Thread: set dmflags?
View Single Post
Old
  (#7)
Lt_Data1 is Offline
Member
 
Posts: 32
Join Date: May 2002
   
Default 05-20-2003, 01:39 PM

//add dmflags 1 // DF_NO_HEALTH (1 << 0)
//add dmflags 2 // DF_NO_POWERUPS (1 << 1)
//add dmflags 4 // DF_WEAPONS_STAY (1 << 2)
//add dmflags 8 // DF_NO_FALLING (1 << 3)
//add dmflags 16 // DF_INSTANT_ITEMS (1 << 4)
//add dmflags 32 // DF_SAME_LEVEL (1 << 5)
//add dmflags 2048 // DF_NO_ARMOR (1 << 11)
//add dmflags 16384 // DF_INFINITE_AMMO (1 << 14)
//add dmflags 131072 // DF_NO_FOOTSTEPS (1 << 17)
//add dmflags 262144 // DF_ALLOW_LEAN (1 << 18 )
//add dmflags 524288 // DF_OLD_SNIPERRIFLE (1 << 19)
//add dmflags 1048576 // DF_GERMAN_SHOTGUN (1 << 20)

For the person who asked what dmflags are.
The first one enables no health drops
the second one enables no powerups (???) Not sure what that would be in moh
The third one would be weapons not vanishing
I belive the no_falling would prevent fall damage
Anyway, you get the idea. No footsteps equals no footstep sounds, allow_lean enables run/lean thing that everyone complains about being missing in spearhead. Old sniperrifle replaces the new german semi-auto sniper rifle with the scoped kar98 from MOH:AA> The German Shotgun replaces the rpg nade gun with the shotgun.

To use one, you use the numbers in the set dmflags section of the server.cfg If you wanted to use more than one, you add the two numbers together and use that as the value for the dmflags.

I hope that cleared up some of it.
  
Reply With Quote