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Prophecy 10-02-2002 09:08 PM

I need information
 
I need information on RUNNING dedicated servers for mohaa.

What I need is the hardware and system requirements.


Thanks

Prophecy

SNYPE00 10-03-2002 08:25 AM

Contrary to what most people think there really isnt a lot of horsepower needed to run the server, its pretty much the same requirements to run the game:
Windows XP, Windows Me, Windows 2000, Windows 98, or Windows 95
(Windows NT is not supported)
450 MHz Intel Pentium II or 500 MHz AMD Athlon processor
128 MB RAM
8x CD-ROM/DVD-ROM drive
1.2 GB free hard disk space plus space for saved games (additional
space required for Windows swap-file and DirectX 8.0 installation)
16 MB OpenGL capable video card using an NVIDIA GeForce3, NVIDIA
GeForce2, NVIDIA GeForce 256, NVIDIA Riva TNT2, NVIDIA Riva TNT,
ATI Radeon, ATI Rage 128 Pro, ATI Rage 128, PowerVR3 Kyro II, or
PowerVR Kyro chipset with OpenGL and DirectX 8.0 compatible driver
DirectX 8.0 compatible sound card
Keyboard
Mouse.
Now since its dedicated and if you wont be actually playing the game on this machine, the video card can be anything (4mb, 8mb or whatever) and the sound card is really not necessary either. Of course as with any server, more cpu and more Ram will help, but too much can be a waste. I run a server on a Dell Dimension 500 mhz with 256 mb ram with no problems. I have only hosted up to 16 players and I imagine a large game (64 players)may tax this system a bit. If you pull up your Perf mon you can see how its doing, mine is almost at idle with 16 players.
The biggest factor is going to be your bandwidth. You need a BIG pipe to host games. Cable/DSL connections can only effectively handle about 6 players, T1 16-20. Heres the formula to see how many players your connection will serve: #players x 9000(max_rate) = your upload speed/8.

rudedog 10-04-2002 05:53 PM

Also check out the guide section on the main page for Bull's dedicated server guide.

Prophecy 10-05-2002 09:43 PM

Any more information on the BANDWIDTH requirments? The bulls guide wasnt helpful on that aspect.


Prophecy

r3mix 10-06-2002 12:05 AM

Quote:

Originally Posted by Prophecy
Any more information on the BANDWIDTH requirments? The bulls guide wasnt helpful on that aspect.
Prophecy

http://www.alliedassault.com/phpBB2/vie ... p?t=146162

FORUMLA FARKEN!!!

rudedog 10-06-2002 05:32 AM

ah, that points back to this post. oOo:

The basics are

Cable/DSL with a upload cap of 320K = 4-6 players max
or 16 players you need upwards of 1M or 1,000k

A EDU connection you could possibly get 16 players but that depends on other people on your floor ( what are they doing with the same connection, games, warez, P2P .... )

EDU connection mean you live in a collage dorm that has broadband much greater then the average cable company.

r3mix 10-06-2002 06:21 AM

Quote:

Originally Posted by rudedog
ah, that points back to this post.

LMAO

SNYPE00 10-06-2002 10:57 AM

EDU connection mean you live in a collage dorm that has broadband much greater then the average cable company.[/quote]

Is that the place where you learn to read??..lol

Prophecy: #players x 9000(max_rate) = your upload speed/8
Thats the formula to figure how many players your connection can handle. Upload speed can be measured here: http://bandwidthplace.com/speedtest/fut.html . Then you either use the default MaxRate in your cfg (9000) or tweak it to accomodate more players (and a less quality game of coourse).

Example: upload speed = 384k divide by 8= 48k.
Now 48k= #players x MaxRate (9000 is default, anything < about 7000 can be choppy, although can still be played).
6 players x 8000 MaxRate = 48k
8 players x 6000 MaxRate = 48k ,,etc, etc.

SNYPE00 10-06-2002 10:58 AM

EDU connection mean you live in a collage dorm that has broadband much greater then the average cable company.[/quote]

Is that the place where you learn to read??..lol

Prophecy: #players x 9000(max_rate) = your upload speed/8
Thats the formula to figure how many players your connection can handle. Upload speed can be measured here: http://bandwidthplace.com/speedtest/fut.html . Then you either use the default MaxRate in your cfg (9000) or tweak it to accomodate more players (and a less quality game of coourse).

Example: upload speed = 384k divide by 8= 48k.
Now 48k= #players x MaxRate (9000 is default, anything < about 7000 can be choppy, although can still be played).
6 players x 8000 MaxRate = 48k
8 players x 6000 MaxRate = 48k ,,etc, etc.


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