Alliedassault

Alliedassault (alliedassault.us/index.php)
-   Tech Questions & Problems (alliedassault.us/forumdisplay.php?f=8)
-   -   modding bazooka... (alliedassault.us/showthread.php?t=23904)

w0lv3 04-27-2003 05:58 AM

modding bazooka...
 
i've made it so a few weapons shoot modified bazooka shells but the only way the smoke works on the client side is when its in the file "bazookashell_dm.tik" everything else works except for the smoke, so why is it doing this and is there a way to make the it work?

Bazooka_Joe 04-27-2003 06:08 AM

Has something to do with volumetric smoke. You might want to check out my bazooka mod on this site. Just do a search for "Bazooka Unrealism"

w0lv3 04-27-2003 06:15 AM

does it work when its only installed on the server, or does everyone have to download the mod?

w0lv3 04-27-2003 06:21 AM

because all the mods work on the server and i can see the smoke but no one else can see the smoke that should be comming out, other than that it works fine :S

i searched for Bazooka Unrealism but it didnt find anything

Bazooka_Joe 04-27-2003 06:31 AM

http://www.alliedassault.com/pafiledb/p ... le&id=1208

Everyone has to have Volumetric Smoke checkmarked in options. By default, it isn't.

w0lv3 04-27-2003 06:39 AM

that cant be the problem because i dont have volumetric smoke on either
its something to do with the clients not using the tik file thats on the server, maybe theres some way to force them to use the servers tik file?

w0lv3 04-27-2003 06:43 AM

in other words i want to know how to make a server side weapon mod that uses bazooka smoke


All times are GMT -6. The time now is 08:10 PM.

Powered by vBulletin® Version 3.8.12 by ScriptzBin
Copyright ©2000 - 2025, vBulletin Solutions Inc.
© 1998 - 2007 by Rudedog Productions | All trademarks used are properties of their respective owners. All rights reserved.