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-   -   member MURPHY'S combat laws? (alliedassault.us/showthread.php?t=1067)

InstantAmmo 08-20-2001 12:19 AM

*snicker*

http://www.alliedassault.com/ubb/biggrin.gif

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[This message has been edited by InstantAmmo (edited August 20, 2001).]

SoLiDUS 08-20-2001 12:32 AM

ROFLMAO

I always love reading Murphy's..
I read those a long time ago, nice refresher.

Did you read ALL the corollaries ? Must be like ... hundreds http://www.alliedassault.com/ubb/smile.gif

I know I did http://www.alliedassault.com/ubb/smile.gif


I especially like "Friendly fire ain't" haha

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intrestedviewer 08-20-2001 12:42 AM

i read most of em, lol funny stuff.

Sandmann 08-20-2001 03:42 AM

ehehh, alot of thats stuff makes sense though if you think about it http://www.alliedassault.com/ubb/biggrin.gif

intrestedviewer 08-20-2001 10:55 AM

1. You are not a superman.
2. If its stupid but it works, it aint stupid
3. Dont look conspicuos, it draws fire.
4. when in doubt, empty ur magazine.
5. Never share a foxhole with anyone braver than u
6. Never forget that ur weapon was made by the lowest bidder.
7. if your attack is going really well, its an ambush
8. No plan survives the first contact intact
9. all 5 second grenade fuses burn down in 3 seconds
10. try to look unimportant because the bad guys might be low on ammo.
11. if u are forward on your position the artillary will fall short
12. the enemy diversian u are ignorring is the main attack.
13. the important things r always simple
14. the simple things r always hard
15. the easy way is always mined.
16. if u are short of everything exept enemy, u are in combat.
17. when u have secured an area, dont forget to tell the enemy
18. incomming fire has right of way
19. friendly fire isnt.
20. if the enemy is in range-SO ARE YOU!
21. no combat ready unit has ever passed inspection
22.things that must be together to work, usually cant be shipped together
23. radios will fail as soon as you need fire support desperatly
24.anything u do can get u shot, including nothing.
25. tracers work both ways.
26. the only thing more accurate than incomming enemy fire is incomming friendly fire.
27. make it tough for the enemy to get in and u cant get out.
28. if u take more than your fair share of objectives, u will have more than your fair shair of objectives to take.
29. when both sides r convinced they are about to lose, they are both right.
30. professional soldiers are predictable, but the world is full of amatures.



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Maverick 08-20-2001 11:29 PM

lol that is preatty funny... http://www.alliedassault.com/ubb/smile.gif

intrestedviewer 08-20-2001 11:37 PM

Military intelligence is a contradiction of terms.

It isn't necessary to be an idiot to be a senior officer, but it sure helps.

When a front line soldier overhears two General Staff officers conferring, he has fallen back too far.

The effective killing radius of a grenade is greater than the distance the average grunt can throw it.

If you need an officer in a hurry, take a nap.

The complexity of a weapon is inversely proportional to the IQ of its operator

If orders can be misunderstood, they will be.

The tank is a monument to the inaccuracy of indirect fire.

Odd objects attract fire. You are odd

Mine fields are not neutral.

The most dangerous thing in the world is a 2nd lt. with a map and a compass

go here for more enjoyment http://captnjack99.www9.50megs.com/00a/ROC.htm


[This message has been edited by intrestedviewer (edited August 21, 2001).]


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