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New DoD changes, love em or hate em?
I actually like this new update, i can actually use the STG again. biggrin: I just played right now and it seems the allies are getting pwned now.
Bazooka is now a selectable class Increased garand accuracy ( 0.019 -> 0.016 ) Increased bullet penetration by 10% Increased mg bullet penetration ( factor 0.75 -> 0.65 ) Reduced K43 recoil ( 0.15 -> 0.13 ) Reduced greasegun recoil to match thompson ( 0.5 -> 0.4 ) Reduced FG42 recoil to match BAR ( 1.3 -> 1.0 ) Reduced Bren recoil to match BAR ( 1.3 -> 1.0 ) Reduced Enfield aim penalty to match K98 Increased K98 and Enfield recoil ( 1.0 -> 1.5 ) to match garand Improved Enfield accuracy Rewrote recoil system and tweaked all recoil amounts to match old values Increased movement accuracy penalty on Enfield to match K98 ( 0.1 -> 0.15 ) Improved Springfield re-zoom behavior Improved prone garand butt / bayonet animation Lowered standing view height from 28 to 22 units above player origin Reorganized slots, primary weapons are all in slot 3 Improved grenade (straight down when prone) behavior Improved helmet of allied carbine classes behavior Dropped weapons reset their attack times Improved player yaw / gaityaw Improved default font scoreboard behavior Reset and reload all client env models when demo recording starts Improved %s in saytext behavior Improved unbreakable glass func_breakable behavior Improved minimap userinfo change on the server behavior Players suiciding after taking DMG_BLAST damage no longer play explosion death anim Improved players sprinting from prone behavior Optimized particles Optimized cvar lookups Optimized minimap drawing Optimized player model drawing Removed unused effects and sprites Removed Movewith Removed lightning and extra unused weather features Removed cutscenes Removed w_ models for weapons that can't be dropped Improved names starting with # behavior Increased number of custom objective icons per map to 6 Label in class select menu shows class limit and how many are in that class Class menu now omits banned classes and greys out full classes Removed hint message on bazooka /piat /pschreck pickup Various other improvements Additions: -------------------------------------------------------------------------------- Added entity lookup hash to speed up searching for entities Added new blood hit effect Added mapinfo text files that can edit map properties - ban specific classes and remove spawned bazookas Added print warning message if map tries to load too many client_env_models Added K43 butt smack Added new cvars and commands (see readme.txt for full listing) |
hmm well , to put this in a clanners point of view, I'm not a fan of it. I think instead of making the guns all the same level, you just need to learn out to use em. The BAR is now pretty fucked up. I used to be able to bar sniper but now I can't do to it's hightend recoil. They still haven't fixed the garands blatent nonsense recoil/accuracy. I could be standing still shooting at the guy reticle not moving, and it'd still miss him or shoot his legs. I have to like pull the garand almost, kind odd concept. The SMG's, tommy,mp40 and sten have like no recoil now. I poped off about 5 headshots when a group charged me. It's a good update in the sense they made stuff more stable and a few other things. IT's slowly climbing back to the 3.1 glory but still missing that pizaz.
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Im lvin it. dod lives on.
They need to make Trenchfield an official map |
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