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George A. Romero’s game revealed
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From what I hear the gameplay style is like house of the dead. wallbash: But knowing Romero there might be some neat stuff.
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more pics
[img]http://img2.uploadimages.net/142660cityofthedead_1.jpg[/img] [img]http://img2.uploadimages.net/230690cityofthedead_2.jpg[/img] [img]http://img2.uploadimages.net/848852cityofthedead_3.jpg[/img] |
Looks good for PS2(?). Hopefully it gets ported to PC.
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ps2 and xbox
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Gimmicky pistols! lol......sorry. biggrin:
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AWESOME i love George Romero anything he does is fantastic.
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HI here are some zombies just randomly from no where, no reason as to why they are zombies, shoot them and smile and try not to notice the crappy cross platform graphics build.
hake: |
Tom Savini does the voice...cool.
Tom Savini is cooler than us. |
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those look like shitty dreamcast 128 graphix
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why judge a game solely on graphics...now in my opinion the game will suck...but don't judge just on graphics.
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You could have the plot of the century, with so many twists and turns in the story that you would actually fucking at the end of the game, but if the graphics suck, no one will buy it. |
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These generations wish they could even remotly compare to the SNES era. |
I gotta agree with that.
You can make games as flashy as you want, but at the end of the day if the game is as boring/stupid as shit, nobody's gonna play it. There has to be a balance between playability and visuality (Is that a word? anyway...). |
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[quote="$p!k3":d5368]
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Your point? As you've seen with our world now...advances in technology doens't exacvtly always make things better. |
My point was you said...
"We bought it when it was all we could buy back in the NES/SNES days" Thoose games were played becuase people felt they were awesome looking and amazing. It's the same as it is now-a-days. |
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I actually met the fucker at Universal studios. He puts on a show that runs once or twice a day each weekday down there. After the show my dad and i got to talk to him. He got into the business after doing stunts and seeing the really poor quality special effects of the old movie TV specials that both he and my dad used to watch. He's a really nice chap. I don't remember a whole lot about the conversation between him and my dad but i knew it was about those old shows. |
[quote=Pyro]
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Live in the now. Graphics are better now. Who the fuck (besides you) is going to buy a game with the graphics of pong, for reasons other than owning a retro novelty....? Answer: No-one. No-one wants to play a piece of shit game with graphics that look like someone has put all of 5 minutes work into them, when they could be playing a realistic looking game with top of the line graphics that will amuse and amaze the eyes, as well as challenge the brain. |
doom 2.5d still poons....
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[quote="GF1 Nubs":e0e34]
ARGUEMENT OVER GRAPHIX SHIT!!!!!!! oOo: [/quote:e0e34] I didnt say the graphix mattered, I just said that it looked more like a dreamcast, an older system, than it did for the PS2. |
American McGee > Romero. I find it hard to see both of them even wroking together now after the split up they had way back in the day. + Alice was a fucking fantastic game.
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[quote="Short Hand":1e8eb]American McGee > Romero. [/quote:1e8eb]
oOo: I don't think so.... |
If no one is willing to play games with "poor" graphics...then why did the GBA and GBA SP outsell every home console?
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[quote=CoMaToSe]
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"Graphix" oOo: eek: |
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thats because parents will buy their 11 year old a GBA and he can walk around all day EVERYWHERE with his pokemon Fire red edition and be content all while only cost $100 bucks. Rather than ploping down 300 for a at home system.
annoy: ex. My brother wants a PS2, my parents said no wait not spending that kinda money. But he did get a GBA sp. |
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NYCK - How old is your little brother? |
Being not spoiled is good.
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eek:
Well im getting the game |
what is it that you do in this game? If its freeform and lets you go anywhere you want, anytime you want (with the present danger of zombies) and just have to survive. I'd buy the game the day it came out.
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well... not necessarily GTA with zombies. You could link up with other survivors that are controlled by the AI and try to make it out alive... but if they get bit, they're fucked and could come after you. EDIT: you could nail doors and windows shut, loot clothing and stuff for your character to wear. There could be missions too if you decide to stick with a group of survivors... It's a great idea, but i would like a developer to pick it up. |
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My game pitch: Think about GTA3, but the city is a wreck, boarded up windows and doors, burning cars, blood everywhere, and no survivors, all the people that were walking randomly on the street are now limb-hungry zombies who fix on the first live body they see.... If you get too many chasing after you, and then back yourself into a corner, somewhere on the map, you're fucked. Hook up with other survivors, like you say Merlin, and then build up an anti-zombie posse....The story could progress much like GTA, gaining missions when you head back to your "base" but still having the option of running rampant through the city.... Being able to change the Zombies' speed in an options menu would be awesome as well....From a slow shuffle, to a bloodthirsty sprint. I want a game like that. |
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/me begins salivating
the only way to really survive out there is if the zombies are either few and mildly far between or walked at a slow pace. And for missions, like if you hook up with scientists, they'd send you on quests for finding things like virus samples, antidotes and various random things. And if you hooked up with some kind of military group, you could go around rescueing people. Or you could even hook up with the company that created the virus and help destroy records of the virus. |
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Yeah, with that as an option, the faster you let the zombies travel, the less there are and the harder the time they have following you.... |
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