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Showing results 26 to 50 of 203 Search: Posts Made By: Balr14
Forum: MoH Maps, Mods & Skins 07-08-2004, 06:31 PM
Replies: 13
Views: 701
Posted By Balr14
How does checking shader sizes prevent cheat...

How does checking shader sizes prevent cheat skins? You'd have to disallow all custom pk3s and they could still substitute a cheat texture for the original.
Forum: MoH Maps, Mods & Skins 07-06-2004, 08:59 PM
Replies: 15
Views: 973
Posted By Balr14
If the pak files are corrupt, he won't be playing...

If the pak files are corrupt, he won't be playing the game anyway.
Forum: MoH Maps, Mods & Skins 06-29-2004, 10:15 PM
Replies: 20
Views: 1,033
Posted By Balr14
Map has had a few enhancements and shaders added,...

Map has had a few enhancements and shaders added, .map file is included.

Link is still the same: http://home.wi.rr.com/balr14/zzzzBroomH.pk3
Forum: MoH Maps, Mods & Skins 06-28-2004, 08:42 PM
Replies: 20
Views: 1,033
Posted By Balr14
[quote="Maj.}{awke":6fe37]Are you on the HITP...

[quote="Maj.}{awke":6fe37]Are you on the HITP team? If so how much loner till the patch or w/e you guys are working on?

If you're not busy and would want to do some maps for my mod, let me know...
Forum: MoH Maps, Mods & Skins 06-28-2004, 08:28 PM
Replies: 20
Views: 1,033
Posted By Balr14
My bad. I forgot. No shaders except for the...

My bad. I forgot. No shaders except for the transparencies, so it uses the default surface parms.

This was something I did at work during slow times, lunch breaks, etc. My PC at work really sucks...
Forum: MoH Maps, Mods & Skins 06-28-2004, 12:35 PM
Replies: 20
Views: 1,033
Posted By Balr14
It will be running on my server tonite. Come join...

It will be running on my server tonite. Come join if you like. Just look for Broomhilda server.
Forum: MoH Maps, Mods & Skins 06-28-2004, 10:42 AM
Replies: 20
Views: 1,033
Posted By Balr14
Textures are all cell shaded cartoon textures...

Textures are all cell shaded cartoon textures copied from the Broomhilda comic strip (http://www.ucomics.com/broomhilda/). That's how it's supposed to look. It's lots of fun with 2 or 3 snipers or...
Forum: MoH Maps, Mods & Skins 06-28-2004, 10:24 AM
Replies: 20
Views: 1,033
Posted By Balr14
Now, for something completely different...

And quite silly... Broomhilda's woods.

http://home.wi.rr.com/balr14/broomh05.jpg
http://home.wi.rr.com/balr14/broomh06.jpg




http://home.wi.rr.com/balr14/zzzzBroomH.pk3
Forum: MoH Maps, Mods & Skins 06-27-2004, 12:46 AM
Replies: 27
Views: 1,047
Posted By Balr14
Then I guess you would tend to move real slowly...

Then I guess you would tend to move real slowly and deliberately. Sitting down must be a bitch.
Forum: MoH Maps, Mods & Skins 06-26-2004, 10:44 PM
Replies: 27
Views: 1,047
Posted By Balr14
I have an objective map that discourages camping...

I have an objective map that discourages camping and requires a good deal of tactical play, but isn't suited to "no run" mods. You have to capture a trolley, drive it to your respective station and...
Forum: MoH Maps, Mods & Skins 06-13-2004, 03:00 AM
Replies: 112
Views: 5,164
Posted By Balr14
[quote="Black Widow":8b8ad]I don't do models,...

[quote="Black Widow":8b8ad]I don't do models, sorry, but if you want some "borg" skins (even though I have no Idea what that is) I can do them after I finish the Pvt.Jackson skin.

-Black...
Forum: MoH Maps, Mods & Skins 06-13-2004, 01:18 AM
Replies: 112
Views: 5,164
Posted By Balr14
Do you just do skins, or can you redo player...

Do you just do skins, or can you redo player models as well? If you redo the player models, I need BroomHilda, Irwin, Nerwin and Gaylord for my BroomHilda's Lair maps. They need to look cellshaded,...
Forum: MoH Maps, Mods & Skins 06-11-2004, 01:29 AM
Replies: 16
Views: 679
Posted By Balr14
There is no bone in the original model suitable...

