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Showing results 51 to 75 of 123 Search: Posts Made By: bluebrooks
Forum: MoH Maps, Mods & Skins 05-19-2003, 04:05 PM
Replies: 1
Views: 258
Posted By bluebrooks
I did this for the Holland map. I never...

I did this for the Holland map.
I never actually added the AI model that drives. But when you mount the jeep, it drives around the board in a loop. You can fire until someone kills you, then the...
Forum: MoH Maps, Mods & Skins 05-09-2003, 09:09 AM
Replies: 16
Views: 737
Posted By bluebrooks
I also tried to do this. I tried deleting all...

I also tried to do this.
I tried deleting all the 2ndary action lines from the tiki.
I tried changing them to 'none' instead of bash
I tried removing the lines in the tiki where it creates the...
Forum: MoH Maps, Mods & Skins 05-08-2003, 03:28 PM
Replies: 3
Views: 290
Posted By bluebrooks
so you don't have time to look for things on your...

so you don't have time to look for things on your own.....but you have time to become a great modder?

hey buddy, good luck with that.
here's a link for you
...
Forum: MoH Maps, Mods & Skins 04-29-2003, 12:54 PM
Replies: 1
Views: 261
Posted By bluebrooks
set up a config file that you can execute from...

set up a config file that you can execute from the console.
there are tutorials, although i don't know the sites offhand.

anyone else know them?
Forum: MoH Maps, Mods & Skins 04-28-2003, 03:14 PM
Replies: 11
Views: 632
Posted By bluebrooks
there are quite a few things that could go...

there are quite a few things that could go wrong....
i.e., the pak file might be built wrong. (you say it's not, i know)
is your pak file named correctly to precede the regular pak files?
did you...
Forum: MoH Maps, Mods & Skins 04-28-2003, 08:02 AM
Replies: 11
Views: 632
Posted By bluebrooks
and don't expect it to work unless the game is...

and don't expect it to work unless the game is you in single player or you are running a multiplayer server.
Forum: MoH Maps, Mods & Skins 04-28-2003, 08:01 AM
Replies: 3
Views: 346
Posted By bluebrooks
all the sounds are generated from the tik files...

all the sounds are generated from the tik files for whatever model you want. example: a clip changing sound for the mp40 comes from mp40.tik.
All the tik's control the animations, and the...
Forum: MoH Maps, Mods & Skins 04-25-2003, 07:58 AM
Replies: 20
Views: 916
Posted By bluebrooks
hey Butch. its looks good. i still havent...

hey Butch. its looks good. i still havent stopped by yet, but i will.
what all did you end up adding/changing to the tank mod?
Forum: MoH Maps, Mods & Skins 04-21-2003, 10:16 AM
Replies: 55
Views: 2,435
Posted By bluebrooks
nice ozzy. i'll stop by and check it out. when...

nice ozzy. i'll stop by and check it out. when i wrote these mods, i only ran it on an 8 man server (I have cable)
Forum: MoH Maps, Mods & Skins 04-19-2003, 12:49 PM
Replies: 3
Views: 268
Posted By bluebrooks
search and find topics on mapping doors. that...

search and find topics on mapping doors. that will give you a good idea of how to make something that is triggered by use.
The concepts are near the same.
(and yes, your idea is possible)
Forum: MoH Maps, Mods & Skins 04-18-2003, 02:56 PM
Replies: 3
Views: 337
Posted By bluebrooks
try mohfiles.com i know fragnrock is there

try mohfiles.com
i know fragnrock is there
Forum: MoH Maps, Mods & Skins 04-11-2003, 03:51 PM
Replies: 3
Views: 344
Posted By bluebrooks
try this mod i wrote. flaks plus a lot more ...

try this mod i wrote. flaks plus a lot more

[url:b12b7]http://www.mohfiles.com/file.info?ID=11999[/url:b12b7]

i don't know where you can get the .map files from the game.
i decompiled mine,...
Forum: MoH Maps, Mods & Skins 04-10-2003, 12:44 PM
Replies: 1
Views: 215
Posted By bluebrooks
scorpio released a tank battle map a while ago. ...

scorpio released a tank battle map a while ago. you should be able to find it if you look on alliedassault
there is a bunch of different vehicles
Forum: MoH Maps, Mods & Skins 04-06-2003, 04:32 PM
Replies: 8
Views: 619
Posted By bluebrooks
I needed this as well, so i put a looping thread...

