subtitle1 "" subteam0 "0" subtitle0 "" cg_hud "1" dlg_badsave "This save game is invalid" A ui_startmap "" cl_movieaudio "1" A cl_greenfps "0" ui_failed "0" ui_success "0" ui_gotmedal "0" ui_gmboxspam "1" ui_NumShotsFired "0" ui_NumHits "0" ui_NumComplete "0" ui_NumObjectives "0" ui_Accuracy "0" ui_PreferredWeapon "none" ui_NumHitsTaken "0" ui_NumObjectsDestroyed "0" ui_NumEnemysKilled "0" ui_HeadShots "0" ui_TorsoShots "0" ui_LeftLegShots "0" ui_RightLegShots "0" ui_LeftArmShots "0" ui_RightArmShots "0" ui_GroinShots "0" ui_GunneryEvaluation "0" ui_health_end "0" ui_health_start "0" ui_drawcoords "0" ui_inventoryfile "global/inventory.txt" ui_newvidmode "6" ui_compass "1" ui_debugload "0" soundoverlay "0" A ui_itemsbar "0" A ui_weaponsbartime "2500" A ui_weaponsbar "1" A ui_consoleposition "" A ui_gmbox "1" A ui_minicon "0" A s_obstruction_cal_time "500" s_show_sounds "0" s_show_num_active_sounds "0" s_show_cpu "0" s_initsound "1" A s_dialogscale "1" C s_testsound "0" C s_show "0" A s_mixPreStep "0.05" AL s_loadas8bit "0" A s_separation "0.5" A s_ambientvolume "1.00" A s_musicvolume "0.9" A s_volume "0.9" L net_port "12203" L net_ip "localhost" AL net_socksPassword "" AL net_socksUsername "" AL net_socksPort "1080" AL net_socksServer "" AL net_socksEnabled "0" AL net_noipx "1" AL net_noudp "0" C graphshift "0" C graphscale "1" C graphheight "32" C debuggraph "0" C timegraph "0" A ff_disabled "" ff_developer "0" ff_ensureShake "1" A ff_defaultTension "1" A use_ff "1" dcl_texturescale "32" dcl_maxoffset "10" dcl_minsegment "24" dcl_maxsegment "512" dcl_pathmode "0" dcl_dostring "apply to all" dcl_dobmodels "1" dcl_doterrain "1" dcl_doworld "1" dcl_dolighting "1" dcl_alpha "1" dcl_b "1" dcl_g "1" dcl_r "1" dcl_rotation "0" dcl_widthscale "1" dcl_heightscale "1" dcl_radius "16" dcl_shader "blastmark" dcl_shiftstep "4" dcl_autogetinfo "1" dcl_showcurrent "1" L dcl_editmode "0" r_gfxinfo " GL_VENDOR: NVIDIA Corporation GL_RENDERER: GeForce2 MX/AGP/SSE GL_VERSION: 1.3.0 GL_EXTENSIONS: GL_ARB_imaging GL_EXTENSIONS: GL_ARB_multitexture GL_EXTENSIONS: GL_ARB_texture_compression GL_EXTENSIONS: GL_ARB_texture_cube_map GL_EXTENSIONS: GL_ARB_texture_env_add GL_EXTENSIONS: GL_ARB_texture_env_combine GL_EXTENSIONS: GL_ARB_texture_env_dot3 GL_EXTENSIONS: GL_ARB_transpose_matrix GL_EXTENSIONS: GL_S3_s3tc GL_EXTENSIONS: GL_EXT_abgr GL_EXTENSIONS: GL_EXT_bgra GL_EXTENSIONS: GL_EXT_blend_color GL_EXTENSIONS: GL_EXT_blend_minmax GL_EXTENSIONS: GL_EXT_blend_subtract GL_EXTENSIONS: GL_EXT_compiled_vertex_array GL_EXTENSIONS: GL_EXT_draw_range_elements GL_EXTENSIONS: GL_EXT_fog_coord GL_EXTENSIONS: GL_EXT_packed_pixels GL_EXTENSIONS: GL_EXT_paletted_texture GL_EXTENSIONS: GL_EXT_point_parameters GL_EXTENSIONS: GL_EXT_rescale_normal GL_EXTENSIONS: GL_EXT_secondary_color GL_EXTENSIONS: GL_EXT_separate_specular_color GL_EXTENSIONS: GL_EXT_shared_texture_palette GL_EXTENSIONS: