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Showing results 101 to 125 of 155 Search: Posts Made By: DogMeat
Forum: MoH General Discussion 09-06-2002, 09:58 AM
Replies: 28
Views: 1,471
Posted By DogMeat
Wingman: Sorry I've got all the beta servers I...

Wingman: Sorry I've got all the beta servers I need.

Doggie: Working fine, force models is definately being turned off from server side.

BJoe: Mostly because of the extra bandwidth usage...
Forum: MoH General Discussion 09-05-2002, 08:51 PM
Replies: 28
Views: 1,471
Posted By DogMeat
Re: DogMeat

One thing BB ran into earlier: with a rented server your probably going to be FTPing the files instead of just un-zipping the archive directly to the server. Make sure you create a MOHAA\main\global...
Forum: MoH General Discussion 09-05-2002, 08:57 AM
Replies: 28
Views: 1,471
Posted By DogMeat
DMz Dogtag 1.6 Beta

I just released it to the beta testers via email, look for it soon on these folk's servers.

=[DOA]=Ballbuster
Crow King
[DSB]Doggie (West Server)
kdja
padman
Rudedog

Also I've got it...
Forum: MoH General Discussion 09-05-2002, 01:39 AM
Replies: 30
Views: 1,075
Posted By DogMeat
The really sad thing is that almost every single...

The really sad thing is that almost every single cheat listed here would be fixed if sv_pure was working. Here is John Carmack's definition: disallow native DLL loading if sv_pure, requires clients...
Forum: MoH General Discussion 09-04-2002, 07:23 PM
Replies: 33
Views: 1,511
Posted By DogMeat
Due to the nature of how I patch (or hook) into...

Due to the nature of how I patch (or hook) into the existing pak files, releasing seperate fixes would not be the best way to go about things. So sorry, no individual patches.
Forum: MoH General Discussion 09-04-2002, 04:07 AM
Replies: 33
Views: 1,511
Posted By DogMeat
First news on the beta delay, spent some time...

First news on the beta delay, spent some time with the wife this weekend instead of working on this. Bad for those of you itching to get your hands on the beta, good for me however. ;) Fear not,...
Forum: MoH General Discussion 08-30-2002, 12:02 AM
Replies: 46
Views: 1,891
Posted By DogMeat
Unfortunately there seems to be a bit of...

Unfortunately there seems to be a bit of confusion on the aims and methods of my new fixes. Unfortunately I must step out for a bit, however below is some info cut from the other thread that might...
Forum: MoH Maps, Mods & Skins 08-29-2002, 06:19 PM
Replies: 3
Views: 224
Posted By DogMeat
FAKK2 Documentation and Tutorials

NOTE: For those of you who don't know, a large chunk of MoHAA is the FAKK Toolset by Ritual. Anyone wishing to do serious modding needs to learn FAKK and how to code for it. Thanks to Steve over at...
Forum: Tech Questions & Problems 08-29-2002, 05:59 PM
Replies: 5
Views: 372
Posted By DogMeat
Good job CH_Avenger! Additionally, many Q3A...

Good job CH_Avenger!

Additionally, many Q3A commands and variables still work fine in MoHAA, you can find an excellent list here:
[url:ae072]http://www.planetquake.com/q3console/[/url:ae072]
Forum: MoH General Discussion 08-29-2002, 05:45 PM
Replies: 33
Views: 1,511
Posted By DogMeat
CK: Any good scripting in the portable MG I might...

CK: Any good scripting in the portable MG I might be interested in? It's really a pain in the ass trying to learn the mix of Q3A and FAKK nessesary to code anything. I'm blown away that someone...
Forum: MoH General Discussion 08-29-2002, 09:54 AM
Replies: 2
Views: 251
Posted By DogMeat
First off check your timelimit and roundlimit...

First off check your timelimit and roundlimit settings, it sounds like you've got roundlimit set to 1, try it at 5 or 10 instead.

Other than that, remove all mod pk3's and try it with the default...
Forum: MoH General Discussion 08-29-2002, 02:13 AM
Replies: 51
Views: 2,200
Posted By DogMeat
Just set it up, very cool. I was suprised to find...

