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Showing results 26 to 50 of 81
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Posts Made By:
Havoc_covaH
Forum:
MoH Maps, Mods & Skins
10-10-2002, 05:58 PM
Replies:
10
Localazation errors, not logging deaths for use in AEStats!
Views:
623
Posted By
Havoc_covaH
I get the same problem with localization error....
I get the same problem with localization error. But I don't have your death message problem.
When I get my localization error, almost everything has "LOCALIZATION ERROR" in front of it.
Try...
Forum:
MoH Maps, Mods & Skins
10-10-2002, 03:27 PM
Replies:
16
Whats up with the level contest?
Views:
665
Posted By
Havoc_covaH
lol
lol
Forum:
MoH Maps, Mods & Skins
10-10-2002, 03:18 PM
Replies:
4
How do you keep objects from being walked through?
Views:
336
Posted By
Havoc_covaH
Oh ok. Sorry for misunderstanding (yes! that's a...
Oh ok. Sorry for misunderstanding (yes! that's a free post for me! just 50 more now, lol).
Thanks, and good luck with Eye of the Needle cool:
Forum:
MoH Maps, Mods & Skins
10-10-2002, 03:14 PM
Replies:
107
Pointe du Hoc
Views:
5,478
Posted By
Havoc_covaH
Damn Oddball, you got lots of crap to do, lol. ...
Damn Oddball, you got lots of crap to do, lol.
Me and Superkat made our cliffs out of numerous shapes of brushes, unfortuneatly, that gave me a hassle when I needed to extend the length of the...
Forum:
MoH Maps, Mods & Skins
10-09-2002, 05:14 PM
Replies:
4
How do you keep objects from being walked through?
Views:
336
Posted By
Havoc_covaH
When I say objects I mean like vehicles and stuff...
When I say objects I mean like vehicles and stuff like that.
Forum:
MoH Maps, Mods & Skins
10-09-2002, 05:06 PM
Replies:
5
How do you line up the MG-42 and its tripod properly?
Views:
358
Posted By
Havoc_covaH
It still isn't workin for me. But now that I've...
It still isn't workin for me. But now that I've thought about the word tri-pod, I think I'll make one out of brushes and use that for a bi-pod, or vice versa.
Forum:
MoH Maps, Mods & Skins
10-09-2002, 04:59 PM
Replies:
5
How do you line up the MG-42 and its tripod properly?
Views:
358
Posted By
Havoc_covaH
Yeah yeah, bi-pod, I keep getting those two mixed...
Yeah yeah, bi-pod, I keep getting those two mixed up, lol.
Thanks guys.
Forum:
MoH Maps, Mods & Skins
10-09-2002, 03:52 PM
Replies:
5
How do you line up the MG-42 and its tripod properly?
Views:
358
Posted By
Havoc_covaH
How do you line up the MG-42 and its tripod properly?
How do you connect the tripod and the MG-42?? Everytime I try, the MG-42 will go a grid past the tripod, unconnected!
I would appreciate a response, thank you.
Forum:
MoH Maps, Mods & Skins
10-09-2002, 03:47 PM
Replies:
6
Making loading screens
Views:
428
Posted By
Havoc_covaH
NP
NP
Forum:
MoH Maps, Mods & Skins
10-09-2002, 03:41 PM
Replies:
4
How do you keep objects from being walked through?
Views:
336
Posted By
Havoc_covaH
How do you keep objects from being walked through?
My objects are visible, but you don't stop when you run into them. How do I fix this?
If you can answer this, I would greatly appreciate it.
Forum:
MoH Maps, Mods & Skins
10-09-2002, 02:19 PM
Replies:
107
Pointe du Hoc
Views:
5,478
Posted By
Havoc_covaH
BTW, nice weapon skins, bender. I didn't download...
BTW, nice weapon skins, bender. I didn't download them but they look good.
I'm thinkin if we all might make a good mapping team. It's just a thought, but this map(s) me and Oddball are doing has...
Forum:
MoH Maps, Mods & Skins
10-08-2002, 09:59 PM
Replies:
6
Making loading screens
Views:
428
Posted By
Havoc_covaH
[url:80848]http://clan-wod.com/loadingscreen.htm[/...
[url:80848]http://clan-wod.com/loadingscreen.htm[/url:80848]
This place may refresh your memory.
If you can't click on the link, go to the site manually.
Forum:
MoH Maps, Mods & Skins
10-08-2002, 09:51 PM
Replies:
5
like free map layout
Views:
488
Posted By
Havoc_covaH
Why you make it of course, Peanut. A bit more...
Why you make it of course, Peanut. A bit more condensed version might give it good fps as a TDM.
All trees are climbable in MOHAA without the ladders, they just aren't brought down far enough. All...