GL_EXT_stencil_wrap GL_EXTENSIONS: GL_EXT_texture_compression_s3tc GL_EXTENSIONS: GL_EXT_texture_edge_clamp GL_EXTENSIONS: GL_EXT_texture_env_add GL_EXTENSIONS: GL_EXT_texture_env_combine GL_EXTENSIONS: GL_EXT_texture_env_dot3 GL_EXTENSIONS: GL_EXT_texture_cube_map GL_EXTENSIONS: GL_EXT_texture_filter_anisotropic GL_EXTENSIONS: GL_EXT_texture_lod GL_EXTENSIONS: GL_EXT_texture_lod_bias GL_EXTENSIONS: GL_EXT_texture_object GL_EXTENSIONS: GL_EXT_vertex_array GL_EXTENSIONS: GL_EXT_vertex_weighting GL_EXTENSIONS: GL_IBM_texture_mirrored_repeat GL_EXTENSIONS: GL_KTX_buffer_region GL_EXTENSIONS: GL_NV_blend_square GL_EXTENSIONS: GL_NV_evaluators GL_EXTENSIONS: GL_NV_fence GL_EXTENSIONS: GL_NV_fog_distance GL_EXTENSIONS: GL_NV_light_max_exponent GL_EXTENSIONS: GL_NV_packed_depth_stencil GL_EXTENSIONS: GL_NV_register_combiners GL_EXTENSIONS: GL_NV_texgen_emboss GL_EXTENSIONS: GL_NV_texgen_reflection GL_EXTENSIONS: GL_NV_texture_env_combine4 GL_EXTENSIONS: GL_NV_texture_rectangle GL_EXTENSIONS: GL_NV_vertex_array_range GL_EXTENSIONS: GL_NV_vertex_array_range2 GL_EXTENSIONS: GL_NV_vertex_program GL_EXTENSIONS: GL_SGIS_generate_mipmap GL_EXTENSIONS: GL_SGIS_multitexture GL_EXTENSIONS: GL_SGIS_texture_lod GL_EXTENSIONS: GL_WIN_swap_hint GL_EXTENSIONS: WGL_EXT_swap_control GL_MAX_TEXTURE_SIZE: 2048 GL_MAX_ACTIVE_TEXTURES_ARB: 2 PIXELFORMAT: color(32-bits) Z(24-bit) stencil(8-bits) MODE: 6, 1024 x 768 fullscreen hz:60 GAMMA: hardware w/ 0 overbright bits CPU: Intel Pentium III rendering primitives: single glDrawElements texturemode: GL_LINEAR_MIPMAP_NEAREST picmip: 0 texture bits: 0 multitexture: enabled compiled vertex arrays: enabled texenv add: enabled compressed textures: enabled " A vid_ypos "22" A vid_xpos "3" L r_maskMinidriver "0" L r_allowSoftwareGL "0" L r_loadftx "0" L r_loadjpg "1" A ter_fastMarks "1" A ter_minMarkRadius "8" r_precacheimages "0" r_static_shadermultiplier3 "1" r_static_shadermultiplier2 "1" r_static_shadermultiplier1 "1" r_static_shadermultiplier0 "1" r_static_shaderdata3 "0" r_static_shaderdata2 "0" r_static_shaderdata1 "0" r_static_shaderdata0 "0" A r_sse "0" r_showportal "0" A vss_smoothsmokelight "1" A r_debuglines_depthmask "0" R r_useglfog "1" A r_lightcoronasize ".1" C r_farplane_nofog "0" C r_farplane_nocull "0" C r_farplane_color ".5 .5 .5" C r_farplane "0" r_skyportal_origin "0 0 0" r_skyportal "0" r_light_showgrid "0" A r_light_nolight "0" A r_light_int_scale "0.05" r_light_sun_line "0" r_light_lines "0" A r_stipplelines "1" r_maxtermarks "1024" r_maxpolyverts "16384" r_maxpolys "4096" A r_entlight_maxcalc "2" A r_entlight_cubefraction "0.5" A r_entlight_cubelevel "0" A r_entlight_errbound "6" C r_entlight_scale "1.3" C r_entlightmap "0" C r_noportals "0" C r_lockpvs "0" C r_drawBuffer "GL_BACK" C r_offsetunits "-2" C r_offsetfactor "-1" C r_clear "0" C r_showstaticbboxes "0" C r_showhbox "0" C r_shownormals "0" C r_showsky "0" C r_showtris "0" C r_nobind "0" C r_debugSurface "0" C r_logFile "0" C r_verbose "0" C r_speeds "0" C r_showcluster "0" C r_novis "0" C r_showcull "0" C r_nocull "0" C r_ignore "1" C r_staticlod "1" C r_drawspherelights "1" C r_drawsprites "1" C r_drawterrain "1" C r_drawbrushmodels "1" C r_drawbrushes "1" C r_drawstaticmodelpoly "1" C r_drawstaticmodels "1" C r_drawentitypoly "1" C r_drawentities "1" C r_norefresh "0" C r_measureOverdraw "0" C r_skipBackEnd "0" C r_showSmp "0" C r_flareFade "7" C r_flareSize "40" C r_portalOnly "0" C r_lightmap "0" C r_drawworld "1" C r_nocurves "0" r_printShaders "0" C r_debugSort "0" lod_tool "0" lod_position "0 0 0" lod_save "0" lod_tris "" lod_metric "0.0" lod_tikiname "" lod_meshname "" lod_mesh "0" lod_zee_val "0" lod_pitch_val "0" lod_curve_4_slider "0" lod_curve_3_slider "0" lod_curve_2_slider "0" lod_curve_1_slider "0" lod_curve_0_slider "0" lod_curve_4_val "0" lod_curve_3_val "0" lod_curve_2_val "0" lod_curve_1_val "0" lod_curve_0_val "0" lod_edit_4 "0" lod_edit_3 "0" lod_edit_2 "0" lod_edit_1 "0" lod_edit_0 "0" lod_LOD_slider "0.5" lod_maxLOD "0.3" lod_minLOD "1.0" lod_LOD "0" r_uselod "1" r_showstaticlod "0" r_showlod "0" r_showImages "0" C r_directedScale "1" C r_ambientScale "0.5" A r_primitives "0" A r_facePlaneCull "1" A r_swapInterval "0" A r_textureMode "GL_LINEAR_MIPMAP_NEAREST" A r_finish "0" A r_dlightBacks "1" A r_drawSun "0" r_fastsky "0" A r_ignoreGLErrors "1" C r_znear "3" A r_flares "0" A C r_lodCurveError "225" r_lerpmodels "1" LC r_singleShader "0" L g_numdebuglines "4096" L r_intensity "1" L r_mapOverBrightBits "1" LC r_fullbright "0" L r_displayRefresh "0" AL r_ignoreFastPath "0" AL r_smp "0" AL r_vertexLight "0" AL r_customaspect "1" AL r_customheight "1024" AL r_customwidth "1600" AL r_fullscreen "1" AL r_ignorehwgamma "0" AL r_overBrightBits "0" AL r_depthbits "0" AL r_stencilbits "8" AL r_stereo "0" AL r_textureDetails "1" L r_colorMipLevels "0" AL r_roundImagesDown "1" A r_reset_tc_array "1" A r_geForce3WorkAround "1" AL r_forceClampToEdge "0" AL r_ext_aniso_filter "0" AL r_ext_texture_env_combine "0" AL r_ext_texture_env_add "1" AL r_ext_compiled_vertex_array "1" R r_ext_multitexture "1" AL r_ext_gamma_control "1" AL r_allowExtensions "1" AL r_glDriver "opengl32" A s_speaker_type "0" AL s_reverb "0" U A dm_playermodel "american_army" U password "" U A snaps "20" m_invert_pitch "0" A cg_forceModel "0" A cl_maxPing "800" A cg_autoswitch "1" cg_gametype "0" cl_langamerefreshstatus "Ready" R cl_motdString "" A m_filter "0" A m_side "0.25" A m_up "0" A m_forward "0.25" A m_yaw "0.022" A m_pitch "0.022" A cl_allowDownload "1" cl_showmouserate "0" A cl_mouseAccel "0" A freelook "1" A cl_run "1" A cl_packetdup "1" A cl_maxpackets "30" cl_anglespeedkey "1.5" A cl_pitchspeed "70" A cl_yawspeed "140" rconAddress "" cl_forceavidemo "0" cl_avidemo "0" activeAction "" cl_freezeDemo "0" cl_showTimeDelta "0" cl_showSend "0" cl_shownet "0" cl_timeNudge "0" cl_connect_timeout "15" cl_timeout "60" A cl_cdkey "123456789" cl_motd "0" cl_eventstats "0" cl_timeevents "0" cl_eventlimit "500" cl_showevents "0" cl_debugMove "0" cl_nodelta "0" sv_deeptracedebug "0" sv_drawentities "1" R sv_mapChecksum "902859632" sv_killserver "0" sv_padPackets "0" sv_showloss "0" sv_reconnectlimit "3" A sv_master5 "" A sv_master4 "" A sv_master3 "" A sv_master2 "" sv_master1 "mohmaster.2015.com" nextmap "" sv_zombietime "2" sv_timeout "120" S sv_fps "20" sv_privatePassword "" rconPassword "" R sv_paks "" sv_pure "0" R sv_serverid "77535441" S L g_gametypestring "Round-Based-Match" S L g_gametype "3" S A sv_floodProtect "1" S A sv_maxPing "0" S A sv_minPing "0" S A sv_maxRate "0" S sv_privateClients "0" S R mapname "dm/mohdm3" S R protocol "6" S sv_keywords "" S fraglimit "5" S dmflags "0" S L skill "0" g_maxplayerhealth "1500" net_multiLANpackets "2" I net_qport "23537" showdrop "0" showpackets "0" A in_disablealttab "0" A joy_threshold "0.15" in_debugjoystick "0" A in_joyBallScale "0.02" A in_joystick "0" AL in_mouse "1" A in_mididevice "0" A in_midichannel "1" A in_midi "0" username "Kris" sys_cpuid "35" sys_cpustring "Intel Pentium III" R win_wndproc "4740064" R win_hinstance "4194304" arch "win2000" arch_minor_version "1" arch_major_version "5" R shortversion "1.00" S R version "Medal of Honor Allied Assault 1.00 win-x86 Dec 6 2001" com_buildScript "0" R cl_running "0" R sv_running "1" L dedicated "1" C timedemo "0" com_speeds "0" C viewlog "0" C com_dropsim "0" C com_showtrace "0" C fixedtime "0" C timescale "1" A autopaused "1" R paused "0" S L deathmatch "1" A com_maxfps "85" convertAnim "0" showLoad "1" low_anim_memory "0" dumploadedanims "0" pagememory "0" ui_legalscreen_stay "3" ui_legalscreen_fadeout ".5" ui_legalscreen_fadein ".5" ui_titlescreen_stay "3" ui_titlescreen_fadeout ".5" ui_titlescreen_fadein ".5" ui_skip_legalscreen "0" ui_skip_titlescreen "0" ui_skip_eamovie "0" cl_playintro "0" A g_inactivespectate "300" A r_lastValidRenderer "GeForce2 MX/AGP/SSE" A r_gamma "1.240132" AL s_milesdriver "Miles Fast 2D Positional Audio" U A dm_playergermanmodel "german_panzer_shutze" U A rate "30000" U A name "Blasney" A sensitivity "5.000000" S A sv_maplist "dm/mohdm1 dm/mohdm2 dm/mohdm3 dm/mohdm4 dm/mohdm5 dm/mohdm6 dm/mohdm7" S A sv_allowDownload "0" S AL sv_maxclients "10" S A sv_hostname "Blasney Beach" S A timelimit "15" A fps "1" config "unnamedsoldier.cfg" AL r_ext_compressed_textures "1" A r_drawstaticdecals "0" A g_ddayshingleguys "1" A g_ddayfog "1" A g_ddayfodderguys "0" AL r_texturebits "0" AL r_colorbits "32" AL r_picmip "0" AL r_mode "6" A cg_marks_add "1" AL s_khz "22" A cg_shadows "0" A cg_rain "1" A ter_maxtris "16384" A ter_maxlod "4" A ter_error "9" A vss_maxcount "20" A cg_effectdetail "0.3" A r_lodviewmodelcap "0.25" A r_lodcap "0.35" A