Alliedassault

Alliedassault (alliedassault.us/index.php)
-   Battlefield Series: General Discussion (alliedassault.us/forumdisplay.php?f=20)
-   -   PATCH released (alliedassault.us/showthread.php?t=50642)

geRV 02-14-2006 12:33 PM

PATCH released
 
http://www.ea.com/official/battlefield/ ... nloads.jsp

Judas 02-14-2006 12:58 PM

die gerv

geRV 02-14-2006 12:59 PM

Gayass drawdistance bug has still not been fixed. rolleyes:

Btw, suck on thy choad jethro happy:

Check pms, ffn.

c312 02-14-2006 02:06 PM

what's it do?

Tystnad 02-14-2006 03:10 PM

[quote="fz.se":02018]================================================== ==============================
Battlefield 2™: V1.2
ReadMe File
February 03, 2006
================================================== ==============================

================================================== ==============================
Patch v1.2
================================================== ==============================

Hard Drive Space

Windows will require additional free hard drive space for its operating system
(virtual memory). If you encounter the following message in an error dialog:
"Ran out of virtual memory", free up some more hard drive space.

To install Battlefield 2 Version 1.2 you will need approximately 2.0 GB free hard
disk space for the full patch or 1.5GB for the incremental patch, plus space for
saved games.

If you have Battlefield 2 installed to a different hard disk than where you have
Windows installed then approximately 375Mb (full patch) or 100Mb (incremental patch)
of the required free space must be available on the hard disk where Windows is
installed.

To install Battlefield 2: Euro Force you will need approximately 800Mb free hard
disk space plus space for saved games.


BATTLEFIELD 2: SPECIAL FORCES AND THE PATCH
- It is very important to remember that the Special Forces executable is an earlier version of the game.
If you have purchased Battlefield 2: Special Forces after you have installed the patch, you will need to reinstall
patch 1.2 after installing Special Forces.


BUG FIXES & GAMEPLAY TWEAKS
- Dolphin Diving is no longer possible
- Players can no longer jump and shoot at the same time
- "Prone Spamming" is now fixed
- "Sprint exploit" is now fixed
- Helicopters now carry 8 missiles rather than 14
- TV-Guided missile now have a shorter range
- Damage decreased from M134
- Hit points on all air vehicles has been reduced
- AA missile lock has been improved
- All support kit weapons have been adjusted
- All Sniper rifles have been adjusted
- Sa80 has been adjusted
- G3A3 has been adjusted
- Reload while sprinting has been enabled
- Medic defibrillator paddles have been adjusted. They now reload while not in use.
- SCAR-L reload sound has been fixed
- Server setting to allow friendly fire to be off on mines without affecting other weapons.
- Server search filters now work properly
- Mines can no longer be destroyed with other explosives
- Bug in MP7 fire rate fixed. Ammo count increased and mag count and damage decreased
- Flash bang effect radius decreased
- Added unlocks for Sniper and AT kits
- Fixed a bug in terrain rendering with night vision, whereby terrain was still dark in dark areas.
- Fixed a bug whereby mods that are not bf2 or not xpack permutate shaders every time a level is loaded.
- Fixed a bug whereby non-xpack mods cannot use xpack shaders.
- Fixed bug in TV guided missiles of Havoc helicopter
- The LAV25 no longer shoots through penetrable materials.
- Vehicles no longer disappear when viewed from some vehicles with a HUD (e.g. Tanks).
- Performance gain found in static mesh rendering.
- Detonation radius from grenade launcher explosions has been reduced.
- Grenade launcher projectiles now have a minimum distance.
- Decreased Flashbang count from 4 to 3
- Replaced the existing Czech Flag with the correct one in the front end


EXPANSION OF RANKS
- Ranks have now been expanded to allow for players to rank up to General


NEW FEATURE
VISIBLE UAV
- The UAV that is placed by Commanders will now include a visual element. An actual UAV will appear within the
UAV detection radius and circle the area. Players will be able to shoot it down, bringing the UAV detection to a premature end.
The Commander will be able to continue placing UAVs once the timer resets, as per current design.


