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Showing results 51 to 75 of 94 Search: Posts Made By: scorpiomidget
Forum: MoH Maps, Mods & Skins 09-11-2002, 04:28 PM
Replies: 8
Views: 423
Posted By scorpiomidget
New Tank map - release date

Spoke to SmallSumo today (after he spoke to Wombat) ...

good news :-)

We will be releasing the new tank map tomorrow some time, so keep your eyes out on here for it.

Just to remind you, it's...
Forum: MoH Maps, Mods & Skins 09-11-2002, 04:26 PM
Replies: 19
Views: 750
Posted By scorpiomidget
Spoke to SmallSumo today (after he spoke to...

Spoke to SmallSumo today (after he spoke to Wombat) ...

good news :-)

We will be releasing the new tank map tomorrow some time, so keep your eyes out on here for it.
Forum: MoH Maps, Mods & Skins 09-11-2002, 04:25 PM
Replies: 19
Views: 750
Posted By scorpiomidget
Spoke to SmallSumo today (after he spoke to...

Spoke to SmallSumo today (after he spoke to Wombat) ...

good news :-)

We will be releasing the new tank map tomorrow some time, so keep your eyes out on here for it.
Forum: MoH Maps, Mods & Skins 09-11-2002, 04:23 PM
Replies: 15
Views: 738
Posted By scorpiomidget
umm, interesting quetions 1. i'll have a...

umm, interesting quetions

1. i'll have a look at tomorrow ... not promising it can be done (coz i think i'll need the sdk to do it).

2. ... never thought about it before, prob is possible...
Forum: MoH Maps, Mods & Skins 09-11-2002, 06:03 AM
Replies: 2
Views: 181
Posted By scorpiomidget
I'm doing final test on the OBJ version of the...

I'm doing final test on the OBJ version of the map today.

Not sure if we are releasing it when i've done, or waiting for Wombat to finish the Coop version of the map and release together.
Forum: MoH Maps, Mods & Skins 09-10-2002, 01:57 AM
Replies: 7
Views: 315
Posted By scorpiomidget
not fixed the driver position yet ... but i'm...

not fixed the driver position yet ... but i'm working on it.

Still interested in the train though :-)
Forum: MoH Maps, Mods & Skins 09-09-2002, 10:52 AM
Replies: 7
Views: 315
Posted By scorpiomidget
Great work :) PM me and i'll sort out being...

Great work :)

PM me and i'll sort out being able to get in/out of those vehicles.

Keep up the good work.
Forum: MoH Maps, Mods & Skins 09-05-2002, 07:13 AM
Replies: 4
Views: 295
Posted By scorpiomidget
yep he's right, i had those nasty brushes in The...

yep he's right, i had those nasty brushes in The Farm, and they are a real pain, and cause big problems with the game.

So do as he says and delete them !
Forum: MoH Maps, Mods & Skins 09-05-2002, 07:11 AM
Replies: 19
Views: 750
Posted By scorpiomidget
people standing in trucks is possible :-) ...

people standing in trucks is possible :-)

the giving players weapons was just an idea i was trying out, and hey anything is possible, in fact when i'm happy with the script and have released it,...
Forum: MoH Maps, Mods & Skins 09-05-2002, 07:07 AM
Replies: 2
Views: 221
Posted By scorpiomidget
Yes i altered the flight of the flak88...

Yes i altered the flight of the flak88 projectile, coz it makes life more interesting.

Bit boring if you can just line up your sight and fire - direct hit, don't you think ?

Sherman tank is a...
Forum: MoH Maps, Mods & Skins 09-05-2002, 07:05 AM
Replies: 7
Views: 380
Posted By scorpiomidget
Do you mean you want a script so the AI can drive...

Do you mean you want a script so the AI can drive tanks and shoot at the player (s) ?

Ans is this for SP or MP maps ?
Forum: MoH Maps, Mods & Skins 09-04-2002, 07:39 AM
Replies: 72
Views: 2,781
Posted By scorpiomidget
answers in order of your questions. why wait...

answers in order of your questions.

why wait for EA ? ... they take far too long

yep would make life easier, but see above

I dont want to work for EA, i already have my own s/ware company....
Forum: MoH Maps, Mods & Skins 09-04-2002, 06:38 AM
Replies: 5
Views: 272
Posted By scorpiomidget
Working on V1.2 at the moment. Just made the...

