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Showing results 51 to 75 of 149 Search: Posts Made By: Uber_Soldat
Forum: MoH Maps, Mods & Skins 08-07-2003, 05:17 PM
Replies: 10
Views: 645
Posted By Uber_Soldat
Another map released: Italy1 (Beta)

the 2nd map ive released tonight, the 2nd of 4 coming out this week

its set in italy, just outside the Salerno, i dont know the year the allies invaded, but this is set in that year. its a quiet...
Forum: MoH Maps, Mods & Skins 08-07-2003, 04:53 PM
Replies: 3
Views: 300
Posted By Uber_Soldat
its tdm/dm. and im not making an obj for it. im...

its tdm/dm. and im not making an obj for it. im finished what ive already got going and then im not making any more maps

i just found a post on .map for the beta, so i copied all the links from...
Forum: MoH Maps, Mods & Skins 08-07-2003, 04:40 PM
Replies: 3
Views: 300
Posted By Uber_Soldat
The Mine (Final)

i finished the map today, and i think theres no bugs left in it. i also found out how to use vis_leafgroups, so ive used them. the whole of the inside of the mine is blocked off from either of the...
Forum: Offtopic 08-03-2003, 09:35 PM
Replies: 22
Views: 1,013
Posted By Uber_Soldat
[quote="Captain Bunny":b04b0] Youre pretty...

[quote="Captain Bunny":b04b0]
Youre pretty f*cking stupid for playing airsoft in public and not wearing the saftey gear.
It you lot that cause the accidents that get people raising eyebrows about...
Forum: Offtopic 08-03-2003, 07:42 PM
Replies: 22
Views: 1,013
Posted By Uber_Soldat
ive got a Marui US Socom .45, 0.5J. ive made 2...

ive got a Marui US Socom .45, 0.5J. ive made 2 people bleed with it so far, and broke someones glasses with a headshot. we used to have bb wars after school on the school field. theres a drainage...
Forum: MoH Maps, Mods & Skins 07-06-2003, 08:10 AM
Replies: 6
Views: 507
Posted By Uber_Soldat
make sure the tiks are called allied_skinname or...

make sure the tiks are called allied_skinname or axis_skinname
Forum: MoH Maps, Mods & Skins 07-01-2003, 08:41 PM
Replies: 13
Views: 934
Posted By Uber_Soldat
pak0->models/player/base/anims_rifle.txt ...

pak0->models/player/base/anims_rifle.txt

edit that so the garand anims replace the kar anims [copy and paste each garand anim to the same anim for the kar, eg the garand firing anim over the kar...
Forum: MoH Maps, Mods & Skins 07-01-2003, 05:12 PM
Replies: 8
Views: 607
Posted By Uber_Soldat
new model needs a skin

for the pegasus bridge map me and T.Hunter are making, i modeled an MG-34. T.Hunter has done the barrel, ammo box and sight textures, but not the body, so i need someone else to skin that part. the...
Forum: MoH Maps, Mods & Skins 06-30-2003, 08:08 AM
Replies: 23
Views: 1,160
Posted By Uber_Soldat
this might help, but if its a custom pk3, not one...

this might help, but if its a custom pk3, not one that came with the game, and i cant remember hearing any mudvayne in the game, then the clients need the sound to hear it. i used tmstartloop in my...
Forum: MoH Maps, Mods & Skins 06-29-2003, 01:38 PM
Replies: 5
Views: 405
Posted By Uber_Soldat
http://www.fsclan.org/TheFalls2.0.zip

http://www.fsclan.org/TheFalls2.0.zip
Forum: MoH Maps, Mods & Skins 06-27-2003, 03:18 PM
Replies: 15
Views: 961
Posted By Uber_Soldat
the beta version is done, dl here: ...

the beta version is done, dl here:

http://www.edwards124.pwp.blueyonder.co ... neBeta.zip (http://www.edwards124.pwp.blueyonder.co.uk/TheMineBeta.zip)
Forum: MoH Maps, Mods & Skins 06-26-2003, 07:05 PM
Replies: 18
Views: 977
Posted By Uber_Soldat
the spawn points are in the right place so that...

the spawn points are in the right place so that at the start of the round, the axis can get off the beach and hide before the allies get there. if they kill any allies going for the bunkers then they...
Forum: MoH Maps, Mods & Skins 06-26-2003, 04:22 PM
Replies: 15
Views: 961
Posted By Uber_Soldat
it works for both, but its better in aa. in sh,...