Just set it up, very cool. I was suprised to find it recognizes the keys on my MS GameVoice, now I'll actually get some use out of the damn thing.
Forum: MoH General Discussion 08-29-2002, 01:38 AM
Replies: 24
Views: 1,038
Posted By DogMeat
Thanks to Onar for sending me details, I'll be...

Thanks to Onar for sending me details, I'll be working on this one as well as informing EA.

I have confirmed you can use 3rd person view with v1.11 on cheat protected servers.

It actually looks...
Forum: MoH General Discussion 08-29-2002, 01:20 AM
Replies: 33
Views: 1,511
Posted By DogMeat
GC: You will definately still be able to use...

GC: You will definately still be able to use custom skins! With Force Models turned off you wouldn't see everyone else running around as one skin. Lets run thru an example.

Server has the GC skin...
Forum: MoH General Discussion 08-29-2002, 12:53 AM
Replies: 24
Views: 1,038
Posted By DogMeat
Onor: Please PM me the steps nessesary to run in...

Onor: Please PM me the steps nessesary to run in 3rd person mode.
Forum: MoH General Discussion 08-28-2002, 10:33 PM
Replies: 33
Views: 1,511
Posted By DogMeat
KP: No problemo, I like questions. angel:...

KP: No problemo, I like questions. angel: Actually when it says use server settings it's reffering to the very next line. Those two files are the actual config files, and can be FTP'ed to the server...
Forum: MoH General Discussion 08-28-2002, 06:00 PM
Replies: 33
Views: 1,511
Posted By DogMeat
Yes, you will be able to put your own website,...

Yes, you will be able to put your own website, etc on the scroller. You can even change it (via the main config file) to not scroll, instead using it as a "slideshow" with longer delays between...
Forum: MoH General Discussion 08-27-2002, 08:49 PM
Replies: 3
Views: 201
Posted By DogMeat
[url:bd404]http://www.planetquake.com/q3console/[/...

[url:bd404]http://www.planetquake.com/q3console/[/url:bd404]
Forum: MoH General Discussion 08-27-2002, 08:44 PM
Replies: 1
Views: 181
Posted By DogMeat
you need to: set developer 1 and that will...

you need to:
set developer 1
and that will make a mohaa/main/qconsole.log however it will also show alot of "errors" that don't mean anything while the game plays normally. Ignore them, what you...
Forum: MoH General Discussion 08-27-2002, 08:23 PM
Replies: 33
Views: 1,511
Posted By DogMeat
This whole section of the DMz Dogtag is only...

This whole section of the DMz Dogtag is only dealing with serverside programming within the MoHAA engine itself, which means this is a server pk3 file plus two config files. Installation is as easy...
Forum: MoH General Discussion 08-27-2002, 07:18 PM
Replies: 33
Views: 1,511
Posted By DogMeat
DMz Dogtag v1.5 Beta - News, Screenshot, Test Server

I'm currently doing internal testing on v1.5b, as well as still adding features. The beta will go to a few folks soon via email.

Current features include:
Easy configuration via individual config...
Forum: MoH General Discussion 08-20-2002, 05:56 PM
Replies: 1
Views: 176
Posted By DogMeat
I agree, it's a real pain to have several PK3's...

I agree, it's a real pain to have several PK3's all with thier own version of the same exact file. I even had one map awhile ago that reset my brightness, mouse speed, and MP models!

Unfortunately...
Forum: MoH General Discussion 08-18-2002, 11:58 PM
Replies: 24
Views: 953
Posted By DogMeat
Wow, what an interesting thread. eatthis: ...

Wow, what an interesting thread. eatthis:

Butcher your first post is more confusing than helpful, especially since I've never seen anyone ask if serverside mods are possible. Thus a huge...
Forum: MoH General Discussion 08-18-2002, 12:02 AM
Replies: 8
Views: 400
Posted By DogMeat
Yes, the tank replaced the earlier barbwire...

Yes, the tank replaced the earlier barbwire fences, which used a spawn type that throws out engine errors. Unfortunately this is a problem with many server side spawn mods, only a few objects were...
Forum: Tech Questions & Problems 08-17-2002, 05:44 PM
Replies: 12
Views: 749
Posted By DogMeat
First thing to do is make sure you can run other...

First thing to do is make sure you can run other programs that do the same thing MoHAA does and see how they work. This means trying out Quake 3 Arena, Unreal Tournament, 3D Benchmark, etc. It may...
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