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Showing results 1 to 25 of 65
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Posts Made By:
[504th]Arens
Forum:
MoH Maps, Mods & Skins
01-08-2003, 09:18 AM
Replies:
10
My new map TESTING NOW
Views:
163
Posted By
[504th]Arens
ai
for some reason the EDIT button is gone! GRRMPF...
The correct link should be
members.tripodnet.nl/Rijden_en_Staken/files/user_obj_groesbeek.pk3
i cant seem to acces the site tho...
I...
Forum:
MoH Maps, Mods & Skins
01-07-2003, 05:53 PM
Replies:
10
My new map TESTING NOW
Views:
163
Posted By
[504th]Arens
My new map TESTING NOW
Download my maps BETA here:
members.tripodnet.nl/Rijden_en_Staken/files/obj_groesbeek.pk3
And come play it on my server NOW (tonite) and tomorrow at noon (12 o clock) Central European Time...
Forum:
MoH Maps, Mods & Skins
01-04-2003, 01:45 PM
Replies:
11
Testers needed for NEW "RESCUE" OBJECTIVE TYPE MAP
Views:
286
Posted By
[504th]Arens
MAYBE NOW:?
members.tripodnet.nl/Rijden_en_Staken/images/groesbeek_beta1.jpg
members.tripodnet.nl/Rijden_en_Staken/images/groesbeek_beta2.jpg
members.tripodnet.nl/Rijden_en_Staken/images/groesbeek_beta3.jpg...
Forum:
MoH Maps, Mods & Skins
01-04-2003, 01:38 PM
Replies:
11
Testers needed for NEW "RESCUE" OBJECTIVE TYPE MAP
Views:
286
Posted By
[504th]Arens
members.tripodnet.nl/Rijden_en_Staken/images/Groes...
members.tripodnet.nl/Rijden_en_Staken/images/Groesbeek_beta1.jpg
members.tripodnet.nl/Rijden_en_Staken/images/Groesbeek_beta2.jpg
members.tripodnet.nl/Rijden_en_Staken/images/Groesbeek_beta3.jpg...
Forum:
MoH Maps, Mods & Skins
01-04-2003, 01:36 PM
Replies:
11
Testers needed for NEW "RESCUE" OBJECTIVE TYPE MAP
Views:
286
Posted By
[504th]Arens
SCREENIES: (?)
members.tripodnet.nl/Rijden_en_Staken/images/Groesbeek_Beta1.jpg
members.tripodnet.nl/Rijden_en_Staken/images/Groesbeek_Beta2.jpg
...
Forum:
MoH Maps, Mods & Skins
01-04-2003, 01:34 PM
Replies:
11
Testers needed for NEW "RESCUE" OBJECTIVE TYPE MAP
Views:
286
Posted By
[504th]Arens
Testers needed for NEW "RESCUE" OBJECTIVE TYPE MAP
The time has come, my fellow mappers.
I am back on-line with 100Mbit. My newest Rescue Objective map is ready for betatesting. What I need now are testers!
The map (BETA) will be availiable...
Forum:
MoH Maps, Mods & Skins
12-19-2002, 07:25 PM
Replies:
12
Banning the Spectator Mode
Views:
195
Posted By
[504th]Arens
thanks, i knew all that about the inactive...
thanks, i knew all that about the inactive spectate stuff but I really want to do something about the free spectator in obj/rb and and tdm modes... you are right tho that in dm mode a low spectator...
Forum:
MoH Maps, Mods & Skins
12-19-2002, 07:12 PM
Replies:
1
Poll:
Groesbeek Rescue Objective map BETA is finished! ~SCREENIES!
Views:
74
Posted By
[504th]Arens
Groesbeek Rescue Objective map BETA is finished! ~SCREENIES!
I've done complete vis and light and have made the script bugless. This map is ready for rumbling!
Allright... but it aint posted yet, you ask? Indeed, no!
Next week I am moving in to my...
Forum:
MoH Maps, Mods & Skins
12-19-2002, 12:15 PM
Replies:
8
Screenshot with no obstacles
Views:
166
Posted By
[504th]Arens
easier is this (aatleast in my opinion): just...
easier is this (aatleast in my opinion): just crank up your game resolution to like 1200xsumthing
just one of the highest resolutions...
i know your fps will probably suck but hey its only for...
Forum:
MoH Maps, Mods & Skins
12-19-2002, 11:55 AM
Replies:
12
Banning the Spectator Mode
Views:
195
Posted By
[504th]Arens
Its because people use the specate mode to find...
Its because people use the specate mode to find out where other players are... I use it myself, I just automatically hunt down people I just saw hiding somewhere in spectate sometimes, something you...
Forum:
MoH Maps, Mods & Skins
12-18-2002, 07:40 PM
Replies:
12
Banning the Spectator Mode
Views:
195
Posted By
[504th]Arens
Banning the Spectator Mode
Could it be possible to make a server side mod that doesnt allow ppl to go completely "free" spectator? Somewhat like there will immediately pop up the team selection window and it wont dissapear...
Forum:
MoH Maps, Mods & Skins
12-18-2002, 07:34 PM
Replies:
2
What feature(s) on maps (Stock or Otherwise) do you like?