r_lodscale "0.35" AL r_subdivisions "20" A r_fastentlight "1" AL r_fastdlights "1" A cg_drawviewmodel "2" ui_medalsign "" ui_signshader "multiplayer_sign" A g_subtitle "0" A g_skill "1" A detail "1" A ui_hostname "Blasney Beach" A ui_maplist_obj "obj/obj_team1 obj/obj_team2 obj/obj_team3 obj/obj_team4" A ui_maplist_round "dm/mohdm1 dm/mohdm2 dm/mohdm3 dm/mohdm4 dm/mohdm5 dm/mohdm6 dm/mohdm7" A ui_maplist_team "dm/mohdm1 dm/mohdm2 dm/mohdm3 dm/mohdm4 dm/mohdm6 dm/mohdm7" A ui_maplist_ffa "dm/mohdm1 dm/mohdm2 dm/mohdm3 dm/mohdm4 dm/mohdm5 dm/mohdm6 dm/mohdm7" A ui_inactivekick "900" A ui_inactivespectate "300" A ui_connectip "0.0.0.0" A ui_teamdamage "1" A ui_timelimit "15" A ui_fraglimit "5" A ui_gamespy "1" A ui_maxclients "10" ui_gametypestring "" ui_gametype "" ui_dmmap "dm/mohdm3" A ui_voodoo "0" A cl_ctrlbindings "0" A cl_altbindings "0" A ui_crosshair "1" A viewsize "100" I journal "0" fs_filedir "C:PROGRA~1EAGAME~1MOHAAmain\maps" ----- shortcut dedicated server cvarlist: ]cvarlist sv_referencedPakNames "" sv_referencedPaks "" g_showflypath "0" C ai_pathcheckdist "4096" C ai_pathchecktime "1.5" ai_debugpath "0" ai_fallheight "96" ai_showpath "0" ai_showallnode "0" ai_shownode "0" ai_shownodenums "0" ai_showroutes_distance "1000" ai_showroutes "0" C cm_ter_usesphere "1" C cm_FCMdebug "0" C cm_FCMcacheall "0" A C cm_playerCurveClip "1" C cm_noCurves "0" C cm_noAreas "0" session "4" g_eventstats "0" g_watch "0" g_timeevents "0" g_eventlimit "5000" g_showevents "0" g_showinfo "0" g_tempmaptime "0" g_tempallieswinsinrow "0" g_tempalliesscore "0" g_tempaxiswinsinrow "0" g_tempaxisscore "0" S g_scoreboardpic "objdm5" S g_obj_axistext3 "" S g_obj_axistext2 "taking the beach" S g_obj_axistext1 "- Prevent Allies from" S g_obj_alliedtext3 "cannons" S g_obj_alliedtext2 "- Destroy two 15cm" S g_obj_alliedtext1 "- Breach the shingle" g_voiceChat "1" g_spectate_allow_full_chat "0" g_spectatefollow_pitch "2" g_spectatefollow_up "24" g_spectatefollow_right "0" g_spectatefollow_forward "-56" g_forceteamspectate "1" A g_lastsave "" A g_m6l3 "0" A g_m6l2 "0" A g_m6l1 "0" A g_m5l3 "0" A g_m5l2 "0" A g_m5l1 "0" A g_m4l3 "0" A g_m4l2 "0" A g_m4l1 "0" A g_m3l3 "0" A g_m3l2 "0" A g_m3l1 "0" A g_m2l3 "0" A g_m2l2 "0" A g_m2l1 "0" A g_m1l3 "0" A g_m1l2 "0" A g_m1l1 "1" A g_eogmedal2 "0" A g_eogmedal1 "0" A g_eogmedal0 "0" A g_medal5 "0" A g_medal4 "0" A g_medal3 "0" A g_medal2 "0" A g_medal1 "0" A g_medal0 "0" g_gotmedal "0" g_failed "0" g_success "0" g_playerdeltamethod "0" g_drawattackertime "5" C g_viewkick_dmmult "1.0" C g_viewkick_roll "0.15" C g_viewkick_yaw "0.3" C g_viewkick_pitch "0.3" s_debugmusic "0" A g_inactiveKick "900" A g_inactiveSpectate "60" pmove_msec "0" pmove_fixed "0" S A g_maxintermission "15" S A g_forcerespawn "0" S A g_forceready "1" g_doWarmup "1" A g_warmup "20" g_allowvote "1" g_teamdamage "0" g_rankedserver "0" g_ai_soundscale "1" g_ai_noticescale "1" g_ai_notifyradius "1024" g_showdamage "0" g_animdump "0" g_dropclips "2" g_droppeditemlife "30" g_patherror "1" g_spawnai "1" g_spawnentities "1" g_monitorNum "-1" g_monitor "" g_vehicle "1" g_ai "1" g_scripttrace "0" g_scriptdebug "0" g_nodecheck "0" g_scriptcheck "0" g_showopcodes "0" g_showtokens "0" g_logstats "0" g_debugdamage "0" g_debugtargets "0" g_showautoaim "0" g_statefile "global/mike" g_playermodel "american_army" g_spiffyvelocity_z "0" g_spiffyvelocity_y "0" g_spiffyvelocity_x "0" L g_spiffyplayer "0" L g_numdebugstrings "256" g_numdebuglinedelays "0" L g_numdebuglines "4096" C g_showlookat "0" C g_entinfo "0" C g_showawareness "0" g_showbullettrace "0" g_showplayeranim "0" g_showplayerstate "0" g_showaxis "0" g_timeents "0" g_showmem "0" sv_crouchspeedmult "0.6" sv_dmspeedmult "1.1" sv_walkspeed "150" sv_runspeed "250" S R sv_cinematic "0" S sv_waterspeed "400" S sv_waterfriction "1" S sv_stopspeed "100" S sv_friction "4" sv_showentnums "0" sv_showcameras "0" sv_testloc_offset2_z "0" sv_testloc_offset2_y "0" sv_testloc_offset2_x "0" sv_testloc_radius2 "1" sv_testloc_offset_z "0" sv_testloc_offset_y "0" sv_testloc_offset_x "0" sv_testloc_radius "1" sv_testloc_secondary "0" sv_testloc_num "0" sv_showbboxes "0" sv_drawtrace "0" sv_traceinfo "0" sv_gravity "800" sv_maxvelocity "6000" sv_rollangle "2" sv_rollspeed "200" bosshealth "0" whereami "0" A com_blood "1" flood_waitdelay "10" flood_persecond "4" flood_msgs "4" S nomonsters "0" S g_allowjointime "30" S roundlimit "0" filterban "1" U password "" L maxentities "1024" sv_precache "1" gamedll "" sv_gamespy "1" A sv_location "1" sv_debuggamespy "0" A g_log "mohaa.log" A g_inactivity "180" A g_minGameClients "1" sv_deeptracedebug "0" sv_drawentities "1" R sv_mapChecksum "1203543893" sv_killserver "0" sv_padPackets "0" sv_showloss "0" sv_reconnectlimit "3" A sv_master5 "" A sv_master4 "" A sv_master3 "" A sv_master2 "" sv_master1 "mohmaster.2015.com" nextmap "" sv_zombietime "2" sv_timeout "120" S sv_fps "20" sv_privatePassword "" A rconPassword "rcon" R sv_paks "" sv_pure "0" R sv_serverid "77716313" S L g_gametypestring "Objective-Match" S L g_gametype "4" S A sv_floodProtect "1" S A sv_maxPing "0" S A sv_minPing "0" S A sv_maxRate "0" S sv_privateClients "0" S R mapname "obj/obj_team3" S R protocol "6" S sv_keywords "" S fraglimit "0" S dmflags "0" S L skill "0" g_maxplayerhealth "1500" net_multiLANpackets "2" I net_qport "56111" showdrop "0" showpackets "0" A in_disablealttab "0" A joy_threshold "0.15" in_debugjoystick "0" A in_joyBallScale "0.02" A in_joystick "0" AL in_mouse "1" A in_mididevice "0" A in_midichannel "1" A in_midi "0" username "Kris" sys_cpuid "35" sys_cpustring "Intel Pentium III" R win_wndproc "4740064" R win_hinstance "4194304" arch "win2000" arch_minor_version "1" arch_major_version "5" R shortversion "1.00" S R version "Medal of Honor Allied Assault 1.00 