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futureistic or realistic
which type of game graphics are harder on a computer/game engine.
I say realistic (ie MOHAA, Delta Force, Rainbow 6) surroundings are harder to make than something like Jedi Outcast. The graphics in JO look "kewler" (dumb 1337 words hake: ) than in MOHAA, yet MOHAA requires a better processor and stuff. That's one of the reasons I am not really impressed with the Doom3 screens (unlike most of the rest of you), when I see that engine doing European countyside with Jerry vehicles running around then I'll be impressed. |
When a game can render real time shadows and lighting, dust particles that are affected by the wind, realistic wind patterns and weather, continuous day/night cycles, massive amounts of activity on screen at the one time and a game world where the distance you can see is only hampered by the horizon, THEN I'll be truly impressed. But for now, I'll just make do with what I get freak:
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dust, I don't need no stinking dust, it only makes it harder to see and kill my opponent!
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Dust is real.
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