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-   -   Help with view sleeves (alliedassault.us/showthread.php?t=23314)

T.Hunter 04-18-2003 07:02 PM

Help with view sleeves
 
how do i get the sleeves to show up in 1st persion view? because i need to add a cufftitle to the arm. my skins done except for that part.

the skin:

[img]http://www.dodstudios.net/uploads/uploads/1st%20SS-Panzer%20Division%20Leibstandarte%20SS%20Adolf%20H itler%20.jpg[/img]

freak:

Sgt KIA 04-18-2003 11:45 PM

Edit your_player_fps.tik file. At the top there is viewsleeves shader. Make one of your own in your shader file with a link to your sleeve pic.

T.Hunter 04-20-2003 03:57 PM

im still confused.

Sgt KIA 04-21-2003 12:32 AM

You need to edit your_player_fps.tik and .shader files.

German Wehrmacht _fps.tik:
[quote:750b0]TIKI
setup
{
path models/player/US_Army // Set path to set skelmodel from
skelmodel USarmyplyr.skd // Set base model



surface viewsleeves shader viewsleeves_wermacht

// right hand
surface triggerhand shader handview

// different left hands
surface lefthand shader handview
surface garandhand shader handview
}[/quote:750b0]

Now see the red line. Rename shader name viewsleeves_your_skin_name or whatever you like.

You need to copy viewsleeves_wermacht shader into your .pk3 scripts folder. That shader part can be found in playerviewmodel.shader:

[quote:750b0]viewsleeves_wermacht
{
qer_editorimage textures/models/human/viewsleeves/sv_wermacht.tga
cull none
{
map textures/models/human/viewsleeves/sv_wermacht.tga
rgbGen lightingSpherical
}
}[/quote:750b0]

Next in your .shader rename the shader you copied from original shader accordingly (viewsleeves_your_skin_name). Check your shader is refering to the correct pic of yours.


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