Alliedassault           
FAQ Calendar
Go Back   Alliedassault > Search Forums
Reload this Page Search Results
Showing results 26 to 47 of 47 Search: Posts Made By: Crizz
Forum: MoH Maps, Mods & Skins 10-14-2002, 12:12 PM
Replies: 16
Views: 613
Posted By Crizz
I hope so, as you can even import all old maps...

I hope so, as you can even import all old maps from UT to UT2003! And that´s a different engine.
So I think it can´t be that hard to import "old" MOH, with hard work created map, to an Update!
...
Forum: MoH Maps, Mods & Skins 10-13-2002, 10:05 AM
Replies: 16
Views: 613
Posted By Crizz
Thanks kdja! Let´s hope that we don´t need...

Thanks kdja!

Let´s hope that we don´t need to resubmit all the maps and all players don´t need to re-download them. Would mess up the servers.

If there aren´t any probs then I´ll shoot...
Forum: MoH Maps, Mods & Skins 10-13-2002, 08:03 AM
Replies: 8
Views: 533
Posted By Crizz
Sorry but most will not understand any of your...

Sorry but most will not understand any of your words here ;-)

I only get a clue as I speak German (altough I´m from AUSTRIA, hehe)
Forum: MoH Maps, Mods & Skins 10-13-2002, 07:59 AM
Replies: 16
Views: 613
Posted By Crizz
Great thanks, ´cause I´m currently doing...

Great thanks, ´cause I´m currently doing another new map.

But how would that affect the original MP and SP maps? So I hope this rumor proves to be wrong! Can´t imagine that they "redo" the...
Forum: MoH Maps, Mods & Skins 10-13-2002, 06:23 AM
Replies: 16
Views: 613
Posted By Crizz
WHAT? Will that mean we all have to...

WHAT?

Will that mean we all have to re-release the maps again to make them playable with the add-on?? - Crazy!!!

This would frustrate a lot!
Forum: MoH Maps, Mods & Skins 10-13-2002, 06:15 AM
Replies: 9
Views: 494
Posted By Crizz
I´ve some ambient sounds in DesertBase_final /...

I´ve some ambient sounds in DesertBase_final / sandstorm!

I have placed a soundspeaker next to the radio and targeted it to a trigger multiple all (inside the entire room) So when you spawn in...
Forum: MoH Maps, Mods & Skins 10-13-2002, 05:56 AM
Replies: 16
Views: 763
Posted By Crizz
For FPS: I had the same prob with my very...

For FPS:

I had the same prob with my very first DesertBase (released back in May or so). I´ve rebuilt the whole map and tried out a lot of "tricks" to raise FPS without having dense fog.
The...
Forum: MoH Maps, Mods & Skins 10-12-2002, 06:49 AM
Replies: 16
Views: 763
Posted By Crizz
Hi! I´ve just played it for some mins and it has...

Hi! I´ve just played it for some mins and it has a very nice atmosphere! :-)

Altough I heard but didn´t see any rain? Maybe I have to wait for another player? Have you already full compiled it...
Forum: MoH Maps, Mods & Skins 10-03-2002, 03:56 AM
Replies: 5
Views: 289
Posted By Crizz
I know it´s not the best way. But since EA/2015...

I know it´s not the best way. But since EA/2015 has made this that complicated it seems to be the best alternative.

If a mapper includes totally new sounds then you should use his Ubersound.
The...
Forum: MoH Maps, Mods & Skins 10-01-2002, 04:43 AM
Replies: 5
Views: 289
Posted By Crizz
Hello and thanks SoldierX! I hope you talk...

Hello and thanks SoldierX!

I hope you talk of the _final or _sandstorm Version ;-)

Currently I´m creating 2 new skies for my next maps. And I will try to finish the next map at the end of...
Forum: MoH Maps, Mods & Skins 09-28-2002, 07:53 AM
Replies: 5
Views: 306
Posted By Crizz
The skins should also feature textures in .dds...

The skins should also feature textures in .dds format for uncompressed texture modus!

There is a plug in from Nvidia to convert .tga to .dds in PSP7 or Photoshop.
Then you can see your custom...
Forum: MoH Maps, Mods & Skins 09-28-2002, 07:46 AM
Replies: 6
Views: 348
Posted By Crizz
Thanks! It took me a very long tıme :-) ...

