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Showing results 126 to 150 of 203 Search: Posts Made By: Balr14
Forum: MoH Maps, Mods & Skins 06-26-2003, 01:52 AM
Replies: 2
Views: 206
Posted By Balr14
Yes. You probably have 32 bit color with no alpha...

Yes. You probably have 32 bit color with no alpha channel. Only 24 bit color is allowed.
Forum: MoH Maps, Mods & Skins 06-20-2003, 02:05 AM
Replies: 6
Views: 338
Posted By Balr14
I should add, it will change frequently, so you...

I should add, it will change frequently, so you will be DLing a lot of files.
Forum: MoH Maps, Mods & Skins 06-20-2003, 01:49 AM
Replies: 6
Views: 338
Posted By Balr14
Hell in the Pacific Mod is looking for a few testers.

We have a dedicated server playing HITP mod 24/7 and we have room for more testers. We have 6 maps, all new weapons, skins and some new features, all in various stages of completion that need...
Forum: MoH Maps, Mods & Skins 06-10-2003, 11:15 PM
Replies: 24
Views: 995
Posted By Balr14
In any mod, the time it takes to create the maps...

In any mod, the time it takes to create the maps is about 10 times as long as everything else, so you have people losing interest, waiting on mappers. Having little projects like this is good. It...
Forum: MoH Maps, Mods & Skins 06-10-2003, 10:47 PM
Replies: 24
Views: 995
Posted By Balr14
That's a good idea! I think it will work.

That's a good idea! I think it will work.
Forum: MoH Maps, Mods & Skins 06-09-2003, 11:56 PM
Replies: 24
Views: 995
Posted By Balr14
We can unlock the salute animations easily...

We can unlock the salute animations easily enough. It's finding an event to trigger them that is difficult. EA has not given us any way to tell when a player has made a kill or what weapon was used. ...
Forum: MoH Maps, Mods & Skins 06-09-2003, 11:47 PM
Replies: 24
Views: 995
Posted By Balr14
We wanted to be further along with the mod before...

We wanted to be further along with the mod before we put up a website. We are working on one, but there is lots of info and discussion in our forum (Pacific Mod) on TMT. Everyone is welcome. This...
Forum: MoH Maps, Mods & Skins 06-09-2003, 11:03 PM
Replies: 24
Views: 995
Posted By Balr14
We figured out how to do seperate executables...

We figured out how to do seperate executables about 2 months ago, but the legal and logistic issues make it undesirable.
Forum: MoH Maps, Mods & Skins 06-09-2003, 10:19 PM
Replies: 8
Views: 476
Posted By Balr14
Re: Modern Warfare Positions!

[quote="Double U":2a1fd]Hey, Double U here from Modern Warfare Total Conversion. We are nearing a release of the first demo of the mod but we need a few more weapons modelled.

We need the...
Forum: MoH Maps, Mods & Skins 06-09-2003, 10:11 PM
Replies: 24
Views: 995
Posted By Balr14
That is how pk3 files are processed by the Q3...

That is how pk3 files are processed by the Q3 engine. You will have to move our PK3s to stop the mod. Unfortunately, there isn't anyhting that can be done about it.

We are working on our own...
Forum: MoH Maps, Mods & Skins 06-08-2003, 12:53 PM
Replies: 24
Views: 995
Posted By Balr14
Almost forgot: There will be a large...

Almost forgot:

There will be a large release, tentatively set for August, consisting of:

All custom textures, prefabs and models.
All new skins and sounds.
Prone position.
All new...
Forum: MoH Maps, Mods & Skins 06-08-2003, 12:52 PM
Replies: 24
Views: 995
Posted By Balr14
More Hell in the Pacific maps!

HITP Saipan (Bot map):

http://www.oddball.woof.dsl.pipex.com/TMT/beach3.jpg

HITP Guadal Canal - Battle of Manitankou River (CTF):

http://www.dodstudios.net/uploads/uploads/HITPGC1.jpg
...
Forum: MoH Maps, Mods & Skins 06-02-2003, 10:25 AM
Replies: 6
Views: 511
Posted By Balr14
Re: does this mod exist????

