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Showing results 76 to 100 of 237
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Posts Made By:
jv_map
Forum:
MoH Maps, Mods & Skins
04-08-2003, 02:06 PM
Replies:
18
Bots..
Views:
1,097
Posted By
jv_map
Then you go make better mwah:
Then you go make better mwah:
Forum:
MoH Maps, Mods & Skins
03-28-2003, 01:46 PM
Replies:
20
Expert Mappers...Only!...Huge Problem.
Views:
930
Posted By
jv_map
Maybe post a screenshot of the problem area.
Maybe post a screenshot of the problem area.
Forum:
MoH Maps, Mods & Skins
03-27-2003, 04:41 PM
Replies:
20
Expert Mappers...Only!...Huge Problem.
Views:
930
Posted By
jv_map
Any errors during compile? For example,...
Any errors during compile?
For example, degenerate planes or bad normals?
Forum:
MoH Maps, Mods & Skins
03-27-2003, 05:05 AM
Replies:
20
Expert Mappers...Only!...Huge Problem.
Views:
930
Posted By
jv_map
Are the walls semi-transparent or the window? ...
Are the walls semi-transparent or the window?
What texture did you use?
Forum:
MoH General Discussion
03-23-2003, 01:30 PM
Replies:
17
Any way to get friendly AI to use health kits?
Views:
795
Posted By
jv_map
Weird. I think I removed all proning behaviour....
Weird. I think I removed all proning behaviour. During all tests I've performed I never saw one go prone oOo:
Forum:
MoH Maps, Mods & Skins
03-23-2003, 01:28 PM
Replies:
5
Mapping.
Views:
421
Posted By
jv_map
I think they do stay oOo: My sig needs to...
I think they do stay oOo:
My sig needs to be clicked ed: (fast!)
Forum:
MoH General Discussion
03-21-2003, 08:07 AM
Replies:
17
Any way to get friendly AI to use health kits?
Views:
795
Posted By
jv_map
Yep, those dudes go prone too! Ch34t0rZ! haw...
Yep, those dudes go prone too! Ch34t0rZ! haw haw! biggrin:
Zone[/quote:113be]
They don't prone oOo:
Forum:
MoH General Discussion
03-20-2003, 11:35 AM
Replies:
17
Any way to get friendly AI to use health kits?
Views:
795
Posted By
jv_map
Na I don't think they can. My bots can because...
Na I don't think they can. My bots can because the bot script spawns a medkit over every dead bot, so the other bots know the medkit locations.
You can make it work in single player in the same...
Forum:
MoH General Discussion
03-19-2003, 11:37 AM
Replies:
17
Any way to get friendly AI to use health kits?
Views:
795
Posted By
jv_map
My bots go for medkits and receive additional...
My bots go for medkits and receive additional health when they pick one up.
All entirely scripted.
freak:
Forum:
MoH General Discussion
03-18-2003, 03:56 PM
Replies:
19
<Name your favorite MOHAA websites>
Views:
956
Posted By
jv_map
I see .map is in the list already cool: ...
I see .map is in the list already cool:
This one also rocks:
http://www.planetmedal.com/freebrief/mohaa/
Forum:
MoH General Discussion
03-18-2003, 12:14 PM
Replies:
10
Favorite custom Maps
Views:
560
Posted By
jv_map
OpCenter Obj Bots biggrin:
OpCenter Obj Bots biggrin:
Forum:
MoH General Discussion
03-15-2003, 05:28 PM
Replies:
6
Poll:
my slow computer(HELP ME)
Views:
449
Posted By
jv_map
Try a smaller font, that can render faster oOo:
Try a smaller font, that can render faster oOo:
Forum:
MoH Maps, Mods & Skins
03-10-2003, 12:33 PM
Replies:
3
How do i make a map
Views:
239
Posted By
jv_map
Click MPowell's sig if you want to learn how to...
