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Showing results 76 to 100 of 203 Search: Posts Made By: Balr14
Forum: MoH Maps, Mods & Skins 12-06-2003, 09:15 PM
Replies: 52
Views: 2,454
Posted By Balr14
I appreciate the compliments, but there are many...

I appreciate the compliments, but there are many much more talented mappers than I. I just have been doing this kind of stuff for a long, long time (over 20 years). You learn a few tricks after that...
Forum: MoH Maps, Mods & Skins 12-06-2003, 05:50 PM
Replies: 52
Views: 2,454
Posted By Balr14
Well, Thank you. I have already begun to convert...

Well, Thank you. I have already begun to convert my maps to CoD. But, they use 100% custom textures (about 40 meg of them), and it's going to take a while to tweak them and rewrite shader files. I...
Forum: MoH Maps, Mods & Skins 12-05-2003, 07:17 PM
Replies: 8
Views: 363
Posted By Balr14
If you encrypt or password protect it, how will...

If you encrypt or password protect it, how will the game read it?
Forum: MoH Maps, Mods & Skins 12-03-2003, 11:35 PM
Replies: 52
Views: 2,454
Posted By Balr14
The Swamp is not big, but the Jungle is huge and...

The Swamp is not big, but the Jungle is huge and easy to get lost in. I'm working on a way to dynamically close down sections of the map. If you have 8 players or less, you could run around for 1/2...
Forum: MoH Maps, Mods & Skins 12-03-2003, 12:17 AM
Replies: 52
Views: 2,454
Posted By Balr14
The Swamp is about mid-sized and there is only...

The Swamp is about mid-sized and there is only one size. There are two versions: TDM and CTF, although I'm still working on some bugs in the CTF script.

The Jungle is huge, but I'm working on...
Forum: MoH Maps, Mods & Skins 12-01-2003, 08:59 PM
Replies: 1
Views: 255
Posted By Balr14
Go to TMT or IWNation.

Go to TMT or IWNation.
Forum: MoH Maps, Mods & Skins 12-01-2003, 08:40 PM
Replies: 7
Views: 475
Posted By Balr14
How so? It's only the scripting for the map. When...

How so? It's only the scripting for the map. When you're done testing, remove the pk3.

In any case, I'll post the link and server info as soon as it's ready. I'll leave the map running, so you can...
Forum: MoH Maps, Mods & Skins 11-30-2003, 04:02 PM
Replies: 7
Views: 475
Posted By Balr14
New map, new objective gameplay style for MOHAA.

I'm taking a short break from my swamp and jungle maps and doing something that should be fun. I am working on a map that contains a trolley you must drive into a trolley house to score points....
Forum: MoH Maps, Mods & Skins 11-29-2003, 08:05 PM
Replies: 52
Views: 2,454
Posted By Balr14
Thank you. Which one, Swamp or Jungle? The...

Thank you. Which one, Swamp or Jungle?

The Swamp still needs work for TDM and CTF versions, plus getting a custom sound track to work. It was mae by a professional sound engineeer who works in...
Forum: MoH Maps, Mods & Skins 11-28-2003, 03:42 PM
Replies: 52
Views: 2,454
Posted By Balr14
OOps.

OOps.
Forum: MoH Maps, Mods & Skins 11-28-2003, 03:33 PM
Replies: 52
Views: 2,454
Posted By Balr14
[quote="Sgt. Paine":d4ab1]Balr14 you should make...

[quote="Sgt. Paine":d4ab1]Balr14 you should make custom skins that fit the color sceme of the map, that would make this map tha shiznit[/quote:d4ab1]

I don't do skins. I have enough to keep me...
Forum: MoH Maps, Mods & Skins 11-27-2003, 12:32 PM
Replies: 52
Views: 2,454
Posted By Balr14
Here's a couple shots of The Jungle. First shot...

Here's a couple shots of The Jungle. First shot doesn't look like much because it's the most open area I could find in that section of the map. Second shot is the start of the bamboo forest. Ignore...
Forum: MoH Maps, Mods & Skins 11-27-2003, 01:19 AM
Replies: 52
Views: 2,454
Posted By Balr14
That's looking from any vantage point you care to...