Views:
156
Posted By
[504th]Arens
what i love best in the Hunt is the streetfight...
what i love best in the Hunt is the streetfight kind of aspect in the middle of the map... one street, where you have to advance one house at a time... very nice that part is, close and med-range...
Forum:
MoH Maps, Mods & Skins
12-13-2002, 05:53 PM
Replies:
8
AARGH... Compile problems... (!!!)
Views:
184
Posted By
[504th]Arens
Thanks dude, especially for that about the color...
Thanks dude, especially for that about the color of light, I never knew that... and its damn useful, too...
Today I found out it wasn't stalling at 95 %
those last little percents just toor...
Forum:
MoH Maps, Mods & Skins
12-13-2002, 10:47 AM
Replies:
8
AARGH... Compile problems... (!!!)
Views:
184
Posted By
[504th]Arens
Ah we're getting closer now: the leaking lights...
Ah we're getting closer now: the leaking lights error message pop up during BSP compile...
I guess I'll just delete all lights and put new ones in... grmpf :)
If you make a skybox like this
...
Forum:
MoH Maps, Mods & Skins
12-13-2002, 03:14 AM
Replies:
8
AARGH... Compile problems... (!!!)
Views:
184
Posted By
[504th]Arens
Hmmmmz?! None of my lights are touching the...
Hmmmmz?! None of my lights are touching the void...! Could there be lights that are invisible in MOHRadiant? Any other possible way to get rid of the error message?
And could this light leaking be...
Forum:
MoH General Discussion
12-12-2002, 06:29 AM
Replies:
7
Scaring people to death...
Views:
156
Posted By
[504th]Arens
Scaring people to death...
I scared a dude to death one time, that was kinda funny :)
I was on allies in V2, and only me and some dude were left. I had been quite a coward, so when al my teammates were runing to the rocket...
Forum:
MoH Maps, Mods & Skins
12-12-2002, 06:02 AM
Replies:
8
AARGH... Compile problems... (!!!)
Views:
184
Posted By
[504th]Arens
AARGH... Compile problems... (!!!)
AARGH!
My upcoming multiplayer rescue mission objective map is finished...
BUT
The VIS copile process always stops around 95%. No reaction at all. I've reduced my visdatasize to about...
Forum:
MoH Maps, Mods & Skins
12-11-2002, 08:53 AM
Replies:
3
***Two questions***
Views:
146
Posted By
[504th]Arens
first look at the map and scripts for the m4l0...
first look at the map and scripts for the m4l0 level that came with the editor, at the end of the map theres a spawn point for dogs where dogs keep coming from, even if you kill one... only if you...
Forum:
MoH Maps, Mods & Skins
12-11-2002, 08:49 AM
Replies:
1
A rifle change
Views:
89
Posted By
[504th]Arens
ok...
Someone called Jello or Jello[1MI] made a series of mods that will give the player a M1 rifle instead of bazooka or springfield (1 pk3 for each weapon replacement) and that gives the mauser rifle...
Forum:
MoH Maps, Mods & Skins
12-10-2002, 04:44 AM
Replies:
11
About fast vis?
Views:
243
Posted By
[504th]Arens
Re: The more questions the more answers
[quote="jv_map"][url=http://www.modtheater.com/forum/showthread.php?s=&threadid=1808:feaec]Hint brushes[/url:feaec]
There's no way LOD terrain could increase your vis compile time. All LOD terrain...
Forum:
MoH Maps, Mods & Skins
12-10-2002, 04:41 AM
Replies:
11
About fast vis?
Views:
243
Posted By
[504th]Arens
Exactly dude! It's not the theory that I'm (and...
Exactly dude! It's not the theory that I'm (and probably more people are) not getting or stuff like that: it is the way it should be worked out in practice...
This, for instance, is a nice,...
Forum:
MoH General Discussion
12-09-2002, 12:40 PM
Replies:
22
Poll:
How many ppl are definately going for Spearhead?!
Views:
454
Posted By
[504th]Arens
How many ppl are definately going for Spearhead?!
I was just wondering If i should buy it, and also, what kind of maps I should be making next: AA of SH?
So who is playing Spearhead? Who is gonna stick to the original Allied Assault? And why?
Forum:
MoH Maps, Mods & Skins
12-09-2002, 11:49 AM
Replies:
11
About fast vis?
Views:
243
Posted By
[504th]Arens
Thanks mate... So what your're basically...
Thanks mate...
So what your're basically saying is fast vis equals no vis at all??
Then to decrease vis time, could someone tell me how to do some of those nice tricks or where to find them....
Forum:
MoH Maps, Mods & Skins
12-06-2002, 10:29 AM
Replies:
11
About fast vis?
Views:
243
Posted By
[504th]Arens
About fast vis?
I understand fast vis does not make a PVS (or sumthing like that)... What DOES fast vis do then? And how does that help decreasing framerates? I mean, full vis for my lates map will prob take like 2...
Forum:
MoH Maps, Mods & Skins
12-05-2002, 11:03 AM
Replies:
8
Thunder II (Gewitter)
Views:
160
Posted By
[504th]Arens
Looks great dude. Only thing: why did the...
Looks great dude. Only thing: why did the ancients ever build a bridge over that piece of water when they could also just walk around it??!?
Lol, lookin forward to play the map.
Arens.
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