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Showing results 26 to 50 of 123 Search: Posts Made By: bluebrooks
Forum: MoH Maps, Mods & Skins 08-28-2003, 08:06 AM
Replies: 45
Views: 2,808
Posted By bluebrooks
this script will work. i tested it. it may be...

this script will work. i tested it. it may be too complicated, and i think emitters work much easier, but anyway here it is.
(you just put this thread in your map script. then add a line "thread...
Forum: MoH Maps, Mods & Skins 08-27-2003, 11:28 AM
Replies: 45
Views: 2,808
Posted By bluebrooks
i just emailed back the script. let me know how...

i just emailed back the script. let me know how you make out
Forum: MoH Maps, Mods & Skins 08-27-2003, 10:24 AM
Replies: 45
Views: 2,808
Posted By bluebrooks
it will the same as a mine exploding, so yes it...

it will the same as a mine exploding, so yes it will.
Forum: MoH Maps, Mods & Skins 08-27-2003, 10:17 AM
Replies: 45
Views: 2,808
Posted By bluebrooks
something had to happen. it may not have worked,...

something had to happen. it may not have worked, but then at least the console would have reported errors.

if you want, email me your script if you can't get it working. i could take a look at it
Forum: MoH Maps, Mods & Skins 08-27-2003, 10:07 AM
Replies: 45
Views: 2,808
Posted By bluebrooks
okay, but what was the problem? did the whole...

okay, but what was the problem?
did the whole script bomb out? (you would know if this happend because the sound wouldn't work)
did you look in the console to see what it said the problem was?
Forum: MoH Maps, Mods & Skins 08-27-2003, 09:54 AM
Replies: 45
Views: 2,808
Posted By bluebrooks
what was the problem with the script?

what was the problem with the script?
Forum: MoH Maps, Mods & Skins 08-26-2003, 03:53 PM
Replies: 45
Views: 2,808
Posted By bluebrooks
where the x, y, and z are. and like this... ...

where the x, y, and z are.

and like this...
spawn blah/blah.tik "origin" "1000 -1000 1000"
Forum: MoH Maps, Mods & Skins 08-26-2003, 11:06 AM
Replies: 45
Views: 2,808
Posted By bluebrooks
i tried to get emmiters to work and couldn't...

i tried to get emmiters to work and couldn't either.
but that's not how i got my mines to work.

i am at work and don't have the game or pak files in front of me. (not sure if they are still at...
Forum: MoH Maps, Mods & Skins 08-25-2003, 01:12 PM
Replies: 45
Views: 2,808
Posted By bluebrooks
of, don't forget an "end" line after the goto to...

of, don't forget an "end" line after the goto to end the thread
Forum: MoH Maps, Mods & Skins 08-25-2003, 01:11 PM
Replies: 45
Views: 2,808
Posted By bluebrooks
i never figured out how to change the respawn...

i never figured out how to change the respawn time, but i would think that there has to be a setting somewhere.

as for the explosions, yes you do this fairly easily with a little scripting.
a)...
Forum: MoH Maps, Mods & Skins 08-11-2003, 09:02 AM
Replies: 1
Views: 309
Posted By bluebrooks
don't know any tutorials offhand. but map...

don't know any tutorials offhand.
but map scripts can be opened and editted in Notepad or Wordpad.
so can tik files
Forum: MoH Maps, Mods & Skins 06-18-2003, 09:51 AM
Replies: 17
Views: 888
Posted By bluebrooks
that's not what i mean you would have to add...

that's not what i mean

you would have to add your own script lines like....
spawn vehicles/tigertank.tik
then give it a targetname and origin, etc.
how i do things like this is...open the...
Forum: MoH Maps, Mods & Skins 06-18-2003, 08:54 AM
Replies: 17
Views: 888
Posted By bluebrooks
i think you can. but i have never tried and have...

i think you can. but i have never tried and have never seen it done.
it would be pretty damn complicated.
you would need to figure out how to merge code for drivable vehicles with the stock maps....
Forum: MoH Maps, Mods & Skins 06-18-2003, 08:03 AM
Replies: 17
Views: 888
Posted By bluebrooks
no, that's not right. i installed that map...