That's looking from any vantage point you care to use. Using the terrain FPS as a starting point works well for me. If it's under 100, I know I'm going to have a tough time getting everything else...
Forum: MoH Maps, Mods & Skins 11-26-2003, 06:46 PM
Replies: 52
Views: 2,454
Posted By Balr14
I hope it reminds people of VietNam... I used...

I hope it reminds people of VietNam... I used images from Indo-China (that was the old name) to model it after.

Water is only knee deep. You can still run and jump. Doesn't slow you down.
Forum: MoH Maps, Mods & Skins 11-23-2003, 10:18 PM
Replies: 52
Views: 2,454
Posted By Balr14
Yes, the triangles are smaller. Like I said, it...

Yes, the triangles are smaller. Like I said, it all depends on how much framerate I have to work with. Big, open maps with lots of foliage usually mean bigger triangles, but I cheated and made...
Forum: MoH Maps, Mods & Skins 11-22-2003, 08:33 PM
Replies: 52
Views: 2,454
Posted By Balr14
That would be cool, but I'm not sure how to do...

That would be cool, but I'm not sure how to do that.
Forum: MoH Maps, Mods & Skins 11-22-2003, 08:29 PM
Replies: 52
Views: 2,454
Posted By Balr14
YOU MUST BE KIDDING! If I was using LOD terrain,...

YOU MUST BE KIDDING! If I was using LOD terrain, I'd be getting those framerates with nothing else in the map. I can make a brush terrain do things you can only dream about with LOD. It all depends...
Forum: MoH Maps, Mods & Skins 11-20-2003, 10:42 PM
Replies: 52
Views: 2,454
Posted By Balr14
There is no reflections in those shots. Q3 engine...

There is no reflections in those shots. Q3 engine doesn't support that. There is a layer of mist that moves over the surface of the water.
Forum: MoH Maps, Mods & Skins 11-20-2003, 02:52 AM
Replies: 52
Views: 2,454
Posted By Balr14
Did someone mention welcome to the jungle? ...

Did someone mention welcome to the jungle?

Very early and unlit shots of VietNam mod map:

http://home.wi.rr.com/balr14/jungle01.jpg
http://home.wi.rr.com/balr14/jungle02.jpg
Forum: MoH Maps, Mods & Skins 11-20-2003, 12:53 AM
Replies: 52
Views: 2,454
Posted By Balr14
Here's two more shots showing framerates. These...

Here's two more shots showing framerates. These are un-retouched, so details will be harder to see. Second image is slowest part of map.

http://home.wi.rr.com/balr14/swamp107.jpg...
Forum: MoH Maps, Mods & Skins 11-20-2003, 12:32 AM
Replies: 52
Views: 2,454
Posted By Balr14
I consider that a real compliment coming from...

I consider that a real compliment coming from you. I've seen your work. Very high quality stuff. I did my best not to make any trees or bushes the same, so it uses a bit of texture memory.
Forum: MoH Maps, Mods & Skins 11-20-2003, 12:24 AM
Replies: 52
Views: 2,454
Posted By Balr14
Framerate is minimum 55 fps on GF3 ti and Athlon...

Framerate is minimum 55 fps on GF3 ti and Athlon 1200. Most places it's around 70 - 80 fps. Trees aren't killers if you make your own. There's a lot of them too. Actual map is little darker and...
Forum: MoH Maps, Mods & Skins 11-19-2003, 02:37 AM
Replies: 52
Views: 2,454
Posted By Balr14
My latest map...

Just felt like posting some images. This is "The Swamp".

http://home.wi.rr.com/balr14/swamp101.jpg
http://home.wi.rr.com/balr14/swamp102.jpg
http://home.wi.rr.com/balr14/swamp103.jpg...
Forum: MoH Maps, Mods & Skins 11-05-2003, 12:12 AM
Replies: 11
Views: 606
Posted By Balr14
You don't have the .map files, so it's rather a...

You don't have the .map files, so it's rather a moot point.
Forum: MoH Maps, Mods & Skins 09-23-2003, 10:46 PM
Replies: 56
Views: 2,450
Posted By Balr14
[quote="Dr. Deleto":78449]If you wanna see a new...

[quote="Dr. Deleto":78449]If you wanna see a new reload animation download City Nights 2 from mohfiles, install it, and use the bazooka. Totally new reload animation.

As far as your "WE only had...
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