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-   -   Can we talk to villagers or Germans to use as information? (alliedassault.us/showthread.php?t=6149)

Jerry 06-28-2001 11:58 PM

I don't think this game will be that type of Adventure Action game. I think it will be more like ready to go missions. Sort of like Rainbow 6, H&D, etc. But hey I'm probably wrong so who knows. http://www.pcgamers.net/ubb/smile.gif

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"Sure, we want to go home. We want this war over with. The quickest way to get it over with is to go get the bastards who started it. The quicker they are whipped, the quicker we can go home. The shortest way home is through Berlin and Tokyo. And when we get to Berlin, I am personally going to shoot that paper hanging son-of-a-bitch Hitler. Just like I'd shoot a snake!"
- General George S. Patton, Jr (addressing to his troops before Operation Overlord, June 5, 1944)

blade 06-29-2001 01:44 AM

Jerry, in my opinion you are right... I have no idea about how this game will work out... but talking to villagers and such would be like a role playing game type of deal. Maybe in a mission we need to talk with some French resistance people or suttin to get info... I dunno... but something like that I wouldnt mind

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blade 06-29-2001 03:35 AM

armor ? hehehe.. I dont think that had that shit back in WW2 http://www.pcgamers.net/ubb/wink.gif

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Ladmo 06-29-2001 03:47 AM

I would like to see innocents caught in the line of fire. It would be great if you had to help them out. Drop some smoke, put down some covering fire and run out to help them out. That would be really different. I'd also like to see wounded allies that you have to drag to a safe location. That would put an entirely different spin on a game like this.

Hells-Angel 06-29-2001 04:31 AM

ya that would, especially on omaha beach

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Ladmo 06-29-2001 04:39 AM

Or in a level with a siper. Just like the Sniper Alley scene from Saving Private Ryan.

Recycled Spooge 06-29-2001 04:56 AM

You know that most villagers ran away from cities or towns where there was a battle going on.

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Ladmo 06-29-2001 05:01 AM

True, but what about Undercover missions in Germany. There's bound to be some civilians. Or at least I hope so. hehe

Recycled Spooge 06-29-2001 05:10 AM

<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by Ladmo:
True, but what about Undercover missions in Germany. There's bound to be some civilians. Or at least I hope so. hehe<HR></BLOCKQUOTE> Maybe the Germans don't allow anyone out of the house after 6pm. http://www.pcgamers.net/ubb/smile.gif



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Polaris 06-29-2001 05:12 AM

man , i want to have at least some fun with the civi's

Recycled Spooge 06-29-2001 05:18 AM

<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by Polaris:
man , i want to have at least some fun with the civi's <HR></BLOCKQUOTE>
At you gonna point a gun to their head asking them for butter?


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Polaris 06-29-2001 05:21 AM

no ...cheese

Jerry 06-29-2001 05:52 AM

A total interactice game is what we all wish for, but the closest game I have seen with so much interaction is Operation Flashpoint. It is such a well developed game, but we still await for a game with total interaction. When I say interaction I mean, total detail about everything.

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"Sure, we want to go home. We want this war over with. The quickest way to get it over with is to go get the bastards who started it. The quicker they are whipped, the quicker we can go home. The shortest way home is through Berlin and Tokyo. And when we get to Berlin, I am personally going to shoot that paper hanging son-of-a-bitch Hitler. Just like I'd shoot a snake!"
- General George S. Patton, Jr (addressing to his troops before Operation Overlord, June 5, 1944)

Hans 06-29-2001 06:08 AM

<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by blade:
Jerry, in my opinion you are right... I have no idea about how this game will work out... but talking to villagers and such would be like a role playing game type of deal. Maybe in a mission we need to talk with some French resistance people or suttin to get info... I dunno... but something like that I wouldnt mind

<HR></BLOCKQUOTE>


Talking to people doesn't make the game into Final Fantasy 27 and 1/2 (how many of those damn games are there now?). It's just something fun to do, like yelling things at Germans, or tricking their commander into giving you documents. It's not like their going to give you "mana" or something, it just gives you some intersting things to see (and hear) and adds some emersion to the game. Even SOF had moments when they talked, it didn't take anything away from the game, it added some story to the game and allowed you to understand the events that were unfolding.

Polaris 06-29-2001 06:42 AM

undercover missions look like they have some NPCs . but i dont think they would sell you weapons or armor . http://www.pcgamers.net/ubb/smile.gif


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