[quote="[zErO]Cool":215f1]
ps: just tried city nights, good job guys, apart from it would have been cool if you had restricted your weapons to the map , I cant use it in my server rotation...
Forum: MoH Maps, Mods & Skins 06-01-2003, 08:27 PM
Replies: 20
Views: 817
Posted By Balr14
Your tactical / realism / DOD mods are easy to...

Your tactical / realism / DOD mods are easy to do, they just require tweaks to tiki files and are a server-side mod. But everyone has thier own idea of how the weapons should be, so there are...
Forum: MoH Maps, Mods & Skins 06-01-2003, 01:27 AM
Replies: 22
Views: 901
Posted By Balr14
Gentlemen, it seems to me most of the flaming and...

Gentlemen, it seems to me most of the flaming and accusations in this forum revolve around skinning weapons and player models. There are lots of good ones, but there are literally thousands of them,...
Forum: MoH Maps, Mods & Skins 05-26-2003, 05:24 PM
Replies: 34
Views: 1,030
Posted By Balr14
I don't know you and I expect you don't know me,...

I don't know you and I expect you don't know me, but if you are doing game mods of any kind because you need the appreciation, gratification and support of others, you are doing it for the wrong...
Forum: MoH Maps, Mods & Skins 05-24-2003, 01:21 AM
Replies: 12
Views: 507
Posted By Balr14
Most of the experienced modders have left MOH....

Most of the experienced modders have left MOH. Those that are left are committed to finishing some mod or TC... then most of them will leave. Aside from that, I don't think this is something most...
Forum: MoH Maps, Mods & Skins 05-14-2003, 05:31 PM
Replies: 10
Views: 518
Posted By Balr14
That's something they do at gay bars. ed: ...

That's something they do at gay bars. ed:

Actually, it's just positioning.
Forum: MoH Maps, Mods & Skins 05-11-2003, 02:50 AM
Replies: 15
Views: 589
Posted By Balr14
Newt is right. HITP mod is testing prone....

Newt is right.

HITP mod is testing prone. You can even roll sideways.
Forum: MoH Maps, Mods & Skins 05-05-2003, 12:01 AM
Replies: 4
Views: 297
Posted By Balr14
The luger had a reputation for being a very...

The luger had a reputation for being a very troublesome and unreliable weapon. There were few left in use by WW2.
Forum: MoH Maps, Mods & Skins 05-04-2003, 11:47 PM
Replies: 18
Views: 964
Posted By Balr14
These are images of 3 different maps. I assure...

These are images of 3 different maps. I assure you, you won't have to move more than a few feet to get killed on any of these maps. They are meant for small groups of players (2 - 8).
Forum: MoH Maps, Mods & Skins 05-04-2003, 03:44 PM
Replies: 110
Views: 3,848
Posted By Balr14
That gun has a real nice look to it, guarnere. I...

That gun has a real nice look to it, guarnere. I especially like that sort of cell-shaded look, too. Damn, too bad I can't use it somewhere.
Forum: MoH Maps, Mods & Skins 05-04-2003, 03:22 PM
Replies: 9
Views: 425
Posted By Balr14
I'll give you the map file to the map I posted...

I'll give you the map file to the map I posted images of if you need it, since most of the foliage shown on that map has not yet been made into prefabs. There are about 40 others that should keep you...
Forum: MoH Maps, Mods & Skins 05-04-2003, 03:19 PM
Replies: 9
Views: 425
Posted By Balr14
Each mapper chooses his own theme and decides if...

Each mapper chooses his own theme and decides if it's MP, SP, bots, whatever. We have scripters, researchers, tiki file handlers and other support people who will assist you wherever you need it....
Forum: MoH Maps, Mods & Skins 05-04-2003, 03:04 PM
Replies: 9
Views: 425
Posted By Balr14
I'd love to have you join us. Your maps are...

I'd love to have you join us. Your maps are always unique and unusual and so interestingly detailed. I'll PM or e-mail you the links.
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