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Yep, there is a guide to set up RTCW (this was b4 the tools) for mapping, just do the same thing but with the Moh files...
Eays http://www.alliedassault.com/ubb/tongue.gif ------------------ Luke "Skidrowpunk" Jones-Sexton Home Page | E-Mail | Pong! They Love Me, They Must, How Could They Not? |
which package did u use for that? ....
and where can i find more information plz tell me 8) ------------------ [Cpt|Raven|69th] |
well we wont be able to use QERadiant until EA release the sdk for us....
thats what i gather anyway looking at the QERadiant site it required the RTCW sdk before u could use QERadiant to make RTCW levels... so once more were waiting on the giant corporte types to get off their butts and release the sdk 8( ea are such W4nK3r5 ------------------ [Cpt|Raven|69th] [This message has been edited by RaVeN_WORK (edited February 07, 2002).] |
Okay, don't get me wrong here, but doesn't MOHAA run off of the Quake 3 engine? If so, couldn't you rig a Quake 3 Level editor to this game somehow? (a.k.a like we did for RTCW). I mean, all the files are the same.
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