Alliedassault

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-   -   need you guys help (alliedassault.us/showthread.php?t=18105)

01-28-2003 04:50 PM

need you guys help
 
Well any suggestions?

[img]http://www.dodstudios.net/uploads/uploads/newair11.jpg[/img]


[img]http://www.dodstudios.net/uploads/uploads/newair3435.jpg[/img]

[img]http://www.dodstudios.net/uploads/uploads/newair112.jpg[/img]

01-28-2003 05:33 PM

heres another version of a different skin,

suggestions if you want.

[img]http://www.dodstudios.net/uploads/uploads/newver222.jpg[/img]


[img]http://www.dodstudios.net/uploads/uploads/newver111.jpg[/img]

Sgt KIA 01-28-2003 06:14 PM

Looking good. U could fix that inside of the helmet. It looks transparent.

01-28-2003 09:25 PM

how would i do that? make inside german helmet thing after helmet code in tik?

Sgt KIA 01-28-2003 11:27 PM

Check ur helmet shader. There should be a line "cull none".

{1CAB}ThiRTeeN 01-28-2003 11:36 PM

looking good man. Fill us in one release date and such.

01-29-2003 12:18 AM

[quote="Sgt KIA":39b20]Check ur helmet shader. There should be a line "cull none".[/quote:39b20] hmm..... never had to do this before, could you explain more or show an example?

thanks, any more suggestions?

Sgt KIA 01-29-2003 12:59 AM

Quote:

Originally Posted by newt
hmm..... never had to do this before, could you explain more or show an example?

If its an allied helmet, and i assume it is, there no separate inside shader for it, at least i dont know any. I had the same transparency problem but I sorted out by adding "cull none" line like the one in the original shader:

"blank_web
{
qer_editorimage textures/models/human/usmaps/ranger/blank_web.tga
cull none
{
map textures/models/human/usmaps/ranger/blank_web.tga
rgbGen lightingSpherical
}
}"

So i had forgotten that line when modifying a new one.

01-29-2003 02:35 AM

Wow
 
Not bad keep on skining cause ur good at it i suck i try but i cant so i gave up and went back to justg playing and kicking some major (_(_)<--ass :)

01-29-2003 10:03 PM

Should I release them?

Wilko 01-29-2003 11:16 PM

Newt; yes, they are quality skins and i think you should release them. However, i'd fix up the inside of the helmet problem first, then you'll be right.

Also, i like the bullets around the neck. It's something that's not used nearly enough for my liking biggrin:


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