KNOWN ISSUE
ATI CROSSFIRE CARDS
- Crossfire cards with 256 Megs of memory, running in CrossFire mode will run out of memory at very high resolution settings.
On very high resolutions, such as 1920x1440 with 6x antialiasing. In CrossFire mode the ATI drivers are more restrictive
about where resources are allocated, and as a result run out of memory sooner than with a single board. This running out of memory causes
the device context creation to fail. The result is that the game just sits in a loop with a black screen. If you experience a context creation failure
change your resolution to a lower setting (e.g. 1024x768 or even lower).


IMPORTANT MESSAGE REGARDING BATTLEFIELD 2: EURO FORCE AND MULTIPLAYER
- All three Battlefield 2: Euro Force levels are configured for singleplayer as well as 16 and 32 players multiplayer.
64 players multiplayer is not supported.

================================================== ======================
[/quote:02018]

c312 02-14-2006 03:14 PM

Quote:

Originally Posted by Tystnad
- AA missile lock has been improved

[/quote]

Finally!

dr nein 02-14-2006 03:30 PM

cryptic much?

wtf does it mean by unlocks added? did they add 2 new weapons? i'm going to be fucking pissed if they did since i used a bunch up yesterday

shitty about the helos though. i assume by "missiles" it means the rockets that take a bunch to spam anyway.

some of the changes are damn nice i'll admit. the SF unlocks are good enough already without every noob running around with a f2000, jumping and shooting a grenade at his feet.

Sgt>Stackem 02-15-2006 08:19 AM

good luck dloading the damn thing, after about 12 hours my connection was lost. aarrgh!!!!!!!!!!!!! oOo:

Tystnad 02-15-2006 08:52 AM

[url:29e20]http://www.fz.se/filarkiv/?s=&p=spel/battlefield2/Patchar/Klient/[/url:29e20]

Its a Swedish site, so you should get a pretty neat D/L speed (mine was sat at 1500-2000kb/s the whole time. ) biggrin:

dr nein 02-15-2006 09:18 AM

had a chance to play this a bit and noticed a few things:

the PKM is a real beast. i was practically sniping guys with it in under 10 rounds. of course once everyone figured this out it was a support fest. on a similar note it's actually possible to kill people with the l85 now. the damage on that seems pretty beefed up as well.

the blackhawk, on the other hand, seems VERY weak. i'm not sure if the one i shot down was already damaged or what but i started unloading on one with a .50 cal and it exploded before the gun had even overheated. i always got pissed at the people who would use them for capping flags anyway but with the minigun damage reduction it might just be good for transporting.

has anyone had a chance to try the p90 yet? the damage on it looks pretty weak (19) but i've also heard it only fires around 600 rpm which would make it pretty useless.

Judas 02-16-2006 08:14 PM

another game ruined by noobs.

god damn it i hate fuking people who cant suck it up and learn to do something without someone proping them up. its awesome to go prone and be stuck there unable to move while an enemy shoots the shit outta you.

i cant fuking believe a company would do something that has the potential of discouraging nearly 1/2 its customer base to stop using its product. i mean fuk. i was planning on giving more cash for euro forces but they can now suk on my hairly nuts.

c312 02-16-2006 08:35 PM

what are you talking about?


I just noticed the flash bangs effects don't last as long, before the flashbang would blind you for what seemed like forever, now it's only a few seconds till you get back to normal.

wintersforge 02-17-2006 10:11 AM

Quote:

Originally Posted by Judas

but they can now suk on my hairly nuts.


id do that for free dance:

Stammer 02-17-2006 03:16 PM

What game is this for?

02-17-2006 03:40 PM

Quote:

Originally Posted by Stammer
What game is this for?

Battlefield 2.


huzza im downloading at about 10.9 kb/s


All times are GMT -6. The time now is 07:18 AM.

Powered by vBulletin® Version 3.8.12 by ScriptzBin
Copyright ©2000 - 2025, vBulletin Solutions Inc.
© 1998 - 2007 by Rudedog Productions | All trademarks used are properties of their respective owners. All rights reserved.