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-   -   Modern warfare mod? (alliedassault.us/showthread.php?t=23403)

redhawk_six 04-19-2003 09:51 PM

Modern warfare mod?
 
I've seen a number of new, modern, weapons, skins and models. I was thinking it would be cool to get together a team of modders to make a modern military mod of MOHAA.

Anyone interested?

Scalping Chief 04-19-2003 10:44 PM

that would be awsome

Infernal_ 04-20-2003 12:44 AM

its in the planning stage right now for us we are gonna work on weapong soon then a map but only a 1 map conversion unless we extend it.............if it happens

Wilko 04-20-2003 01:07 AM

Ravenshield, anyone? oOo:

redhawk_six 04-20-2003 01:39 PM

[quote="Captain Wilkins":3a2f7]Ravenshield, anyone? oOo:[/quote:3a2f7]

Heh, some of us can't afford Raven Sheild or the top of the line computer needed to play it.

Gauv 04-20-2003 05:45 PM

Exactly, let us play with what mod with want.. I don't see how it affects you if you won't download and play it.

Infernal_ 04-20-2003 06:51 PM

the M4 is almost done for my mod. this is a post from the guy who is making the anims on a diff forum.


Quote:

Originally Posted by Promitheas
This is my attempt to help someone with a new weapon.This weapon replaces BAR and it uses its animations.
What I did is import BAR in scene and align the weapon to it.
Rotated,Positioned it(as is, no X axis rotation).I scaled it a bit and tried to match the trigger spot to BAR's.Then I used BAR's bones instead of creating new ones and repositioned "bolt,tag_barrel" bones.The anim is simple for BAR.Although only the "bolt" bone is moving in shoot anim other anims' ranges are greater than 1 frame, the same key is repeated to the end as if there is no anim at all.I deleted all keys(I kept notes of actual shoot anim keys-3-) and reanimated bolt(only 3 keys and a last one at frame 69 or something to match BAR's ani length.All inbetween frames are interpolated when exporting.) Human models are useful for checking weapon's dimensions and alignment to hands etc.

***See in this image the hand and 'grip'.This weapon needs some adjustments.

So, align your weapon to original and use human model for "checking".Also note that there are anims for both weapons and human models.If you were to create a brand new weapon you would have to create new anims for walks,runs,idles etc. so always choose a standard weapon that matches your new weapon features and use/edit its anims.
*A weapon animation tut will be ready as soon as I have this weapon ready.
[img]http://www.sxcreations.com/Misc/weapani.jpg[/img]


Scalping Chief 04-20-2003 06:57 PM

looking good
when is it gunna be released

Infernal_ 04-20-2003 07:03 PM

[quote="Scalping Chief":2a744]looking good
when is it gunna be released[/quote:2a744]

not anytime soon (you can blame Ferich for that)

(he insulted demonic studios)


we have other plans for it though

Scalping Chief 04-20-2003 07:07 PM

arg stupid ferich

misfits859 04-20-2003 07:15 PM

Civil War....?
 
Speaking of different mods, how about an MOH Civil War mod? Here's a link to some fellas working on one. Contains a screenshot of a completed weapon... A musket!

Scalping Chief 04-20-2003 07:17 PM

where is the link?

misfits859 04-20-2003 07:17 PM

Oooops, forgot the link, why can't we edit posts?

http://www.mohmods.com/cw/

Ferich 04-21-2003 12:41 AM

[quote="Capt. Spiers":0695c][quote="Scalping Chief":0695c]looking good
when is it gunna be released[/quote:0695c]

not anytime soon (you can blame Ferich for that)

(he insulted demonic studios)


we have other plans for it though[/quote:0695c]

roflmao, excuses,excuses.

Himmler 04-21-2003 12:56 AM

how long u think that civil war mod will take?


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