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Skin Help PLZ!!!
Hey guys, I recently created a basic skin(used the Tankcommander model). I just replaced the face and fixed the shader and tiki file so that it pointed to all the correct files. This skin turned out fine(worked in gameplay), but i still wanted to change the color of the coat and hat. The program I am using to edit the textures is Photoshop CS(v.8). What I have been doing is just opening the coat and hat file and then going to Edit->Fill. When that window came up I selected the color I needed in the Contents section under Color. Then under the Blending section I selected Overlay and 100% opacity and pressed ok. I repeated that step about 2 more times to get it to a tanish color, saved the 2 files as tga files and renamed them from the tc_coat and tc_hat, fixed the tiki and the shaders file and made a pk3 file, and put it in the mainta folder. However, when I went the Multiplayer options and select my new axis skin, only the new face showed up....What am I doing wrong. I have looked at many skinning tuts. and have the correct locations of the files and renamed them. Please help. Thanks.
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oOo: if you have kept the names the same try turning texture compression off although i dont think this matters in player skinning try it any way.
also if it is the same name and its the wrong size it will use the original. |
I keep texture compression off anyways because I have moded gun skins. Right now i have a working model of the tc model with a Mushroomhead face. here is a screenie of it.
[img]http://img72.photobucket.com/albums/v218/The-G-Man/501%20Mohaa%20Clan/My_Mushroomhead_Skin_05_25_2004.jpg[/img] If u look in this pic, this is how i want the tc_coat to look like(person in the middle). [img]http://img72.photobucket.com/albums/v218/The-G-Man/Mushroomhead_group_photo.jpg[/img] When i edited the coat and hat but filling it will a color and saved it i renamed it mushroomheadcoat.tga and mushroomheadhat.tga. Here is my shader and tiki file so if any find a mistake tell me. Shader: Mushroomheadcoat { qer_editorimage textures/models/human/germanmaps/Mushroomhead/Mushroomheadcoat.tga { map textures/common/reflection1.tga rgbGen lightingSpherical tcgen environmentmodel } { map textures/models/human/germanmaps/Mushroomhead/Mushroomheadcoat.tga rgbGen lightingSpherical blendFunc GL_ONE_MINUS_SRC_ALPHA GL_SRC_ALPHA } } Mushroomheadcoat_c { qer_editorimage textures/models/human/germanmaps/Mushroomhead/Mushroomheadcoat.tga cull none { map textures/common/reflection1.tga rgbGen lightingSpherical tcgen environmentmodel } { map textures/models/human/germanmaps/Mushroomhead/Mushroomheadcoat.tga rgbGen lightingSpherical blendFunc GL_ONE_MINUS_SRC_ALPHA GL_SRC_ALPHA } } l_gloves { qer_editorimage textures/models/human/germanmaps/Mushroomhead/l_gloves.tga { map textures/common/reflection1.tga rgbGen lightingSpherical tcgen environmentmodel } { map textures/models/human/germanmaps/Mushroomhead/l_gloves.tga rgbGen lightingSpherical blendFunc GL_ONE_MINUS_SRC_ALPHA GL_SRC_ALPHA } } Mushroomheadhat { qer_editorimage textures/models/human/germanmaps/Mushroomhead/Mushroomheadhat.tga { map textures/common/reflection1.tga rgbGen lightingSpherical tcgen environmentmodel } { map textures/models/human/germanmaps/Mushroomhead/Mushroomheadhat.tga rgbGen lightingSpherical blendFunc GL_ONE_MINUS_SRC_ALPHA GL_SRC_ALPHA } } Mushroomhead { qer_editorimage textures/models/human/faces/Mushroomhead.tga { map textures/models/human/faces/Mushroomhead.tga rgbGen lightingSpherical } } Tiki: TIKI setup { path models/human/german_panzer_tankcommander // Set path to set skelmodel from skelmodel panzer_tankcommander.skd // Set body model surface coat1 shader Mushroomheadcoat surface pants shader obershutze_pants surface coat2 shader Mushroomheadcoat_c path models/human/heads // Set new path for head model skelmodel head7.skd // Set head model surface head shader mushroomhead path models/human/hands skelmodel hand.skd surface hand shader l_gloves path models/equipment/germangear skelmodel tankofficerhat.skd surface hat shader Mushroomheadhat } // // define what folder to get specific sound from for the player model // $define pulloutdir sound/weapons/pullout init { client { // Cache sounds here } server { voicetype axis5 // set the voicetype to use for multiplayer instant messaging } } // // include the base player model definition // $include models/player/base/include.txt // need to indicate the end of the tiki file because we have a tiki command at the end //end |
Ok guys after hours apon hours of testing and editing the shader and tiki files, i did the simple thing of renaming the textures from mushroomhead_coat.tga(this was the name of the coat texture in v1) to mh_coat_v2.tga. IT WORKED...it was that simple too lol i feel like a dumbass now. Anyways, thanks for the help sephy2005.
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I would like to submit these skins, but I cant figure out where to submit them. On the main page alliedassault.com, I sent my stuff to the "Submit" link. After a day or two i got a return e-mail saying it didnt go through. Then I looked in the forums and tryed to post under the MMS submission and approval but it said only moderators could. Where do i sent my stuff???
Thanks. |
you need to send it to a file moderator so he/she can upload it for approval.
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Quote:
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are they even accepting, i've had two of my philadelphia eagles fans skins wwaiting forever to be accepted.
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i've given up on sending stuff to mohfiles, even bfvfiles sux for posting and getting info right annoy:
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That Mushroom Head skin is pretty cool
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well give it to me then PKM and i will add it to the =Fs= site.
I'm lazy about uploading files but i'll hook you up. biggrin: |
Nice avatar creeping pretty cool skins too.
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tony montana rock:
"hey fock u mang, who put this thing together...me..thats who...who do i trust? me." |
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