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Just some constructive input here... Those of you who have been in the ocean can attest to this: On a cloudy/rainy day, you typically cannot see your feet under water.
In the case of Normandy, it was a stormy, choppy, windy, rainy morning with lower light than normal and the water was churned up for more reasons than just the bad weather... Landing craft, bodies, explosions, blood and general debris obscured the salt water. What I have noticed in the water screen shots from MOH:AA is that the halves of the soldiers below the water are easily seen - as if they were wading in tropical Bahamian waters. This was just not the case at 6:30 or 7:00am on the five Normandy beaches. My suggestion would be to darken or dim the clarity of the water and, if possible, add the debris and general filth to the water. Dave T ------------------ Thank you U.S. WWII combat veterans |
I concur.
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Ahhh ... Nice point! http://www.pcgamers.net/ubb/wink.gif
------------------ http://www.3rdInfantry.homestead.com/files/bladesig.jpg |
i dont know if i would or wouldnt mind the clearness of the water as you approuch the shore , what i really want is if they can increase the current of the water where it gives you alot of resistence as you try to get out of the water and you can actually be able to see the waves and the "whitewater" as the waves break
[This message has been edited by Polaris (edited July 05, 2001).] |
The water seems plenty dark in some of the later screenshots. I.E. the on where they are wading ashore that was posted on their sight on June 13th. I'd show you the picture but I don't know how to attach it to these posts.
------------------ I'd told you I'd shoot, but you didn't believe me! WHY DIDN'T YOU BELIEVE ME? |
Kraut just type down the internet page exactly as it is.
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no you gotta put
[img]blank[/img] to heres your pic I think http://mohaa.ea.com/images/sshot/ssh...shot-lg_01.jpg ------------------ http://303rdbga.com/303logo2.gif |
That's the one.
------------------ I'd told you I'd shoot, but you didn't believe me! WHY DIDN'T YOU BELIEVE ME? |
That one looks a little dirty? eh?
hehe http://www.pcgamers.net/ubb/wink.gif ------------------ http://www.3rdInfantry.homestead.com/files/bladesig.jpg |
That pic is a better representation of the color of the water. :-)
Dave T ------------------ Thank you U.S. WWII combat veterans |
I think 2015 are experimenting with different type of water-texture. To create good-looking computer-graphic water, some kind of a fresnel shader is required. This filter makes the water transparent depending on the angle you looks at it. If you take a closer look at Hells-Angles screenshot you can see the soldier hand beneath the surface.
As I guess you already know, the water is colorless. The color is made by the surroundings reflecting on the surface. In a gray day the water is gray, it is dark in stormy weather, and blue on a bright shiny day. Some games use bumpmapping to create waves. This is a texture, which fools you to believe that there is more geometry in the water than there really is. It can be used on a single polygon and are very effective. If you take another look at the screenshot, you will notice that something is wrong. There is no interference between the soldiers / objects and the water, just a strait cut. There should at least been some animated rings like those in Tomb-Rider together with the whitewater mentioned by Polaris. |
When ATI gets OFF its ass, you'll see the best water effects ever.. thanks to their unique TRU-FORM technology.
These days, either it's a moving texture or a moving polygon.. problem is, neither look realistic /believable.. [This message has been edited by SoLiDUS (edited July 06, 2001).] |
Is the guy on the left picking his nose http://www.pcgamers.net/ubb/icons/icon37.gif
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