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-   -   FG42 (alliedassault.us/showthread.php?t=42324)

Scorpion -]M15F1T[- 11-24-2004 06:35 PM

FG42
 
Ok guys i decided to see if i can get the fg42 ingame (yes i know zagash has done it already) but i did it a diff way. My problem is this when it is dropped i see the model etc but when carrying it it looks like he has an invisible gun. When i check it out on other servers he seems to have it stuck to his knee. Do i need to add it anywhere like mike torso for example?

Scorp

imported_Grim_Reaper 11-24-2004 06:41 PM

nope, your trying to do it for SH i assume. this only happens in SH, you need the skl_to_skx.exe i think.

Scorpion -]M15F1T[- 11-24-2004 09:07 PM

Ahh to make it to skdg or what ever?
is this only a prob in SH or will the same happen is AA

Scorp

imported_Grim_Reaper 11-25-2004 03:35 PM

[quote="Scorpion -]M15F1T[-":c30ff]Ahh to make it to skdg or what ever?
is this only a prob in SH or will the same happen is AA

Scorp[/quote:c30ff]
only SH, dunno about BT. but a normal export will work for AA.

R'Jackson'Harris 11-29-2004 09:13 PM

make shure you have all the model parts added to a bone


to find out do this,(bare with me i suck at tutorial stuff) first select a the model, then on the side hit the edit button, once you did that take it and select all the verts that ar red , so they turn green sorta, then click assign to bone then click the bone (litle orange thing) thats called origin or the guns name. after you did that to all of the model parts, export it. this is for LR3d i dont know what you have.

Scorpion -]M15F1T[- 11-30-2004 03:53 PM

I apreciate the help guys but i did it a diff way i just modded the tik and used the model that was there ( i sux @ moddeling)

Scorp

Godsmack 12-01-2004 11:19 AM

[quote="Scorpion -]M15F1T[-":dcc54]( i sux @ moddeling)[/quote:dcc54]


its ok so do I


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