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-   -   Life is easy, it's just getting trough the doors thats hard. (alliedassault.us/showthread.php?t=11810)

[504th]Arens 11-05-2002 02:56 PM

Life is easy, it's just getting trough the doors thats hard.
 
Aight! Me 'rescue the POW' map is almost done. Now there is just one little problem: My AI pow is standing in a room sealed off by a door targetnamed "exploder", #set 1. It's an exploding door, with smashed debris and a cool explosion and all. Problem now is that I can'r seem to tell the AI to move thru the door. When the door is gone, he moves to his first pathnode (wich is on his side of the door). But then he won't move to the next pathnode... Ive allready tried adding "$exploder disconnect_paths" to the script or stuff like that, but it don't seem to work. Anyone with AI experience maybe know how exactly to do this?

Much respect for the person to know this!

Biggup

Newton 11-05-2002 03:41 PM

try pushing him through... if that no work... put a dounut on the end of a stick and he'll follow....

burn 11-05-2002 04:16 PM

lmao@ newton.. u r kool m8 freak:

[504th]Arens 11-07-2002 09:05 AM

Seriously people, I need to get this guy tru that door. Why won't he run??? Any ideas?

Newton 11-07-2002 11:36 AM

wait for spearhead...

r3mix 11-07-2002 07:50 PM

u tried removing the pathnode in front of the door so the first is now through it?

i assume pathnode just maps route and you actually have a trigger that starts him moving. if this trigger is after door is gone shouldnt be a prob.


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