I needed this as well, so i put a looping thread into the map scripts to print the location and angles to the console every 5 seconds.

add this into your map script after the spawn...

thread...
Forum: MoH Maps, Mods & Skins 04-05-2003, 11:49 AM
Replies: 0
Views: 188
Posted By bluebrooks
battleserver for aa, available for download

for anyone who i didnt already email it to, you can now download the mod at

[url:63d94]http://www.mohfiles.com/file.info?ID=12381[/url:63d94]

again the summary:
server side mod for standard dm...
Forum: MoH Maps, Mods & Skins 04-04-2003, 05:24 PM
Replies: 9
Views: 518
Posted By bluebrooks
newt, whats your server's name? also (i...

newt, whats your server's name?

also (i didnt think of this)
there are game messages for the weapons pak in the regular mod. if you don't want them (because your're not installing the weapons...
Forum: MoH Maps, Mods & Skins 04-04-2003, 05:08 PM
Replies: 9
Views: 518
Posted By bluebrooks
no, this one is not for spear....it's only for AA...

no, this one is not for spear....it's only for AA

the spearhead one doesn't have dogs, but this one does
Forum: MoH Maps, Mods & Skins 04-04-2003, 03:53 PM
Replies: 9
Views: 518
Posted By bluebrooks
i sent them. what's your server's name or IP? ...

i sent them.
what's your server's name or IP?

my internet is down cuz i just moved, but we'll be back up soon
Forum: MoH Maps, Mods & Skins 04-04-2003, 12:24 PM
Replies: 9
Views: 518
Posted By bluebrooks
it's a server side only mod, mostly for FFA, but...

it's a server side only mod, mostly for FFA, but also for TDM
all the mods are done on the regular maps, so there is nothing for clients to download

There's tanks....
they drive around and shoot...
Forum: MoH Maps, Mods & Skins 04-04-2003, 10:23 AM
Replies: 9
Views: 518
Posted By bluebrooks
battleserver mod redone for AA

I have redone my battleserver mod I originally wrote for spearhead so that works in AA.

In short you get:
tanks on mohdm2345
planes on mohdm123457
dogs on all mohdm's
modded weapons pak...
Forum: MoH Maps, Mods & Skins 04-03-2003, 05:59 PM
Replies: 18
Views: 862
Posted By bluebrooks
not positive, but i think tracerfrequency 3 means...

not positive, but i think tracerfrequency 3 means that every 3rd bullet you will be able to see firing
Forum: MoH Maps, Mods & Skins 04-03-2003, 02:37 PM
Replies: 18
Views: 862
Posted By bluebrooks
unzip all the game pakfiles and run a search. ...

unzip all the game pakfiles and run a search. you'll find it in there.
watch it, all the pak files are huge!

spearheads paks in are mohaa/mainta
AA is in mohaa/main
Forum: MoH Maps, Mods & Skins 04-03-2003, 10:02 AM
Replies: 18
Views: 862
Posted By bluebrooks
in the tik file for the mg42, just change the...

in the tik file for the mg42, just change the dmfiredelay to a lower number.
changing it to 0.01 will make it fire super fast.
but the reason EA probably did that was to keep the animations of...
Forum: MoH Maps, Mods & Skins 04-02-2003, 12:26 PM
Replies: 4
Views: 327
Posted By bluebrooks
in one instance it was a plane. i changed it in...

in one instance it was a plane. i changed it in the main script by...
$plane.sound = "whateversound"

in another instance, i changed the sound for the sherman tank (which has no sounds)
so I...
Forum: MoH Maps, Mods & Skins 04-02-2003, 10:11 AM
Replies: 4
Views: 327
Posted By bluebrooks
I don't know much about it, but..... any...

I don't know much about it, but.....

any sound that I have changed has worked for everyone, as long as it uses a sound that comes with the game (hence, everyone already has it on their own PC)
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