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Uhhh.... yeah , that joint was hot....
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<BLOCKQUOTE><font size="1" face="Tahoma, Verdana, Arial">quote:</font><HR>Originally posted by Lt_Col_Tall:
was no one else disappointed with how that level ended? After fighting your way up the beach, you clear out one bunker, by yourself, and that's it. As soon as you step out of the bunker you're done. No action up top or in the other bunker. No chance to clear out the trenches or bunkers with the other men ala SPR. After all that, it was kind of a letdown ending to a great level.<HR></BLOCKQUOTE> Yeah, yeah, yeah. The developers could have done this, and they could have done that.... Nonetheless, for me the Omaha level was exhilerating! |
yeah, no level is perfect
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I also agree... this level is the most intense experience in any fps i have ever played... out of any level, I think EA and 2015 put a lot of their time focused only on this level... nothing like seeing the bullets screaming at you in the water as you try to run to a baracade... I couldn't believe the sounds... it was very well done as well...
on the other hand.. not that I want to complain about this level... but, I also agree that the level was too short... ya walk outside... and that's it???... c'mon!!!... that could have led to an even more exciting level, of extreme bunker clearing, and maybe a few Flak88's or somethin.... but yet, it doesn't... and, once again... that is just my opinion... |
I must say this level in the SP game was absolutely stunning, to say the least. This is one of those levels in a first person shooter than captivates from the very start to the finish.
Yes, it is very hard, especially if you're playing on "Hard" skill. With patience, however, it is a rewarding experience, simply put. Hats off to EA and 2015 for getting us as close to the D-Day experience in a computer game as possible, up to this date and time. Saving Private Ryan was a brilliant film and the best war movie ever made, in one's opinion. But to experience it in a virtual interactive realm is even more effective. [Part Spoiler] . . . . . . . . . . . The gameplay of having to get up to the shingles paramater without getting killed was intense to say the least. Making it to this point was half-way exhilerating. And while dodging the bullets and running from one obstacle to the next on the way to the half-way point, at which you have to grab the bangelors (spelling?) to blow up the shingles, is just about impossible (appearing almost impossible, patience goes a long way, but a worthwhile effort for this gem of a game)-- this type of immersion in a FPS is pretty much unsurpassed. Half-Life comes to mind when I think about any other title that surfaces intensity close to this experience. The sound dept shines durring this level. After I was finally able to control the machine gunners that were trying to take me out -- after I made it to the outside of the bunkers -- I was able to make it to the concrete trenches, which ultimately led me into the bunker (as this was one of my objectives). Once inside the bunker, and after taking out a handful of Germans, I was in awe of the sound perfection in this game -- hearing the war happening up above through the concrete floors, and seeing the dust debri falling from the ceiling every time an explosion was happening outside, totally blew me away. I really got the sense that WWII was happening around me while being protected momentarily -- in an eerie sort of a way -- inside the bunker. The feeling was totally exihilerating and horrifying at the same time. It's been a long time since I was this captivated in a game. Despite some of the quirks that people are talking and whining about, MoHAA deserves the positive reviews that it is getting, and certainly deserves nomination for Game of the Year come the end of 2002. |
no level is perfect. and i was just pointing out what I thought was a letdown to an AWESOME experience.
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yea...right...what you said http://www.alliedassault.com/ubb/wink.gif
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Agree....completely !
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Well said. This was probably the most well done single player mission ever. I had all my speakers on and it was so awesome. My dad was even impressed http://www.alliedassault.com/ubb/smile.gif
------------------ "Nuts!" General McAuliffe http://www.dead-devils-radio.com/ima...ettopmohaa.gif |
I am 58 and for sure have played a ton of FPS. This level was the ultimate thrill of any game that has graced my pc.
The bunker was a welcome haven and when I went up to the top and looked out through the bunkers front gun slit and watched that very large beach scene with soldiers running up I was mesmorized. I stood their for some time (after taking out the gunners in the bunker to the right) and watched before moving on. Teisco (hell, even Eddie played a Tiesco!) |
was no one else disappointed with how that level ended? After fighting your way up the beach, you clear out one bunker, by yourself, and that's it.
As soon as you step out of the bunker you're done. No action up top or in the other bunker. No chance to clear out the trenches or bunkers with the other men ala SPR. After all that, it was kind of a letdown ending to a great level. |
<BLOCKQUOTE><font size="1" face="Tahoma, Verdana, Arial">quote:</font><HR>Oringinally posted by Sniper39:
The gameplay of having to get up to the shingles paramater without getting killed was intense to say the least. Making it to this point was half-way exhilerating. And while dodging the bullets and running from one obstacle to the next on the way to the half-way point, at which you have to grab the bangelors (spelling?) to blow up the shingles, is just about impossible (appearing almost impossible, patience goes a long way, but a worthwhile effort for this gem of a game)-- this type of immersion in a FPS is pretty much unsurpassed. Half-Life comes to mind when I think about any other title that surfaces intensity close to this experience. <HR></BLOCKQUOTE> <BLOCKQUOTE><font size="1" face="Tahoma, Verdana, Arial">quote:</font><HR>Originally posted by Ghetto-P: Well said. This was probably the most well done single player mission ever. I had all my speakers on and it was so awesome. My dad was even impressed http://www.alliedassault.com/ubb/smile.gif <HR></BLOCKQUOTE> Werd! ------------------ Huked un foniks wurkde for me! ------------------ If "con" is the opposite of "pro," then what is the opposite of progress? |
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