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Animated Scope -- Run through anim once?
I made an animated scope, but I only want it to do it's animation once. Not looping.
Can I do that? |
Here is my script if anybody needs it..
textures/hud/zoomoverlay { surfaceparm nolightmap nomipmaps nopicmip { animMap 10 textures/hud/zoomoverlay1.tga textures/hud/zoomoverlay2.tga textures/hud/zoomoverlay3.tga textures/hud/zoomoverlay4.tga textures/hud/zoomoverlay5.tga textures/hud/zoomoverlay6.tga textures/hud/zoomoverlay7.tga textures/hud/zoomoverlay8.tga textures/hud/zoomoverlay9.tga textures/hud/zoomoverlay10.tga blendFunc blend alphaGen oneMinusVertex rgbGen vertex } } I know it has something to do with the 'blendFunc blend'. But I can't figure it out. |
Hi buddy the 10 part is what controls the frequency here is a link to the q3 shader manual take a look
scorp http://www.heppler.com/shader/ |
OMG thanks dude! You're the best.
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cant wait to see this
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You ever get this working cos i saw your poost over a TMT and it sounds cool
scorp |
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