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quick, easy question
im making my first skin finally
i am making cpl. henderson from spr do i use the us_soldier.shader for an airborne skin? if not, where the hell is the us_airborne shader? |
ah shit its messed up...
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well i have no fuckin clue why my pk3 isnt showing up in the player select screen, so can someone help me?
obviously, the pk3 file is in the mohaa main folder, i have a feeling it has something to do with my shader file...grrr also, the only thing thats missing from my skin is the .45 holster, but its on his chest, not his hip, how do i do that? |
whoa..... don't do shit post .tik
then I'll help get screenie and upload then i help u http://www.daplayazclub.com/uploader/upload.php rock: |
thx newt youre the man
i appreciate this, because once i get the scripting down, i can show off my photoshop skillz and give back to the community... here is my .tik: TIKI setup { path models/human/allied_airborne // Set path to set skelmodel from skelmodel airborne.skd // Set body model surface shirt shader hendersoncoat surface pants shader hendersonpants surface shirt_cull shader hendersoncoat_cull // $include models/human/heads/us_young_heads.tik path models/human/heads skelmodel head1.skd surface head shader hendersonhead path models/human/hands skelmodel hand.skd surface hand shader handsnew path models/equipment/USGear/airborne skelmodel airborne_gear.skd surface gear shader airborne_hendersongear path models/equipment/USGear/helmets skelmodel us_helmet.skd surface us_helmet shader us_helmet thats only part of it, i know, but its the only part i messed with here is a pic with some info: [img]http://www.daplayazclub.com/uploads/hendersonproblems.jpg[/img] yeah i havent even touched the holster thing, id rather just get the fucker working first btw i changed a lot of shit up in my shader file too if you wanna hear about that lemme know |
post shader/shaders oOo: and get better pic of colt. rock:
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heres the only thing i did in the shader
i changed airborne_coat for example to hendersoncoat (corresponding to the .tga file- i guess that's wrong?) i used guarnere's tutorial, is there anything wrong with it? heres the shader shit i changed: hendersoncoat { qer_editorimage textures/models/human/air_hendersoncoat.tga { map textures/models/human/air_hendersoncoat.tga rgbGen lightingSpherical } } hendersonpants { qer_editorimage textures/models/human/air_hendersonpants.tga { map textures/models/human/air_hendersonpants.tga rgbGen lightingSpherical } } hendersongear { qer_editorimage textures/models/human/air_hendersongear.tga { map textures/models/human/air_hendersongear.tga rgbGen lightingSpherical } } hendersoncoat_cull { qer_editorimage textures/models/human/air_hendersoncoat.tga cull none { map textures/models/human/air_hendersoncoat.tga rgbGen lightingSpherical |
as far as the holster goes, i havent started with it yet, but i will soon
its just the standard 45holster from the shader (its actually just below all the shit i switched up) and newt. is your sn the same as it was before on aim? could you go online and im me this would be a lot easier- HeadUp1025 |
u have no head shader. oOo:
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is that that faces.shader?
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ok this is fucked up
i started all over again and now everything that wasnt showing in the first try is showing here, and everthing that was there before is gone...still workin on it god i gotta take a piss...but not until i get this shit! |
file paths.
u need to include a shader line for face and helmet... add a colt model.... i forgot the line, in the .tik get pic of this colt on side shit. |
never mind dude i finallllllllllllly got it!
my first skin im making a new post, i now need two things, read the post to find out |
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