no, that's not right.
i installed that map almost a year ago or so and ran it.
You should be able to drive all the vehicles and control them.
there is no route. it is an open board.
Forum: MoH Maps, Mods & Skins 06-17-2003, 07:55 AM
Replies: 14
Views: 757
Posted By bluebrooks
i don't think you can do it because projectiles...

i don't think you can do it because projectiles have a hit-radius when they explode, which is different from a bullet.
Forum: MoH Maps, Mods & Skins 06-17-2003, 07:51 AM
Replies: 17
Views: 888
Posted By bluebrooks
http://www.alliedassault.com/pafiledb/p ......

http://www.alliedassault.com/pafiledb/p ... ile&id=858 (http://www.alliedassault.com/pafiledb/pafiledb.php?action=file&id=858)

this is the tankbattle map by Scorpio. It's pretty cool, and he has...
Forum: MoH Maps, Mods & Skins 06-05-2003, 08:05 AM
Replies: 13
Views: 712
Posted By bluebrooks
you can put a scope on a bazooka, easy.... just...

you can put a scope on a bazooka, easy....
just add a line like this to the tiki...
zoom 40

or 30 or 20 or whatever you want.
I don't think that is going to help with what you are...
Forum: MoH Maps, Mods & Skins 06-04-2003, 03:11 PM
Replies: 13
Views: 712
Posted By bluebrooks
hmm. if it clicks, it sounds like it is out of...

hmm.
if it clicks, it sounds like it is out of ammo...?

okay, maybe it won't work.
Forum: MoH Maps, Mods & Skins 06-04-2003, 12:52 PM
Replies: 13
Views: 712
Posted By bluebrooks
don't know. I never tried what you're doing. ...

don't know. I never tried what you're doing.

Maybe it has something to do with "weapontype" or "weapongroup"
the pistols are the only weapons with 2ndary action in AA, so you could try using...
Forum: MoH Maps, Mods & Skins 06-04-2003, 08:01 AM
Replies: 13
Views: 712
Posted By bluebrooks
On AA, I would think what you're saying should...

On AA, I would think what you're saying should work. I assume that what you mean would make the animations for 2ndary fire the same, but with a different firing result.

On Spear, I could not...
Forum: MoH Maps, Mods & Skins 06-04-2003, 08:00 AM
Replies: 13
Views: 712
Posted By bluebrooks
On AA, I would think what you're saying should...

On AA, I would think what you're saying should work. I assume that what you mean would make the animations for 2ndary fire the same, but with a different firing result.

On Spear, I could not...
Forum: MoH Maps, Mods & Skins 05-25-2003, 12:31 PM
Replies: 59
Views: 2,667
Posted By bluebrooks
I am sure people do sue over this. I am sure...

I am sure people do sue over this. I am sure people take it very seriously, and I am sure people get upset.
That's sad.

I'm also sure most people do this for fun. At least that's the way it...
Forum: MoH Maps, Mods & Skins 05-25-2003, 12:18 PM
Replies: 59
Views: 2,667
Posted By bluebrooks
Grow up. As far as I am concerned, anyone...

Grow up.

As far as I am concerned, anyone copywriting, attempting to copyright, or falsely claiming to copywrite their mods are idiots.
None of us are getting rich from this. This is a game. We...
Forum: MoH Maps, Mods & Skins 05-25-2003, 11:57 AM
Replies: 3
Views: 272
Posted By bluebrooks
i wrote a dog mod for AA, but it didn't work on...

i wrote a dog mod for AA, but it didn't work on Spear. I never figured out why.
Forum: MoH Maps, Mods & Skins 05-20-2003, 02:19 PM
Replies: 8
Views: 605
Posted By bluebrooks
i think bulletspread works like this. there are...

i think bulletspread works like this.
there are 4 numbers, min pitch and yaw and max pitch and yaw.
the first 2 are when the player is standing still, and the 2nd 2 numbers are when the player is...
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