Alliedassault

Alliedassault (alliedassault.us/index.php)
-   MoH Maps, Mods & Skins (alliedassault.us/forumdisplay.php?f=11)
-   -   .lod .skd scorpio maybe you can help (alliedassault.us/showthread.php?t=21816)

blownfuse 03-27-2003 07:25 PM

.lod .skd scorpio maybe you can help
 
ok so i am tryong to find out how people are makeing new models for mohaa
ie: a gas mask and a beret (not the one from spearhead)i have a program now called milkshape 3d and i can now view and edit the skd files
only this is the program only saves as a skb
i would really like to know how to save as a skd and also open and view the .lod files or even create my own

Rico 03-27-2003 07:29 PM

You got a link to a MOHAA skin that uses a beret? I have mohaa skins with nw helmets, masks and hats on which r cool.

Gauv 03-27-2003 07:36 PM

give me the link :D oh! and i'm looking for a model of a paintball mask

HeadUp 03-27-2003 07:43 PM

try modding something like the mask from the 1st campaign from MoHAA
you know, the one that the wehrmacht wear for sandstorms

Infernal_ 03-27-2003 07:48 PM

where did you get the program?

blownfuse 03-27-2003 11:29 PM

ok the program is something i stumbled across while searching for a way to view some files,it would be a great tool for mappers...
do a search for it in google and it shoule come up milkshape 3d
i think it was on some quake 3 website
and for the skins i found they can be found at http://www.alliedassault.us

Savior(HJ) 03-28-2003 01:20 AM

hmmm u have stumbled across modelling my friend fun huh?If u wanna be proffessional get 3ds max its expensive though. But you can animate model and some other cool stuff with it.milkshape was made as a half life tool so should be all good with the quake 3 engine. If anyone wants any help with modelling pm me.

Sgt KIA 03-28-2003 02:55 AM

Re: .lod .skd scorpio maybe you can help
 
Quote:

Originally Posted by blownfuse
i would really like to know how to save as a skd...

LR3d = LightRay 3d
[url:b0618]http://www.sxcreations.com/lightray3d.htm[/url:b0618]

blownfuse 03-28-2003 04:54 PM

ok cool i will have to get both of those programs ...now will one of those also help me create a .lod?

blownfuse 03-30-2003 12:08 AM

ok so i got 3d studio max now....would any of you know where i can get the plugin for the skd files?

Sgt KIA 03-30-2003 07:32 AM

Quote:

Originally Posted by blownfuse
ok so i got 3d studio max now....would any of you know where i can get the plugin for the skd files?

Its in the EA's SDK. But quite many of us call it "LDK", a level development kit.

blownfuse 03-30-2003 12:52 PM

ok kool but is it in the original one(and are you refering to radiant?) or the one for spearhead?
or are you refering to something else?

blownfuse 03-30-2003 12:59 PM

HA ok mvn i found it in the sdk for sh
thanks for your help on this!
ome other thing though
how about the .lod file
how do i go about viewing and editing this?

RUNGSI 04-01-2003 02:33 AM

SKB files contain the definitions of the bone heirarchy, vertex weights, surfaces, triangles, and level of detail (LOD).

blownfuse 04-01-2003 01:18 PM

ok so if the skb is all of that where do i come up with all the individual files?
and better yet is there a tout somewhere that i could just read through?


All times are GMT -6. The time now is 06:31 PM.

Powered by vBulletin® Version 3.8.12 by ScriptzBin
Copyright ©2000 - 2025, vBulletin Solutions Inc.
© 1998 - 2007 by Rudedog Productions | All trademarks used are properties of their respective owners. All rights reserved.