Click MPowell's sig if you want to learn how to map. biggrin:
Or click mine oOo:
Forum:
MoH Maps, Mods & Skins
03-10-2003, 12:31 PM
Replies:
2
op center
Views:
231
Posted By
jv_map
http://home.student.utwente.nl/a.b.vrij ......
http://home.student.utwente.nl/a.b.vrij ... ohaa/bots/ (http://home.student.utwente.nl/a.b.vrijkorte/freebrief/mohaa/bots/) freak:
Forum:
MoH Maps, Mods & Skins
03-07-2003, 07:19 AM
Replies:
19
Anyone Want Bots for their Game???
Views:
994
Posted By
jv_map
Could the dog plant and defuse bombs or climb...
Could the dog plant and defuse bombs or climb ladders? freak:
Forum:
MoH Maps, Mods & Skins
03-06-2003, 01:21 PM
Replies:
19
Anyone Want Bots for their Game???
Views:
994
Posted By
jv_map
Tis the best though biggrin: Have you seen...
Tis the best though biggrin:
Have you seen any bots before??? (that aren't just laughable?)
Forum:
MoH Maps, Mods & Skins
03-03-2003, 12:37 PM
Replies:
4
How I can to make a mohaa`s map?
Views:
323
Posted By
jv_map
New mappers go here: ...
New mappers go here:
http://www.planetmedal.com/map
Others go there as well biggrin:.
Forum:
MoH Maps, Mods & Skins
03-03-2003, 04:48 AM
Replies:
3
VG - Osiedle - ffa/tdm map. Gone vertical.
Views:
310
Posted By
jv_map
That might rock cool:
That might rock cool:
Forum:
MoH Maps, Mods & Skins
03-03-2003, 03:24 AM
Replies:
13
Multiplayer Bots Finally Released !!
Views:
741
Posted By
jv_map
Read the bot manual over here: ...
Read the bot manual over here:
http://home.student.utwente.nl/a.b.vrij ... ohaa/bots/ (http://home.student.utwente.nl/a.b.vrijkorte/freebrief/mohaa/bots/)
The map was made by Voxel....
Forum:
MoH General Discussion
02-28-2003, 04:28 AM
Replies:
40
Multiplayer Bots Full Version Released !!
Views:
1,822
Posted By
jv_map
[quote="Sgt. Pepper.":95bc1]Just played...great...
[quote="Sgt. Pepper.":95bc1]Just played...great job. question
1. The enemy has avatars over them. Will that be removed in later versions.[/quote:95bc1]
I'm afraid that's not possible as all...
Forum:
MoH General Discussion
02-28-2003, 02:45 AM
Replies:
40
Multiplayer Bots Full Version Released !!
Views:
1,822
Posted By
jv_map
Already a substantial part of the manual is done....
Already a substantial part of the manual is done.
http://home.student.utwente.nl/a.b.vrij ... ohaa/bots/ (http://home.student.utwente.nl/a.b.vrijkorte/freebrief/mohaa/bots/)
Forum:
MoH General Discussion
02-27-2003, 12:04 PM
Replies:
40
Multiplayer Bots Full Version Released !!
Views:
1,822
Posted By
jv_map
[quote="qconsole.log":aeaf5] ...
[quote="qconsole.log":aeaf5]
WARNING[main_player_handler]: No player spawn trigger set up.
[/quote:aeaf5]
This line indicates you have an old version of my bot scripts somewhere. Maybe extracted...
Forum:
MoH General Discussion
02-27-2003, 11:15 AM
Replies:
40
Multiplayer Bots Full Version Released !!
Views:
1,822
Posted By
jv_map
Okay this might help. Make sure you have both pk3...
Okay this might help. Make sure you have both pk3 files in your main folder.
Start mohaa[/*:m:82c0c]
Bring down console[/*:m:82c0c]
Type: 'logfile 2'[/*:m:82c0c]
Type: 'developer...
Forum:
MoH General Discussion
02-27-2003, 10:27 AM
Replies:
40
Multiplayer Bots Full Version Released !!
Views:
1,822
Posted By
jv_map
Anything in console?
Anything in console?
Forum:
MoH General Discussion
02-27-2003, 09:24 AM
Replies:
40
Multiplayer Bots Full Version Released !!
Views:
1,822
Posted By
jv_map
Cool cool: Note: you need to remove any...
Cool cool:
Note: you need to remove any older version of my bots to play the opcenter map.
That's the risk of downloading a beta ;).
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