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Ach! What could have happened?
When my map was loading, when the loading bar reached about a quarter inch, the game closed and console displayed that something had no name:
Heres the whole console, as I dont know what to put in specifically: --- Common Initialization --- Medal of Honor Allied Assault 1.11 win-x86 Mar 5 2002 ----- FS_Startup ----- Current search path: C:\PROGRA~1\EAGAME~1\MOHAA/main C:\PROGRA~1\EAGAME~1\MOHAA\main\zMickDude - MAP-Fourth_Village.pk3 (100 files) C:\PROGRA~1\EAGAME~1\MOHAA\main\user_Ultimate_Snip er_Scope.pk3 (3 files) C:\PROGRA~1\EAGAME~1\MOHAA\main\user_frag_n_rock.p k3 (167 files) C:\PROGRA~1\EAGAME~1\MOHAA\main\user-tunisian_fe.pk3 (15 files) C:\PROGRA~1\EAGAME~1\MOHAA\main\user-thefalls.pk3 (20 files) C:\PROGRA~1\EAGAME~1\MOHAA\main\user-stalingradsnow.pk3 (5 files) C:\PROGRA~1\EAGAME~1\MOHAA\main\User-Stalingrad2Full.pk3 (42 files) C:\PROGRA~1\EAGAME~1\MOHAA\main\User-Stalingrad2.pk3 (16 files) C:\PROGRA~1\EAGAME~1\MOHAA\main\User-SniperValleyMP.pk3 (12 files) C:\PROGRA~1\EAGAME~1\MOHAA\main\User-shrike-arena23.pk3 (24 files) C:\PROGRA~1\EAGAME~1\MOHAA\main\user-rex_pilot_jacket.pk3 (12 files) C:\PROGRA~1\EAGAME~1\MOHAA\main\user-Hobbs_Axis_TDS_Scope.pk3 (6 files) C:\PROGRA~1\EAGAME~1\MOHAA\main\user-Grabstatte.pk3 (79 files) C:\PROGRA~1\EAGAME~1\MOHAA\main\User-Doomed.pk3 (13 files) C:\PROGRA~1\EAGAME~1\MOHAA\main\User-DeadEndStreet.pk3 (23 files) C:\PROGRA~1\EAGAME~1\MOHAA\main\urbansprawl.pk3 (12 files) C:\PROGRA~1\EAGAME~1\MOHAA\main\southern_france_2_ final.pk3 (12 files) C:\PROGRA~1\EAGAME~1\MOHAA\main\pak6.pk3 (104 files) C:\PROGRA~1\EAGAME~1\MOHAA\main\Pak5.pk3 (259 files) C:\PROGRA~1\EAGAME~1\MOHAA\main\Pak4.pk3 (593 files) C:\PROGRA~1\EAGAME~1\MOHAA\main\Pak3.pk3 (669 files) C:\PROGRA~1\EAGAME~1\MOHAA\main\Pak2.pk3 (4722 files) C:\PROGRA~1\EAGAME~1\MOHAA\main\Pak1.pk3 (772 files) C:\PROGRA~1\EAGAME~1\MOHAA\main\Pak0.pk3 (11175 files) C:\PROGRA~1\EAGAME~1\MOHAA\main\OpCenter.pk3 (23 files) C:\PROGRA~1\EAGAME~1\MOHAA\main\oil.pk3 (4 files) C:\PROGRA~1\EAGAME~1\MOHAA\main\NormandyBirdge_V1. pk3 (8 files) C:\PROGRA~1\EAGAME~1\MOHAA\main\Hide-and-Seek2.pk3 (15 files) C:\PROGRA~1\EAGAME~1\MOHAA\main\entdefs.pk3 (19 files) C:\PROGRA~1\EAGAME~1\MOHAA\main\duenkirchen.pk3 (15 files) C:\PROGRA~1\EAGAME~1\MOHAA\main\bridges.pk3 (22 files) C:\PROGRA~1\EAGAME~1\MOHAA\main\Aftermath_Revised. pk3 (15 files) ---------------------- 18976 files in pk3 files execing default.cfg execing menu.cfg execing newconfig.cfg Config: unnamedsoldier.cfg execing configs/unnamedsoldier.cfg ^~^~^ Can't find localized.cfg couldn't exec localized.cfg execing autoexec.cfg Unknown command "fov" ^~^~^ Can't find custom.cfg couldn't exec custom.cfg ...detecting CPU, found Intel Pentium III ------- Input Initialization ------- Initializing DirectInput... Couldn't set DI coop level Falling back to Win32 mouse support... ------- Input Initialization Complete ------- 75 You are now setup for medium mode. ----- Client Initialization ----- Called FadeSound with: 0.000000 ------------------ Event system initialized: 69 classes 244 events 67344 total memory in response list ----- Initializing Renderer ---- ----- R_Init ----- Initializing OpenGL subsystem ...initializing QGL ...calling LoadLibrary( 'C:\WINDOWS\System32\opengl32.dll' ): succeeded ...setting mode 3: 640 480 FS ...using colorsbits of 16 ...calling CDS: ok ...registered window class ...created window@0,0 (640x480) Initializing OpenGL driver ...getting DC: succeeded ...GLW_ChoosePFD( 16, 16, 0 ) ...41 PFDs found ...hardware acceleration found ...PIXELFORMAT 2 selected ...creating GL context: succeeded ...making context current: succeeded Initializing OpenGL extensions ...ignoring GL_EXT_texture_compression_s3tc ...ignoring GL_ARB_texture_compression ...using GL_EXT_texture_env_add ...WGL_EXT_swap_control not found ...using GL_ARB_multitexture ...GL_EXT_texture_env_combine not found ...using GL_EXT_compiled_vertex_array ...WGL_3DFX_gamma_control not found GL_VENDOR: S3 Graphics, Incorporated GL_RENDERER: ProSavage/Twister GL_VERSION: 1.1 2.40.79 GL_EXTENSIONS: GL_ARB_multitexture GL_EXTENSIONS: GL_ARB_texture_compression GL_EXTENSIONS: GL_EXT_texture_compression_s3tc GL_EXTENSIONS: GL_ARB_texture_env_combine GL_EXTENSIONS: GL_EXT_texture_env_combine GL_EXTENSIONS: GL_ARB_texture_env_add GL_EXTENSIONS: GL_EXT_abgr GL_EXTENSIONS: GL_EXT_bgra GL_EXTENSIONS: GL_EXT_clip_volume_hint GL_EXTENSIONS: GL_EXT_compiled_vertex_array GL_EXTENSIONS: GL_EXT_fog_coord GL_EXTENSIONS: GL_EXT_packed_pixels GL_EXTENSIONS: GL_EXT_point_parameters GL_EXTENSIONS: GL_EXT_paletted_texture GL_EXTENSIONS: GL_EXT_separate_specular_color GL_EXTENSIONS: GL_EXT_shared_texture_palette GL_EXTENSIONS: GL_EXT_stencil_wrap GL_EXTENSIONS: GL_EXT_texture_env_add GL_EXTENSIONS: GL_EXT_texture_lod_bias GL_EXTENSIONS: GL_EXT_vertex_array GL_EXTENSIONS: GL_KTX_buffer_region GL_EXTENSIONS: GL_S3_s3tc GL_EXTENSIONS: GL_SGIS_multitexture GL_EXTENSIONS: GL_WIN_swap_hint GL_MAX_TEXTURE_SIZE: 2048 GL_MAX_ACTIVE_TEXTURES_ARB: 2 PIXELFORMAT: color(16-bits) Z(16-bit) stencil(0-bits) MODE: 3, 640 x 480 fullscreen hz:60 GAMMA: hardware w/ 0 overbright bits CPU: Intel Pentium III rendering primitives: single glDrawElements texturemode: GL_LINEAR_MIPMAP_NEAREST picmip: 2 texture bits: 16 multitexture: enabled compiled vertex arrays: enabled texenv add: enabled compressed textures: disabled performing W2K gamma clamp. Initializing Shaders Setting up Shaders ----- finished R_Init ----- ------- profiling DrawBackground methods ------- glDrawPixels w/ BGR: 72660 clocks glDrawPixels w/ RGB: 71380 clocks glTexSubImage2D w/ BGR: 16762728 clocks glTexSubImage2D w/ RGB: 10288504 clocks DrawBackground: using glDrawPixels with RGB data ------------------------------- ------ Force Feedback Initialization ----- Loading ff... ff: Creating feedback device: ff: ...no ff mouse found Failed to load ff dll ------------------------------------------ --------- Force Feedback Shutdown -------- ------------------------------------------ Winsock Initialized Opening IP socket: localhost:12203 Hostname: ZT1185 IP: 68.9.228.207 ------- Sound Initialization (full) ------- Sound opened using Direct Sound --- Available sound providers --- 'Miles Fast 2D Positional Audio' 'Miles Fast 2D Positional Audio' provider opened. Loading global/sound0.txt ------- S_StopAllSounds (stop music) ------- MUSIC: changing from [ | ] to [ none | none ] ------- S_StopAllSounds Complete------- ----- Sound Info ----- driver - Miles Fast 2D Positional Audio speaker setup - 2 speakers reverb - OFF samplebits - 16 speed - 11025 ---------------------- ------- Sound Initialization Complete ------- 866 ms Setting up Shaders Loading inventory... ----- Client Initialization Complete ----- 4983 ms --- Common Initialization Complete --- 7498 ms Working directory: C:\PROGRA~1\EAGAME~1\MOHAA g_gametype will be changed upon restarting. ^~^~^ Can't find maps/City.bsp Can't find map maps/City.bsp ------- S_StopAllSounds (stop music) ------- ------- S_StopAllSounds Complete------- performing W2K gamma clamp. LOCALIZATION ERROR: 'MOHAA Console' does not have a localization entry LOCALIZATION ERROR: 'dm/mohdm1' does not have a localization entry LOCALIZATION ERROR: 'Select a Map' does not have a localization entry