win-x86 Dec 6 2001" com_buildScript "0" R cl_running "0" R sv_running "1" C timedemo "0" com_speeds "0" C viewlog "1" C com_dropsim "0" C com_showtrace "0" C fixedtime "0" C timescale "1" A autopaused "1" R paused "0" S L deathmatch "1" A com_maxfps "85" convertAnim "0" showLoad "1" low_anim_memory "0" dumploadedanims "0" pagememory "0" ui_legalscreen_stay "3" ui_legalscreen_fadeout ".5" ui_legalscreen_fadein ".5" ui_titlescreen_stay "3" ui_titlescreen_fadeout ".5" ui_titlescreen_fadein ".5" ui_skip_legalscreen "0" ui_skip_titlescreen "0" ui_skip_eamovie "0" cl_playintro "1" A ui_console "1" A fps "1" S A timelimit "15" S A sv_hostname "Blasney Beach" S AL sv_maxclients "16" S A sv_allowDownload "0" S A sv_maplist "dm/mohdm1 dm/mohdm2 dm/mohdm3 dm/mohdm4 dm/mohdm5 dm/mohdm6 dm/mohdm7" A sensitivity "5.000000" A name "Blasney" A rate "30000" A dm_playergermanmodel "german_panzer_shutze" A s_milesdriver "Miles Fast 2D Positional Audio" A r_gamma "1.240132" A r_lastValidRenderer "GeForce2 MX/AGP/SSE" config "unnamedsoldier.cfg" A r_ext_compressed_textures "1" A r_drawstaticdecals "0" A g_ddayshingleguys "1" A g_ddayfog "1" A g_ddayfodderguys "0" A r_texturebits "0" A r_colorbits "32" A r_picmip "0" A r_mode "6" A cg_marks_add "1" A s_khz "22" A cg_shadows "0" A cg_rain "1" A ter_maxtris "16384" A ter_maxlod "4" A ter_error "9" A vss_maxcount "20" A cg_effectdetail "0.3" A r_lodviewmodelcap "0.25" A r_lodcap "0.35" A r_lodscale "0.35" A r_subdivisions "20" A r_fastentlight "1" A r_fastdlights "1" A cg_drawviewmodel "2" ui_medalsign "" ui_signshader "" A g_subtitle "0" A g_skill "1" A detail "1" A ui_hostname "Blasney Beach" A ui_maplist_obj "obj/obj_team1 obj/obj_team2 obj/obj_team3 obj/obj_team4" A ui_maplist_round "dm/mohdm1 dm/mohdm2 dm/mohdm3 dm/mohdm4 dm/mohdm5 dm/mohdm6 dm/mohdm7" A ui_maplist_team "dm/mohdm1 dm/mohdm2 dm/mohdm3 dm/mohdm4 dm/mohdm6 dm/mohdm7" A ui_maplist_ffa "dm/mohdm1 dm/mohdm2 dm/mohdm3 dm/mohdm4 dm/mohdm5 dm/mohdm6 dm/mohdm7" A ui_inactivekick "900" A ui_inactivespectate "300" A ui_connectip "0.0.0.0" A ui_teamdamage "1" A ui_timelimit "15" A ui_fraglimit "5" A ui_gamespy "1" A ui_maxclients "10" ui_gametypestring "" ui_gametype "" ui_dmmap "" A ui_voodoo "0" A cl_ctrlbindings "0" A cl_altbindings "0" A ui_crosshair "1" A viewsize "100" I journal "0" fs_filedir "C:PROGRA~1EAGAME~1MOHAAmain\maps" mapdir "" logfile "0" I fs_restrict "" S I fs_game "" I fs_basepath "C:PROGRA~1EAGAME~1MOHAA" I fs_cdpath "" I fs_copyfiles "0" fs_debug "0" A developer "0" L dedicated "1" S L cheats "0" 351 total cvars 351 cvar indexes Hitch warning: 3350 msec frame time [This message has been edited by Blasneystein (edited January 24, 2002).] [This message has been edited by Blasneystein (edited January 24, 2002).] |
