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CLassic MOHAA
Ok, alot of poeple dont like how Spearhead was implemented, i am one of them. Its terrible.
I have no idea how to write/produce a mod, but my idea for a mod is this, i think it owul dbe great if somehow set all the physics (movement physics at least) to the same speed/gravity as Allied assault. POeple have said ot me "Its only a demo, wait till its released, it might be different" well seeing how the demo ships in a few days (Prolly already on its way) i cant see them making any last minute changes when their brand spanking new proudct has already been pressed and boxed. But anyway, apparantly the SDK is supposed to come with Spearhead so hopefully some budding modder looking for something to do will hear (read) my request and think "Yer thats a great idea" and release the mod.. ON the other hand, if anyone wants to lend me their time, and explain the how-to side of things, im very eager to listen... Fanx alut >>sam-man |
Nobody?
aw..... eek: |
when playing SH, use normal run speed and disable all of the new weapons, i think thats what your getting at isnt it?
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Axle Rose is a whiney bitch!
Actually what I think he is refering to is being able to do the Axle Rose snake dance. Yeah I think action key binders are the main reason why the "no leaning while moving" restriction was implemented in this version. The same goes for the Quake 3 rocket fiends who run ammuck on some servers. Now you can't fire while moving...I love it!
Naturally some of us, like myself, plan on making some modifications to the wpns. But one thing is for sure, it won't be so people can do the above mentioned actions. I really like what they have done so far with this demo. I can live with the map lock ups, yeah its a little buggy. But what game hasn't been? Hell the origional Tribes had a ton of patches, something like 12 before T2 came out, and thats not counting the .5 patches. |
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