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D3 TwoFace effect
Yeah so i start up Doom3 again, and i put on High settings, with 2x antialiasing, and look what i get rofl
[img]http://img.photobucket.com/albums/v513/dm2003/twoface.jpg[/img] Specs are: Pentium 4 2.8ghz with HT 512mb RAM ATI Radeon 9200 with latest drivers what gives? or is it just that my card cant run that well with doom3? |
High + 2xAA on a R9200.... annoy:
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lol it runs fine except the twoface effect lol, doom3 recommends i do Medium settings at 800x600.
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21 fps while youre standing in low demanding area. how low does it go when youre in a fire fight? oOo:
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I run Doom 3 on Medium, 1024x768. AA bogs everythind down, and isnt noticable with it off. Plus, turn off V-sync, and that helps a lot. NEVER turn down bump-mapping...give it a try, though. The game looks like Plato-world with it off. |
AA takes away all those annoying jaggies. V-sync is off (whatever that does).
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V-sinc locks your frame rates at multiples of your refresh rate. If your monitor's refresh rate is 60hz then your FPS will 30, 60, 120, ect.........
It stops verticle tearing which occurs when your frame rate is lot of faster than your refresh rate. So if you have a shitty monitor and a really good video card, you should probably use vsinc. |
i have a LCD 17" monitor, and an ATI Radeon 9200 lol... but Doom3 recommends i not use vsynch, my monitors refresh rate is 60hz
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I just reinstalled doom as well. i forgot it was kinda scary with things jumping at you all the time and loud noises. i should just play with the speakers off.
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only have 60 of them... anything over and it's discarded. Edit: discarded is an ugly word. The appropriate term is "ignored". You could let 3 frames pass before your monitor actually re-draws the screen. Frame #1 drawn, 3 get ignored, Frame #5 drawn, etc if you follow the example... |
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