it works for both, but its better in aa. in sh, not all the background sounds play, so it doesnt sound as much like its being used as in aa.

i get about 30-40fps with everything set to max. most...
Forum: MoH Maps, Mods & Skins 06-26-2003, 03:48 PM
Replies: 15
Views: 961
Posted By Uber_Soldat
The Mine

i thought up the idea for this map months ago when i played the mine level in frontline, and i also got the idea from the mine level on the original moh, where you have to kill the ss sappers before...
Forum: MoH Maps, Mods & Skins 06-26-2003, 03:42 PM
Replies: 7
Views: 518
Posted By Uber_Soldat
The Mine

i thought up the idea for this map months ago when i played the mine level in frontline, and i also got the idea from the mine level on the original moh, where you have to kill the ss sappers before...
Forum: MoH Maps, Mods & Skins 06-25-2003, 10:20 AM
Replies: 4
Views: 342
Posted By Uber_Soldat
skin problem

me and a few other people from trench rats had the first test of the mod so far, to test the maps and skins, but there was a problem with the skins:
if youre allied, and see another ally with a TR...
Forum: MoH Maps, Mods & Skins 06-25-2003, 09:45 AM
Replies: 12
Views: 573
Posted By Uber_Soldat
Re: IF YOU WANT IT

[quote="|DPG|Vazsili":5ed7c]If you want it just post something on the forum saying you want it[/quote:5ed7c]

or you can dl it from any of these links:...
Forum: Offtopic 06-21-2003, 07:13 PM
Replies: 18
Views: 933
Posted By Uber_Soldat
the new album has got a video on the new game. it...

the new album has got a video on the new game. it looks a bit like twisted metal, but better graphics.
the songs on the new album are the worst ive ever heard of theirs. theyre all like nu metal, 1...
Forum: MoH Maps, Mods & Skins 06-17-2003, 06:41 AM
Replies: 42
Views: 1,633
Posted By Uber_Soldat
and if it wasnt for the US hating communism so...

and if it wasnt for the US hating communism so much, the war might have been won a lot earlier. some people think that the only reason d-day took so long was so that as much of the Soviet industry...
Forum: MoH Maps, Mods & Skins 06-17-2003, 06:33 AM
Replies: 35
Views: 1,341
Posted By Uber_Soldat
i could take the scope off, and probably add that...

i could take the scope off, and probably add that sight at the end of the gun. when i export in LR, all the textures for it get flipped, so theyd need to be flipped upside down to appear on it right...
Forum: MoH Maps, Mods & Skins 06-10-2003, 05:24 PM
Replies: 39
Views: 1,911
Posted By Uber_Soldat
i probably wont make any more public maps since...

i probably wont make any more public maps since operation sealion. i got about 6 replies on TMT, mostly from the clan that tested it for me, and some people saying stuff like 'nice map, ill have to...
Forum: MoH Maps, Mods & Skins 06-02-2003, 06:19 PM
Replies: 18
Views: 977
Posted By Uber_Soldat
no, its just made up. the invasion was planned...

no, its just made up. the invasion was planned all along the south coast. this map is set somewhere around exeter in somerset. none of this happened in real life tho.
i got the idea from a program...
Forum: MoH Maps, Mods & Skins 06-01-2003, 09:47 AM
Replies: 18
Views: 977
Posted By Uber_Soldat
Operation Sealion Final

i finished the map yesterday, and Kalti compiled for me. this is the final version, and i think every bug is fixed. all the buildings and walls around the edge of the map have got clip above them, so...
Forum: MoH Maps, Mods & Skins 05-28-2003, 08:45 PM
Replies: 54
Views: 2,405
Posted By Uber_Soldat
ill finish it soon. i need to email the people...

ill finish it soon. i need to email the people who made it first tho to check if i can release it. and ill do 2 versions, 1 for each skin.

has the email to send mods to changed since the thread at...
Forum: MoH Maps, Mods & Skins 05-25-2003, 08:47 AM
Replies: 54
Views: 2,405
Posted By Uber_Soldat
this is the other skin that came with it. there...

this is the other skin that came with it. there no skin thats all silver tho.

does anyone know what happens when you fire a DE, eg whether the silver or gold part move on the gun, so i can do the...
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