Forum:
MoH Maps, Mods & Skins
10-08-2002, 09:45 PM
Replies:
107
Pointe du Hoc
Views:
5,478
Posted By
Havoc_covaH
Verdammed links! Communists! Cheap vodka! ...
Verdammed links! Communists! Cheap vodka!
Ya, towns are easier to make, but when you have a big cliff penninsula with the exposed wilderness and lots of bunkers, put on your seatbelt.
How did you...
Forum:
MoH Maps, Mods & Skins
10-08-2002, 09:38 PM
Replies:
16
Caught me some wallhacks...
Views:
810
Posted By
Havoc_covaH
MORE NOOBS!!!!!
Damn, that's 50 more floor huggin newbies to kill. Better whip out the winchester and do some street sweepin'.
Forum:
MoH Maps, Mods & Skins
10-08-2002, 09:22 PM
Replies:
107
Pointe du Hoc
Views:
5,478
Posted By
Havoc_covaH
Well atleast AA.com is working better now. Now I...
Well atleast AA.com is working better now. Now I don't have to have lunch whenever an image loads, lol.
I'm havin the same type problems as you Oddball. But the most mine bottling one is that when...
Forum:
MoH Maps, Mods & Skins
10-01-2002, 05:14 PM
Replies:
5
Glass Texture
Views:
361
Posted By
Havoc_covaH
Isn't there a glass texture in the "common" file...
Isn't there a glass texture in the "common" file inside the texture file (that sounded weird) in MOHRadiant?
I don't know, I've never used it.
Forum:
MoH Maps, Mods & Skins
10-01-2002, 04:48 PM
Replies:
1
Help..How to prevent the mg42's from spinning 360
Views:
220
Posted By
Havoc_covaH
DO NOT PUT PARANTHESIS IN THE BOXES Select...
DO NOT PUT PARANTHESIS IN THE BOXES
Select your MG-42 and press "N" (Entity) in MOHRadiant.
Where it says "Key", type in "maxyawoffset".
Where it says "Value", type in "55".
55 is a nice...
Forum:
MoH Maps, Mods & Skins
09-30-2002, 11:03 PM
Replies:
107
Pointe du Hoc
Views:
5,478
Posted By
Havoc_covaH
jeez, I never seem to get it right...
jeez, I never seem to get it right...
Forum:
MoH Maps, Mods & Skins
09-30-2002, 10:34 PM
Replies:
107
Pointe du Hoc
Views:
5,478
Posted By
Havoc_covaH
NEW SCREENS!
GOOD NEWS!
I've fixed comiling problems and I got some screenies for all!
At first I had a problem with lighting but I fixed the script stuff.
I've also put in some fog, but that unfortunately...
Forum:
MoH Maps, Mods & Skins
09-25-2002, 04:06 PM
Replies:
107
Pointe du Hoc
Views:
5,478
Posted By
Havoc_covaH
Whoa, was it just me, or was AA.com down for 2 or...
Whoa, was it just me, or was AA.com down for 2 or 3 weeks??
Legend, is there any way you can get your cable provider to give you a cable router or something to connect both your computers to the net...
Forum:
MoH Maps, Mods & Skins
09-13-2002, 05:24 PM
Replies:
107
Pointe du Hoc
Views:
5,478
Posted By
Havoc_covaH
Where do I find the screenshots, Superkat? I'm...
Where do I find the screenshots, Superkat? I'm not even sure if I did it right. I already put some allied spawn points inside the H boats. I could possibly make some DUKW's, but I doubt it, lol.
...
Forum:
MoH Maps, Mods & Skins
09-12-2002, 02:44 PM
Replies:
107
Pointe du Hoc
Views:
5,478
Posted By
Havoc_covaH
Hard to make up my mind on names. We could just...
Hard to make up my mind on names. We could just put HLSO (the beginning letters of our AA names). Or we could have a name from the 2nd Ranger Btln. that stormed PTH. Maybe something corporate type...
Forum:
MoH Maps, Mods & Skins
09-10-2002, 05:19 PM
Replies:
107
Pointe du Hoc
Views:
5,478
Posted By
Havoc_covaH
Yeah it's about a quarter of a mile I think, I...
Yeah it's about a quarter of a mile I think, I might try and make it bigger, but I want to make sure if I have too many brushes or not (means if I have too many textures, FPS is gonna be in the...
Forum:
MoH Maps, Mods & Skins
09-09-2002, 04:26 PM
Replies:
8
7 New sky textures
Views:
445
Posted By
Havoc_covaH
Are you going to make more? If you are, you...
Are you going to make more? If you are, you wouldn't mind making some for beaches and night time would you? If you can't, it doesn't matter.
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