Working on V1.2 at the moment.

Just made the map as large as radiant will allow.

Moved the allies and axis further apart, and gave the allies there own dozer !

Took the building and walls...
Forum: MoH Maps, Mods & Skins 09-04-2002, 06:36 AM
Replies: 72
Views: 2,781
Posted By scorpiomidget
he he, funny you should ask, coz 1) i'm...

he he, funny you should ask,

coz 1) i'm playing with the c47 and making it fly
and 2) i'm adding in a hovercraft

so watch this space.
Forum: MoH Maps, Mods & Skins 09-04-2002, 04:02 AM
Replies: 11
Views: 378
Posted By scorpiomidget
Hobbs your forgiven for saying i was wrong...

Hobbs your forgiven for saying i was wrong (grin).

As a bonus i'll tell u how to do it using just one key !

// Toggle Crosshair on and off
// Output toggled state to console
bind F11 vstr...
Forum: MoH Maps, Mods & Skins 09-04-2002, 03:55 AM
Replies: 72
Views: 2,781
Posted By scorpiomidget
Yes people keep harping on about the SDK but...

Yes people keep harping on about the SDK

but i'd just like to make a few points about it.


Lots of stuff can be done without it ! like the vehicles.

You need to know what your talking about...
Forum: MoH Maps, Mods & Skins 09-03-2002, 08:01 PM
Replies: 5
Views: 272
Posted By scorpiomidget
o yes. just been playing it 4 player, it's a...

o yes.

just been playing it 4 player, it's a right scream :)
Forum: MoH Maps, Mods & Skins 09-03-2002, 07:38 PM
Replies: 11
Views: 378
Posted By scorpiomidget
or do these key bindings bind F6 "fps 1;...

or do these key bindings

bind F6 "fps 1; ui_hud 1" // turn on fps and the hud
bind F7 "fps 0; ui_hud 0" // turn off fps and the hud

there is a command for the crosshair, but i forget what it...
Forum: MoH Maps, Mods & Skins 09-03-2002, 06:57 PM
Replies: 72
Views: 2,781
Posted By scorpiomidget
lol well i'll spill the beans, we've...

lol


well i'll spill the beans,

we've been working on 2 hidden areas that can be incorporated into maps,

one is a gokart racing room :) winner gets to pick an extra weapon.

Other is a...
Forum: MoH Maps, Mods & Skins 09-03-2002, 06:56 PM
Replies: 5
Views: 272
Posted By scorpiomidget
Just been playing it a bit, and corrected several...

Just been playing it a bit, and corrected several scripting erros.

Made other improvements to the model and mask.

Added 15 extra spawn points per side.

...
Forum: MoH Maps, Mods & Skins 09-03-2002, 05:06 PM
Replies: 5
Views: 272
Posted By scorpiomidget
New BULLDOZER Drivable Vehicle map

download from

http://www.duncanweir.co.uk/temp/user%20-%20dozer.pk3

* All credit for the actual BullDozer model goes to SmallSumo (my m8 :) )

http://www.duncanweir.co.uk/temp/dozer.jpg
Forum: MoH Maps, Mods & Skins 09-03-2002, 01:30 PM
Replies: 72
Views: 2,781
Posted By scorpiomidget
cracking modeling :-) but that parachute...

cracking modeling :-)

but that parachute really interests me, i'll have to speak to ya when i finish the parchute script.

That chute is just perfect !
Forum: MoH Maps, Mods & Skins 09-03-2002, 11:06 AM
Replies: 3
Views: 231
Posted By scorpiomidget
LOL ... ROFL ... That's the funniest reply...

LOL ... ROFL ...

That's the funniest reply i've read in ages :-)
Forum: MoH Maps, Mods & Skins 09-03-2002, 11:00 AM
Replies: 72
Views: 2,781
Posted By scorpiomidget
it's all possible. most mappers just don't...

it's all possible.

most mappers just don't know that this sort of thing is possible.

already have a plane (c47) that flies and has a solid interior with spawn points for paratroopers. And the...
Forum: MoH Maps, Mods & Skins 09-03-2002, 10:49 AM
Replies: 72
Views: 2,781
Posted By scorpiomidget
lol ... ok so if you want to design some new...

lol

... ok so if you want to design some new vehicles here is what to do.

Design the vehicle in MohRadiant as a set of brushes.

Then select all the brushes, and change them to a script...
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