Thanks! It took me a very long tıme :-)
Unfortunately both versions are missing here (final and sandstorm) after the site-repair!
And pmoh.com hasnt relesead it to date :-(
I hope it ıs no boykott...
Forum: MoH Maps, Mods & Skins 09-10-2002, 04:32 PM
Replies: 8
Views: 496
Posted By Crizz
for testing I suggest: bsp as it is (blank) ...

for testing I suggest:

bsp as it is (blank)
vis: -fast
light: -fast -bounce 0

-bounce 0 makes it very fast!
I´ve compiled DesertBase-final with:
bsp: -blocksize 512 (the -sand version...
Forum: MoH Maps, Mods & Skins 09-10-2002, 03:59 PM
Replies: 3
Views: 251
Posted By Crizz
If you have many custom maps installed then maybe...

If you have many custom maps installed then maybe this topic can help you! If you have only the prob with the custom soundpak then the fault is there.
...
Forum: MoH Maps, Mods & Skins 09-10-2002, 12:04 PM
Replies: 17
Views: 908
Posted By Crizz
No problem! I also can´t see my map anymore and...

No problem! I also can´t see my map anymore and wanna do something completely new! Time to move on ;-) That´s why I called my map -final, so that I´m forced to stop working on it after its...
Forum: MoH Maps, Mods & Skins 09-10-2002, 05:45 AM
Replies: 17
Views: 908
Posted By Crizz
Hi MPowell44! You wrote in the readme: ...

Hi MPowell44!

You wrote in the readme:

BrushCount : 3,975
EntityCount - 338
VisDataSize : 2,067,976
BSP Compile Time : 149 Seconds
VIS Compile Time : 608 Seconds
Light Compile Time :...
Forum: MoH Maps, Mods & Skins 09-07-2002, 02:03 PM
Replies: 6
Views: 348
Posted By Crizz
Nice!!! Unfortunately some weeks too late to...

Nice!!!

Unfortunately some weeks too late to include it into my DesertBase. Though all trees can be accessed with Radiant, EXCEPT the shortpalm! Ever wanted to know how it looks like! :)
Forum: MoH Maps, Mods & Skins 09-05-2002, 11:48 AM
Replies: 2
Views: 188
Posted By Crizz
I found this one usefull! ...

I found this one usefull!

[url:8eceb]http://www.gamedesign.net/archive/old.gamedesign.net/quake2/tutorials/dewan_hint/[/url:8eceb]

and this:...
Forum: MoH Maps, Mods & Skins 09-05-2002, 08:28 AM
Replies: 0
Views: 167
Posted By Crizz
Ubersound and other modified files!!!

Hi!

I´ve made some indepth research on why many maps do not work (or sound) as intended by the mapper.

First the sound:

Mappers, like me, that want to include original MOH-sounds must use...
Forum: MoH Maps, Mods & Skins 09-04-2002, 03:14 AM
Replies: 4
Views: 213
Posted By Crizz
@Divine Spirit: Yes it´s me! I´m very new...

@Divine Spirit: Yes it´s me!

I´m very new to aa.com but I wanna raise my posting counter stats in the near future ;-)

on http://www.teamhifi.org in the Forums (Crizz Mods Corner) you can find...
Forum: MoH Maps, Mods & Skins 09-03-2002, 03:57 PM
Replies: 4
Views: 213
Posted By Crizz
Select the door brush and make it a func_door....

Select the door brush and make it a func_door. then hit N to bring up the entity menu and adjust the needed values. The keys and values are explained in that entity menu. there´s no need for an...
Forum: MoH Maps, Mods & Skins 09-03-2002, 03:53 PM
Replies: 5
Views: 269
Posted By Crizz
.scr files are server sided! So an admin can...

.scr files are server sided! So an admin can change some variables, including the respawn option.

If you wanna edit the .scr file do the following: open the .pk3 with pakscape tool and open the...
Search took 0.00 seconds; generated 50 minute(s) ago.

 
Forum Jump


Powered by vBulletin® Version 3.8.12 by ScriptzBin
Copyright ©2000 - 2025, vBulletin Solutions Inc.
vBulletin Skin developed by: vBStyles.com
© 1998 - 2007 by Rudedog Productions | All trademarks used are properties of their respective owners. All rights reserved.