LOCALIZATION ERROR: '[snapshots]' does not have a localization entry LOCALIZATION ERROR: 'aftermath_revised' does not have a localization entry LOCALIZATION ERROR: 'arena23' does not have a localization entry LOCALIZATION ERROR: 'bridges' does not have a localization entry LOCALIZATION ERROR: 'City' does not have a localization entry LOCALIZATION ERROR: 'deadendstreet' does not have a localization entry LOCALIZATION ERROR: 'doomed' does not have a localization entry LOCALIZATION ERROR: 'duenkirchen' does not have a localization entry LOCALIZATION ERROR: 'fourth_village' does not have a localization entry LOCALIZATION ERROR: 'frag-n-rock' does not have a localization entry LOCALIZATION ERROR: 'grabstatte_dm' does not have a localization entry LOCALIZATION ERROR: 'hide-and-seek2' does not have a localization entry LOCALIZATION ERROR: 'dm/City' does not have a localization entry sv_maxclients will be changed upon restarting. g_gametype will be changed upon restarting. g_gametypestring will be changed upon restarting. cheats will be changed upon restarting. ------ Server Initialization ------ Server: dm/City Called FadeSound with: 0.000000 Called FadeSound with: 0.000000 ------- S_StopAllSounds (stop music) ------- ------- S_StopAllSounds Complete------- ------- S_StopAllSounds (stop music) ------- ------- S_StopAllSounds Complete------- Called FadeSound with: 0.000000 Setting up Shaders UI_DrawConnect called LoadLibrary (main/gamex86.dll) ==== InitGame ==== sizeof(Actor) == 2960 Magic sizeof actor numer: 2896 ------------------ Event system initialized: 154 classes 1303 events 802648 total memory in response list ==== CleanupGame ==== CM_LoadMap( maps/dm/City.bsp, 0 ) ^~^~^ Can't find textures/algiers/plasterwal2.tga -------------------- Spawning Entities ----------------------- soundtrack switched to . -------------------- Actual Spawning Entities ----------------------- ^~^~^ Add the following line to the *_precache.scr map script: cache models/items/item_smg_ammobox.tik ----- CL_Shutdown ----- Called FadeSound with: 0.000000 ------- S_StopAllSounds (stop music) ------- ------- S_StopAllSounds Complete------- ------- Sound Shutdown (full) ------- ------- Sound Shutdown Complete ------- RE_Shutdown( 1 ) Shutting down OpenGL subsystem ...wglMakeCurrent( NULL, NULL ): success ...deleting GL context: success ...releasing DC: success ...hiding window ...destroying window ...window successfully destroyed ...resetting display ...shutting down QGL ...unloading OpenGL DLL ----------------------- ----- Server Shutdown ----- ==== ShutdownGame ==== --------------------------- FS_ReadFile with empty name |
couldnt find a a cfg... just goto repair in the uninstal menu, thats what i do
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chances are you have forgotten to put the appropriate info_player entity in your map - its the main cause of user made maps not loading
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Could you explain that? I dont understand what is that?
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The problem is the FS_readfile with empty name.
You have an entity in your map with no name in the .map file itself. If it were an info_player problem, you would have seen "Cannot spawn player......." in the console. You can fix this by: 1) open the .map file with Notepad, and search for a line with "" (double quotes with nothing between them.) That is the entity with the problem. Either fill in the entity name (if you know it) or 2) go back into radiant and delete the entity. Most likely it is an ammobox. Kill Ya Later! |
Thanks a bunch!
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