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Galactic Conquest 0.1b-0.1c released
http://forums.jolt.co.uk/showthread.php ... did=190595
Star Wars mod for BF1942, this is an udate patch for the alpha release. http://www.galactic-conquest.net/index01c.php |
I played the first one but dint really like it, too much walking.
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[img]http://homepage.ntlworld.com/gerald.marley/Smilies/nuts.gif[/img]
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Dunno how you improve upon crap, but I'm not in a hurry to find out.
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star wars mod omfg. Nex tthing it will be family guy.
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Quote:
The mod itself is in desperate need of texture touch-ups. But the models of the vehicles are very identical to the movie ones. Still, it's a fairly good mod. Thank god they finally made an update. |
[quote:b80a4]Meanwhile heres a list of changes to the mod.
[OPTIMISATIONS] removed unnecessary artillery target icons from several player-controlled objects standardized, improved, and added new minimap icons tidied up the weapon/ammo icons and indicators [FIXES] allows GCMOD to work with BF 1.45 patch jerky handling of lower Millenium Falcon turret fixed fixed the positioning of the in-seat player models of the Millenium Falcon pilot and door operator fixed Bacta Tank not working as a player-controlled object in multiplayer games fixed sound bugs when both front and rear Snow Speeder guns were firing fixed sound bug with ATST side laser playing to slowly Probe Droid is now no longer able to be entered after the initial pilot exits it all vehicle dammage effects (smoke and fire plumes) overhauled - correct timings, positions, etc assigned correct footstep sounds to all materials that were previously had the wrong sounds Fragnade Posistioning TieBomber bombs not doing direct damage [GAMEPLAY TWEAKS] all laser speeds increased and overheating thresholds tweaked all handweapon laser speeds increased flak-effect added to all stationary guns, ATST lasers, Millenium Falcon turrets, and Snow Speeder rear gun handling and performance of the AP and AV turrets improved Probe Droid sounds improved and added to Probe Droid now takes 120 seconds (2 mins) to respawn increased the distance the Tie Fighter can be heard from Increased sniper rifle accuracy increased Accuracy For Both Heavy Infantry Rifles Decreased Accuracy For Light Infantry Rifles Increased ATST Health By 66% Lowered flechette damage against infantry and the millenium falcon Flechette MagSize Reduced To 4 From 6 Flechette NumberOfMags Increased To 3 From 2 Millenium Falcon Now Has 200% More Health Modified Colision System For All Vehicles So They Dont Take As Much Colision Damage Millenium Falcon Now Takes Appriopiate Colision Damage According To Its Size And Weight Reduced wobble when ATST is walking EWEB viewpoint improved Flechette reloads slower Flechette zoom decreased Millenium Falcon turrets jerky movement fixed Tie Bomber now has laser Millenium Falcon door now starts off in the open position EWEB now has skin Flechette now much less accurate when running/standing [NEW STUFF] Millenium Falcon now has pilot-controlled Conc missiles new muzzle effects for the AP and AV turrets new sounds for the AP and AV turrets added muzzle effect to the ATST side laser created new sounds for snow footsteps removed parachutes Completely Redesigned HUD Cryoban grenade (Imperial Grenade) now has all new sounds and effects We have also given the damage system a overhaul. [/quote:b80a4] Removed parachutes, fantastic, lol Also the HUD overhaul should be good. If there's anything worth talking about, I'll let you guys know. |
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