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Patch out now
Meant to be in the next 15 mins or so. ed:
edit: http://www.gamernode.com/news.php Patch on that site, funny its not on the ea site yet. eek: |
Wow, huge boner popping up in my pants now. I'm so happy that I'll be able to bind left mouse to run.
At least the browser "fixes" will be nice for my constant disconnects that I'm sure won't be fixed. They really do need to add a reconnect button or at least make it so it doesn't deselect the server when you connect. |
[quote="dr nein":ef6b1]Wow, huge boner popping up in my pants now. I'm so happy that I'll be able to bind left mouse to run.
[/quote:ef6b1] I seen a guy on a forum complaining because he actually played that way, oOo: Must be like 1 in 50,000 people that play by controlling forward movement with the mouse buttons, just seems to be an incredibly retarded and akward way to play an fps. |
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He probably masturbates to BF2. Seems pretty dumb since
1: You lose your primary fire, you can map it to something else but then your scope key moves off. 2: There are other directions to move than forward. |
This is great, i try and load any of my demo files and the game exits to desktop when it gets to verifying client data. Why is it ANY game that supports demo files whenever its patched the demos recorded on the older version suddenly don't work? Is itr that hard to make them compatible with a newer version of the game? mad: oOo:
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[url:239d0]ftp://largedownloads.ea.com/pub/patches/bf2patch_v_101.exe[/url:239d0]
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[quote:e45f6] ================================================== ======================
Patch Information ================================================== ====================== - Patch v1.01 Fixed in issue that caused the Multiplayer Browser to become unresponsive. Fixed an issue where some game controls were not available to be rebound within the Options menu. Fixed an issue with increasing performance degradation on servers. Fixed a problem with shader caching on client/host : after the first map in a rotation, shaders would be loaded on the fly during gameplay. Fixed a crash with rebinding LMB Fixed a problem that caused environment mapping to not appear on reflective surfaces. Fixed a crash that happened when a client picks up a kit that doesn't exist anymore. Fixed a problem with AI when the game was paused for a long time: bots would become unresponsive and also shoot more accurately. LOD distances tweaked on certain objects.[/quote:e45f6] |
hot
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Amazing the servers still refresh with 0 ping.
Anyone else noticed that the majority of servers that have a green status indicator are either empty or only a quarter full, ive yet to see a 32\64 player server with a green indicator beside it. |
[quote:be648]Fixed a problem with AI when the game was paused for a long time: bots
would become unresponsive and also shoot more accurately. [/quote:be648] rolleyes: Of course I'm evil, but I find that wildly amusing. They put out half-assed bot support that no one ever uses in the first place, then fix something about it? How about bots on larger maps? Or coop? |
thats it oOo:
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still a list of 0 ping servers in my in game browser .... plzdie:
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Quote:
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i use ase and theres a mod for 32 single player so you dont have to keep modifying the game files
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ive been using ase too but it is really a pain in the ass to load up a server and by the time that fuking thing gets to the con to ip shit the server is full... exit out, find another server, etc.
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It would be nice if they fixed it so 6600 nividia cards worked for it.
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[quote="Anita_Head":2f9a8]It would be nice if they fixed it so 6600 nividia cards worked for it.[/quote:2f9a8]
Works for me just fine. |
For some it does, but for alot of people, They get lock ups with the cards. I sent mine back to msi for a new one.
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[quote="Anita_Head":5939f]It would be nice if they fixed it so 6600 nividia cards worked for it.[/quote:5939f]
Wouldn't bet on it. Since they're playing "But I poo from there!" with Nvidia I'm sure they'd rather you just buy a new card instead of making the effort to fix something like that. My disconnects are still as numerous as ever, too. |
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