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geRV 11-04-2002 01:19 PM

The next big step in games:
 
Personally i think this will come in the form of scripted sequences being done away with and more dynamic ai being introduced.


People nowadays complain about how easy games seem to be. I can see 2 reasons for this.

1: Scripted sequences make games predictable. Every enemy is in the same location and is activated when you get a certain distance from them. All it takes to beat a fps game utilising scripted ssequences is to remember where the enemys are. In games like allied asault this is fairly easy.

2: The second reason is online first person shooters are so rampant these days that its hard for ai controled bots to prove any sort of challenge. Think about it like this, if you play quake 3 online and get fairly good at it then games like allied assault are going to be a walk in the park. Reasons being that online people are dodging jumping bouncing about strafing left and right like theyre having some sort of fit.

You take a game like medal of honor which has realistic elements and its not hard to see that if they incorperated the same behaviour such as mad strafe jumping etc that people would be turned of by it right away. Thers only really so many things ai can do and retain an auithentic look and thats where the problem lies.

Imo if ai was more dynamic and could use a selection of scenarios then it would get rid of the somewhat boring scripted sequences games seem to rely on these days. In most fps games these days every enemys will be in the exact same location, if this could even be varied and enemys could be placed differently each time you play it would enhance the overall appeal of the game and would definately add to the replayability of the game.

Ive only played through medal of honor once and it was the lack of a challenge that stopped me from playing through it again, almost any time i play it in sp mode i tun it off after a few minutes because i virtually know the position of every enemy characer in every level. If companies would devote resources to better ai techniques thie would likely improve the replayability of about every game out there.

Zoner 11-04-2002 01:52 PM

Isn't the AI in Doom3 supposed to do some of what you mentioned?

I saw in a video that the monsters can walk right on by you if they don't see you. That would be so frickin' COOL!


Zone

geRV 11-04-2002 01:56 PM

Quote:

Originally Posted by Zoner91
Isn't the AI in Doom3 supposed to do some of what you mentioned?

I saw in a video that the monsters can walk right on by you if they don't see you. That would be so frickin' COOL!


Zone

The ai in doom does some fo the above yes, for example it has the ability to follow you round an entire map.

Zoner 11-04-2002 02:03 PM

Too sweet.

I gotta upgrade my shite PC soon so I can play this bad-boy.


Zone

pest 11-04-2002 02:04 PM

Game AI is getting better. NOLF2 has AI that will run away and try to get behind you. It still needs work but its getting better.

Zoner 11-04-2002 02:06 PM

The stormtroopers in Jedi Outcast would try to do that too, but they weren't too good at it...heh.


Zone

JBird 11-04-2002 03:19 PM

Quote:

Originally Posted by pest
Game AI is getting better. NOLF2 has AI that will run away and try to get behind you. It still needs work but its getting better.

im downloading that game right now of my friends ftp :) i heard it was really good

pest 11-04-2002 03:24 PM

[quote="|ANIMAL| 1SG Jaybird":ec4aa]
Quote:

Originally Posted by pest
Game AI is getting better. NOLF2 has AI that will run away and try to get behind you. It still needs work but its getting better.

im downloading that game right now of my friends ftp :) i heard it was really good[/quote:ec4aa]

Too much looking, not enough action, at least for my tastes. It looks good though.

11-04-2002 03:44 PM

Quote:

Originally Posted by Gerard
Quote:

Originally Posted by Zoner91
Isn't the AI in Doom3 supposed to do some of what you mentioned?

I saw in a video that the monsters can walk right on by you if they don't see you. That would be so frickin' COOL!


Zone

The ai in doom does some fo the above yes, for example it has the ability to follow you round an entire map.

Anytime you weirdos want to give me those files I'm missing so I can play this damn thing, I would be most appreciative.

Recycled Spooge 11-04-2002 03:46 PM

What makes the game predictable is that all the levels are the same, now if you eliminated all levels and created one big one, so the whole game would have been like Baldurs Gate where you walk around all over the place at your liking, and not at a fixed path, and you don't always get the same missions, the the game becomes fun. Now imagine if you did all this in multiplayer. cool: ...and you get missions for both sides. I had an idea with Stalingrad like that. You just walk around a city aimlessly with tanks driving by, and sometimes you meet an officer, and he gives you a mssion..you know. It's not the AI. On the ther hand, scripted sequences and endless spawing is very annoying.

geRV 11-04-2002 03:51 PM

[quote="MR. SPECIAL ED":7caeb]
Quote:

Originally Posted by Gerard
Quote:

Originally Posted by Zoner91
Isn't the AI in Doom3 supposed to do some of what you mentioned?

I saw in a video that the monsters can walk right on by you if they don't see you. That would be so frickin' COOL!


Zone

The ai in doom does some fo the above yes, for example it has the ability to follow you round an entire map.

Anytime you weirdos want to give me those files I'm missing so I can play this damn thing, I would be most appreciative.[/quote:7caeb]

U can grab it on kazaa i think, the file size is 364mb. ANything more than that its just someon bullshitting you. Its also easy to grab on mirc.

r3mix 11-04-2002 04:23 PM

location damage pretty common now.... ie taking a hit in leg is different damage than one in the skull.

what i want to know is are there any games that take it a bit further and if you get tagged in the leg your movement speed is effected or in the arm you cant use a certain weapons etc.

any ?

just find it a bit lame to belt around full speed on MoH with 4 heath points kill 2 guys and be right as rain all in under 5 secs

11-04-2002 04:40 PM

i know that there's a game called ravennshield that's gonna be like dman good with karman tech and have great team ai and stuff.

Zap. USMC 11-04-2002 04:44 PM

you said it Germ!

Recycled Spooge 11-04-2002 05:13 PM

Quote:

Originally Posted by r3mix
location damage pretty common now.... ie taking a hit in leg is different damage than one in the skull.

what i want to know is are there any games that take it a bit further and if you get tagged in the leg your movement speed is effected or in the arm you cant use a certain weapons etc.

any ?

just find it a bit lame to belt around full speed on MoH with 4 heath points kill 2 guys and be right as rain all in under 5 secs

Operation Flashpoint.


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