There is no bone in the original model suitable to add a silencer on to.
Forum: MoH Maps, Mods & Skins 05-29-2004, 05:56 PM
Replies: 8
Views: 449
Posted By Balr14
What do you mean, you have scripted for all of...

What do you mean, you have scripted for all of them? There is no scripting involved with custom textures.
Forum: MoH Maps, Mods & Skins 05-26-2004, 11:00 PM
Replies: 2
Views: 277
Posted By Balr14
There are no scripting tutorials I'm aware of,...

There are no scripting tutorials I'm aware of, but if you have C++ knowledge, the syntax is basically the same. There are scripting docs included with Radiant.
Forum: MoH Maps, Mods & Skins 05-26-2004, 10:55 PM
Replies: 9
Views: 552
Posted By Balr14
What you talking about, messed up???? ...

What you talking about, messed up????

http://www.modtheater.com/forum/showthread.php?t=12680
Forum: MoH Maps, Mods & Skins 05-20-2004, 12:55 AM
Replies: 4
Views: 321
Posted By Balr14
make a brush (preferably in the shape of a...

make a brush (preferably in the shape of a barrel, with a barrel texture) and assign it as func_barrel. Give it the properties you want from the list of keyword/values.

You could make a whole...
Forum: MoH Maps, Mods & Skins 05-20-2004, 12:50 AM
Replies: 5
Views: 383
Posted By Balr14
Some weapons are in "D" format, which is not...

Some weapons are in "D" format, which is not supported in MOHAA, don't know if there is a converter for it, don't think so. It is not a serverside mod, in any event.
Forum: MoH Maps, Mods & Skins 05-13-2004, 06:39 PM
Replies: 23
Views: 946
Posted By Balr14
We've had difficulty retaining a weapons skinner....

We've had difficulty retaining a weapons skinner. They do one weapon or start on a few and disappear.

My e-mail is jpoulakos@wi.rr.com

But, I've been hit with tons of crap messages caused by...
Forum: MoH Maps, Mods & Skins 05-13-2004, 06:09 PM
Replies: 23
Views: 946
Posted By Balr14
http://www.hitp.modtheater.com/

http://www.hitp.modtheater.com/
Forum: MoH Maps, Mods & Skins 05-12-2004, 10:22 PM
Replies: 23
Views: 946
Posted By Balr14
Bloody Ridge is a "king of the hill" objective...

Bloody Ridge is a "king of the hill" objective map (also TDM). There's one blank flag on top of the ridge. Your team has to set it and hold it for 3 minutes. It isn't easy. HITP 2 has a number of...
Forum: MoH Maps, Mods & Skins 05-11-2004, 09:56 PM
Replies: 23
Views: 946
Posted By Balr14
This map is one of those in HITP version 2,...

This map is one of those in HITP version 2, coming very soon.

Here's a few more images of Bloody Ridge:

http://home.wi.rr.com/balr14/blridge20.jpg
http://home.wi.rr.com/balr14/blridge23.jpg...
Forum: MoH Maps, Mods & Skins 05-05-2004, 08:01 PM
Replies: 23
Views: 946
Posted By Balr14
The entire thing is as close as I could get to...

The entire thing is as close as I could get to the setting of Bloody Ridge on Guadal Canal. Edson's Rangers held the ridge and prevented the Japanese from capturing Henderson Field.
Forum: MoH Maps, Mods & Skins 05-04-2004, 10:43 PM
Replies: 23
Views: 946
Posted By Balr14
Are you good enough to hold Bloody Ridge?

http://home.wi.rr.com/balr14/blridge17.jpg
http://home.wi.rr.com/balr14/blridge18.jpg
http://home.wi.rr.com/balr14/blridge19.jpg
Forum: MoH Maps, Mods & Skins 03-07-2004, 11:57 AM
Replies: 16
Views: 779
Posted By Balr14
Prone position has been removed from the second...

Prone position has been removed from the second release of HITP. There was no way in MOHAA to correct the POV. This gives the prone player an unfair advantage in that they can see over things while...
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