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Sorry, but question about blood mods
I have Crizzs 2.1 blood mod. Now I know how to edit the fadedelay but I need to know the number that will get it to stay for 20 minutes.
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Try adding to / infront of the line so it would look something like this:
[code:85f91]// fadedelay #[/code:85f91] I'm pretty sure it will stay forever now. |
Would you really want it to stay for the entire map? I would think all that blood laying around would slow your comp down. Just a thought...
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Hmm don't know because my blood mod doesn't have much blood so it's not that bad.
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Hmm I put in // fadedelay # and it didn't work. Is this correct? What is the number so that I can just put in the number.
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try 20, then 40 or 600000000000000000 if you like playing it safe
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Adding // fadedelat # did not work. Any ideas?
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Oye double post sorry.
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Hmmm 99999999999999999.0 didn't work. Any ideas. Using Akumas blood mod now so Akuma if you can help me out it will be most appreciated.
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try changing the life #
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Just change anything that looks like it mihgt have something to do with how long it lasts. ei: life, fadedelay, ect...
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Alright thanks Akuma.
ps: Akuma your blood mod is really good, |
Fade delay just changes how quickly the blood fades in. It looks kind of gay with fade delay (with big blood anyways).
Life is what your looking for - I think. Not the life describing the puffs though. |
then how do u make blood stay longer?
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I like your sig man...
It all depends... If in the shader file, you set the blood splat to be called 'blood' then under the 'blood' part in the tiki you would have to change the life to high# |
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