The problem with the dedicated server is that when you use +set dedicated 2, or dedicated 1, that the game does not initialize Winsock the way it normally does. If you type "net_restart" on it, it does nothing. Type the same command on a working dedicated server, and it will re-initialize the networking. So it looks to me like they disabled networking code if you start with +set dedicated.
I'm really pissed about this. I'm using a legal version of the game... not only did I just pay $50 for a game and have to deal with annoying ass GameSpy ads, but the dedicated server doesn't work either. How many Dynamix developers did 2015 hire?!!? |
:wave: baxter
me being the consiracy theorist that i am i think they have a deal going with gamespy. i think even gamespy knows how horrible their software is and this is a way to force people to buy it. use the all seeing eye baxter. |
i kinda agree it could well be
however i still feel that they simply buggered up it just doesnt make sense to release a game that wont launch on the usual game server with shit gfx card and then not allow it to function from command line. if you are right, then here will begin the pledge to make sure people do not by this half made game, as good as it is single player it will only last the few hours it takes to complete it. |
B...u...m...p!
|
It's probably a stupid ass bug.
It doesn't make any sense to not support the command line dedicated server. It should work even if it requires the CD-check. That's annoying as hell, but an inconvenient working server is better than none at all. Sup madrebel... they say the patch is done already, hopefully it has the fix. |
TF going to play MoH?
sKILLz and a few other wolfpackers love the game. once they fix the servers and ladders start up(me shudders at ogl) this game could be, IMO more fun than counter-strike. check out the wolfpacc server tonight baxter @208.22.111.69 5pm-8am. I managed to scrounge up a tnt2 so this non production box could host. ugly work around but i need at least 1 solid server http://www.alliedassault.com/ubb/wink.gif |
well I talked to EA games (called them), and they said that someone is workin on the problem.
but they werent to helpfull other than that. [This message has been edited by cactusboy19 (edited January 24, 2002).] |
Trying to figure out how to get rcon working for my dedicated server if anyone knows please let me know http://www.alliedassault.com/ubb/smile.gif
TEAMGOD http://server3001.freeyellow.com/godjoey/Teamgod.jpg |
I use the 2nd cd in my server and my disk 1 in my computer so I can have them both running.
Joey http://server3001.freeyellow.com/godjoey/Teamgod.jpg |
just use the no cd crack. if you actually own the discs there isnt anything illgal in that as far as i know.
|
All times are GMT -6. The time now is 05:01 AM. |
Powered by vBulletin® Version 3.8.12 by ScriptzBin
Copyright ©2000 - 2025, vBulletin Solutions Inc.
© 1998 - 2007 by Rudedog Productions | All trademarks used are properties of their respective owners. All rights reserved.